Difference between revisions of "SRD5:Command"
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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition. | '''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition. | ||
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'''Halt.''' The target doesn’t move and takes no {{srd5lc|Action}}s. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air. <!-- main spell desc --> | '''Halt.''' The target doesn’t move and takes no {{srd5lc|Action}}s. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air. <!-- main spell desc --> | ||
|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. | |higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. | ||
+ | |casters=Bard, Cleric, Paladin | ||
+ | |canon=true | ||
}} | }} | ||
− | + | ==Sources and Notes== | |
− | ==Sources== | + | :* {{Cite Pub|SRD-OGL v5.1}} |
− | * | + | :* expanded caster list in: |
− | + | :** {{Cite Pub|Tasha's Cauldron of Everything|pages=27}} | |
+ | <references /> | ||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
{{navboxes}} | {{navboxes}} | ||
− | + | [[Category:SRD5 Spells]] | |
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Latest revision as of 15:56, 23 December 2020
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY |
Command is a spell in 5th edition.
5e Spell
Command
1st-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: 1 round
Casters: Bard, Cleric, Paladin
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it.
Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can’t follow your command, the spell ends.
Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
Drop. The target drops whatever it is holding and then ends its turn.
Flee. The target spends its turn moving away from you by the fastest available means.
Grovel. The target falls prone and then ends its turn.
Halt. The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Sources and Notes[edit]
- Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast.
- expanded caster list in:
- Jeremy Crawford, Dan Dillon, Ben Petrisor, Taymoor Rehman (17 November 2020). Tasha's Cauldron of Everything. (5e 2014) Wizards of the Coast. ISBN 9780786967025. p. 27.