Difference between revisions of "User:Leziad/Fiend Heritor (3.5e Prestige Class)"

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|alignment=Any Nongood
 
|alignment=Any Nongood
 
|skills=[[SRD:Knowledge Skill|Knowledge]] (The planes) 13 ranks , [[SRD:Spellcraft Skill|Spellcraft]] 13 ranks
 
|skills=[[SRD:Knowledge Skill|Knowledge]] (The planes) 13 ranks , [[SRD:Spellcraft Skill|Spellcraft]] 13 ranks
|feats=[[SRD:Eschew Materials|Eschew Materials]]
+
|feats=[[SRD:Iron Will|Iron Will]]
|spellcasting= Must be able to spontaneously cast spells, including [evil] spells.
+
|spellcasting= Must be able to spontaneously cast spells, including [evil] spells
 
|special= Must possess fiendish ancestry or something similar.
 
|special= Must possess fiendish ancestry or something similar.
 
}}
 
}}
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|classname=Fiend Heritor
 
|classname=Fiend Heritor
 
|hitdie=8
 
|hitdie=8
|length=10
+
|length=8
|bab=Moderate
+
|bab=Good
 
|fort=Good
 
|fort=Good
 
|ref=Good
 
|ref=Good
 
|will=Good
 
|will=Good
 
|specialhead1= rowspan="2" {{!}} Spellcasting  
 
|specialhead1= rowspan="2" {{!}} Spellcasting  
|special1=[[#Fiendish Bloodline|Fiendish Bloodline]], [[#Natural Armor|Natural Armor]] {{!!}} +1 level of existing spontaneous arcane spellcasting class
+
|special1=[[#Fiendish Bloodline|Fiendish Bloodline]], [[#Fiendish Form|Fiendish Form]] (x2), [[#Harmless Form|Harmless Form]] {{!!}} +1 level of existing spontaneous arcane spellcasting class
|special2=[[#Ability Boost|Ability Boost]], [[#Harmless Form|Harmless Form]] (+2 Str, +2 Cha) {{!!}} —
+
|special2=[[#Ability Boost|Ability Boost]] (+2 Str, +2 Cha), [[#Natural Armor|Natural Armor]] {{!!}} —
|special3=[[#Fiendish Sorcery|Fiendish Sorcery]], [[#Telepathy|Telepathy]] {{!!}} +1 level of existing spontaneous arcane spellcasting class
+
|special3=[[#Fiendish Bloodline|Fiendish Form]], [[#Fiendish Sorcery|Fiendish Sorcery]], [[#Telepathy|Telepathy]] {{!!}} +1 level of existing spontaneous arcane spellcasting class
|special4=[[#Ability Boost|Ability Boost]] (+2 Dex, +2 Int), [[#Fiendish Qualities|Fiendish Qualities]], [[#Wings|Wings]] {{!!}} +1 level of existing spontaneous arcane spellcasting class
+
|special4=[[#Ability Boost|Ability Boost]] (+2 Dex, +2 Int), [[#Fiendish Qualities|Fiendish Qualities]], [[#Wings|Wings]] {{!!}}
|special5=[[#Fiendish Sorcery|Fiendish Sorcery]], [[#Form of the Fiend|Form of the Fiend]] {{!!}} +1 level of existing spontaneous arcane spellcasting class
+
|special5=[[#Fiendish Sorcery|Fiendish Sorcery]], [[#Fiendish Bloodline|Greater Fiendish Form]], [[#Heritor Ascension|Heritor Ascension]] {{!!}}   +1 level of existing spontaneous arcane spellcasting class
 
|special6=[[#Ability Boost|Ability Boost]] (+2 Str, +2 Dex){{!!}} +1 level of existing spontaneous arcane spellcasting class
 
|special6=[[#Ability Boost|Ability Boost]] (+2 Str, +2 Dex){{!!}} +1 level of existing spontaneous arcane spellcasting class
|special7=[[#Fiendish Sorcery|Fiendish Sorcery]] {{!!}} +1 level of existing spontaneous arcane spellcasting class
+
|special7=[[#Fiendish Sorcery|Fiendish Sorcery]], [[#Fiendish Bloodline|Greater Fiendish Form]], [[#Malefic Warp|Malefic Warp]] {{!!}}
|special8=[[#Ability Boost|Ability Boost]] (+2 Con, +2 Cha){{!!}} +1 level of existing spontaneous arcane spellcasting class
+
|special8=[[#Ability Boost|Ability Boost]] (+2 Con, +2 Cha), [[#Dark Kingship|Dark Kingship]]{{!!}} +1 level of existing spontaneous arcane spellcasting class
|special9=[[#Fiendish Sorcery|Fiendish Sorcery]], [[#Fiendish Movement|Fiendish Movement]] {{!!}} —
 
|special10=[[#Dark Kingship|Dark Kingship]] {{!!}} +1 level of existing spontaneous arcane spellcasting class
 
 
|skillpoints=8
 
|skillpoints=8
 
|skills=
 
|skills=
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Spellcraft,  
 
Spellcraft,  
 
Spot}}
 
Spot}}
 
 
====Class Features====
 
====Class Features====
  
 
All of the following are class features of the Fiend Inheritor.
 
All of the following are class features of the Fiend Inheritor.
  
'''{{Anchor|Fiendish Bloodline}} {{Ex}}:''' Fiend Heritors count as evil outsiders for the purpose of spells and effects which interact with them whenever beneficial, regardless of their actual alignment or type. Additionally they make take vile feats as if they were normal feats. However as she level in this class her form start to take the appearance of a fiend, she take a penalty equal to twice her class level to conceal her true nature and on [[charisma]]-based skill checks (except intimidate) against nonevil creatures.
+
'''{{Anchor|Spellcasting}}:''' At each level except 2nd, 4th and 7th you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spontaneous arcane spellcasting  class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spontaneous arcane spellcasting class before becoming a Fiend Heritor, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
 +
 
 +
Alternatively you may decide to have your levels in fiend heritor increase you initiator level in full, if you your spellcasting does not advance. You gain an additional maneuver known at 1st level and whenever you would gain fiendish sorcery. You add these either maneuver as [[Maneuver-Like Abilities (3.5e Creature Ability)|maneuver-like abilities]], the maneuvers remain separate from other maneuvers you have from any other initiator class, but you may refresh them as normal maneuver-like abilities or with the refresh ability of any of your initiator classes. If you select this option you obviously do not get the normal benefit from fiendish sorcery.
 +
 
 +
'''{{Anchor|Fiendish Bloodline}}:''' Fiend Heritors count as evil outsiders for the purpose of spells and effects which interact with them whenever beneficial, regardless of their actual alignment or type. You also choose a single feat subtype between <nowiki>[</nowiki>[[SRD:Demon|demon]]<nowiki>]</nowiki>, <nowiki>[</nowiki>[[SRD:Devil|devil]]<nowiki>]</nowiki>, <nowiki>[</nowiki>[[Menos (3.5e Subtype)|menos]]<nowiki>]</nowiki> or [yugoloth] (or [daemon] if you are playing pathfinder), you count as that type (but receive no benefits from it). Additionally she may take vile and [fiend] feats as if they were normal feats. However as she level in this class her form start to take the appearance of a fiend, she take a penalty equal to twice her class level to conceal her true nature and on [[charisma]]-based skill checks (except intimidate) against nonevil creatures.
 +
 
 +
'''{{Anchor|Fiendish Form}}:''' At 1st level the Fiend Heritors's form mutate to be more like a fiend, she select two fiendish traits from the list below and gain one additional form at each odd level. She may only select a particular trait once.
 +
* ''Claws of Evil:'' The Fiend Heritor gain two [[Mythic Beast (3.5e Race)|Claws]] [[Feral Strike (3.5e Variant Rule)|Feral Strikes]] .
 +
* ''Devil's Mouth:'' The Fiend Heritor gain a [[Mythic Beast (3.5e Race)|Bite]] [[Feral Strike (3.5e Variant Rule)|Feral Strikes]] .
 +
* ''Devilish Tail:'' The Fiend Heritor gain a [[Prehensile Tail (3.5e Equipment)|Prehensile Tail]] and the [[SRD:Exotic Weapon Proficiency|Exotic Weapon Proficiency (prehensile tail)]] feat. This does not count as a graft.
 +
* ''Horned Fiend:'' The Fiend Heritor gain a [[Mythic Beast (3.5e Race)|Gore]] [[Feral Strike (3.5e Variant Rule)|Feral Strikes]].
 +
* ''Scales:'' The Fiend Heritor's Natural Armor bonus increase by +1.
 +
* ''Snake's Tail:'' The Fiend Heritor gain the [[Snake Tail (3.5e Feat)|Snake Tail]] feat as a bonus feat, even when she is not 1st level.
 +
 
 +
At 5th level she gain access to the following fiendish form:
 +
* ''Dark Wings:'' The Fiend Heritor's wings improve, granting a fly speed equal to twice her base land speed (good).
 +
* ''Hulking Demon:'' The Fiend Heritor gain the [[Increase Size (3.5e Feat)|Increase Size]] feat as a bonus feat, she must still meet the prerequisites.
 +
* ''Flaming Body:'' This ability work as the [[SRD:Balor|Balor]]'s flaming body.
 +
* ''Great Evolution:'' The Fiend Heritor gain two Fiendish Form from the previous list.
 +
* ''Obsidian Body:'' The Fiend Heritor's natural attacks, feral strikes and unarmed attack count as being made out of [[Obsidian (3.5e Equipment)|Runed Obsidian]].
  
'''{{Anchor|Natural Armor}} {{Ex}}:''' A find heritor gain half of his class level+1 as a bonus to her natural armor.  
+
'''{{Anchor|Harmless Form}}:''' A 1st level fiend heritor is capable of taking the form of it old mortal self as a move action, by performing a somatic or verbal component of her choice. The change is as per [[SRD:Change Shape|change shape]]. While in her harmless form she do not take social check penalties  from fiendish bloodline and look exactly like her mortal form, but she do not benefits from the [[#Ability Boost|Ability Boosts]] to her [[Strength]] and [[Dexterity]], any of her [[#Fiendish Form|Fiendish Forms]] or her [[#Wings|Wings]] and may not use her [[#Malefic Warp|Malefic Warp]] ability.
  
'''{{Anchor|Ability Boost}} {{Ex}}:''' At 2nd level a fiend heritor receive a +2 bonus to her [[strength]] and [[charisma]], at 4th level she receive +2 bonus to her [[dexterity]] and [[intelligence]], at 6th level she receive an additional +2 bonus to her [[strength]] and [[dexterity]] score, finally at 8th level she receive an additional +2 bonus to her [[constitution]] and [[charisma]].
+
'''{{Anchor|Ability Boost}} {{Ex}}:''' At 2nd level a fiend heritor receive a +2 bonus to her [[Strength]] and [[Charisma]]. At 4th level she receive +2 bonus to her [[Dexterity]] and [[Intelligence]]. At 6th level she receive an additional +2 bonus to her [[Strength]] and [[Dexterity]] score. At 8th level she receive an additional +2 bonus to her [[Constitution]] and [[Charisma]].
  
'''{{Anchor|Harmless Form}}:''' A 2nd level fiend heritor is capable of taking the form of it old mortal self as a move action, triggered by a somatic or verbal component of her choice. While in her old mortal form she count as her former type when beneficial, allowing the fiend heritor to disguise as a human and interact with nonevil creatures without penalties. However while in her harmless form she does not benefits from her ability boost class feature to her [[strength]] and [[dexterity]], her natural arrmor class feature or her wings class feature.  
+
'''{{Anchor|Natural Armor}} {{Ex}}:''' A 2nd level fiend heritor gain half of his class level + 1 as a bonus to her natural armor.  
  
 
'''{{Anchor|Fiendish Sorcery}}:''' At 3rd level and each odd level thereafter a fiend heritor gain an additional spell known of the second highest level she could cast or lower. She may pick a spell of the highest level she can cast if the spell is either of the evocation, conjuration or enchantment school or has the [evil] descriptor. If the fiend heritor has invocations she gain an invocation of the highest level she know, if she has both spells and invocation she get both.
 
'''{{Anchor|Fiendish Sorcery}}:''' At 3rd level and each odd level thereafter a fiend heritor gain an additional spell known of the second highest level she could cast or lower. She may pick a spell of the highest level she can cast if the spell is either of the evocation, conjuration or enchantment school or has the [evil] descriptor. If the fiend heritor has invocations she gain an invocation of the highest level she know, if she has both spells and invocation she get both.
  
'''{{Anchor|Telepathy}}:''' At 3rd level a fiend heritor gain telepathy out of 100 feet.  
+
'''{{Anchor|Telepathy}}:''' At 3rd level a fiend heritor gain telepathy out of 10 feet per character levels.  
  
 
'''{{Anchor|Fiendish Qualities}}:''' At 4th level a find heritor gain traits similar to an [[SRD:Half-Fiend|half-fiend]]:
 
'''{{Anchor|Fiendish Qualities}}:''' At 4th level a find heritor gain traits similar to an [[SRD:Half-Fiend|half-fiend]]:
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*Immunity to [[SRD:Poison|poison]].
 
*Immunity to [[SRD:Poison|poison]].
 
*Resistance to acid 10, cold 10, electricity 10, and fire 10.
 
*Resistance to acid 10, cold 10, electricity 10, and fire 10.
*[[SRD:Damage Reduction|Damage reduction]]: 5/magic (if [[SRD:Hit Dice|HD]] 11 or less) or 10/magic (if [[SRD:Hit Dice|HD]] 12 or more).
+
*[[SRD:Damage Reduction|Damage reduction]]: 10/good
 
*[[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|Spell resistance]] equal to creature’s [[SRD:Hit Dice|HD]] + 10 (maximum 35).
 
*[[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|Spell resistance]] equal to creature’s [[SRD:Hit Dice|HD]] + 10 (maximum 35).
  
'''{{Anchor|Wings}}:''' At 4th level a fiend heritor gain a pair of fiendish wings, granting her a fly speed equal to twice her class level (good).
+
'''{{Anchor|Wings}}:''' At 4th level a fiend heritor gain a pair of fiendish wings, granting her a fly speed equal to her land speed (average). When not in use, the Fiend Heritor can turn her wings into a [[Nighthide (3.5e Equipment)|nighthide]] cloak or tuck them inside of her as a free action.
 
 
'''{{Anchor|Form of the Fiend}}:''' At 5th level the fiend heritor become an outsider with the evil subtype with one fiendish subtype based on her heritage (such as [[SRD:Demon|demon]] or [[SRD:Devil|devil]])).
 
 
 
'''{{Anchor|Fiendish Movement}} {{Su}}:''' At 9th level a fiend heritor may use [[SRD:Greater Teleport|greater teleport]] (self only) as a supernatural ability at will.
 
 
 
'''{{Anchor|Dark Kingship}}:''' At 10th level a fiend heritor become a full duke of Baatzu, demon lord of the abyss or etc. She gain an essentially infinite realm within the lower plane that become divinely morphic to her whims. She may make a [[SRD:Gate|gate]] (travel version only) to her realm or to the material plane from her realm as a supernatural ability at will.
 
  
Additionally if she is ever slain she return to life in her realm unharmed, however she become unable to leave her realm for a full year or 100 years if she was slain by an holy artifacts. She may return to the material planes faster by having her minions perform a 24 hours ritual involving the casting of a [[SRD:Gate|gate]] spell and 15,000 gp in special material compoennts.
+
'''{{Anchor|Heritor Ascension}}:''' At 5th level the fiend heritor become an outsider with the evil subtype, she also gain the fiendish subtype she selected with her fiendish bloodline gaining full benefits from it. Additionally her [[#Fiendish Qualities|Damage Reduction]]/Magic become DR/Silver and Good (cold iron and good if you selected the demon bloodline).
  
 +
'''{{Anchor|Malefic Warp}} {{Su}}:''' At 7th level a fiend heritor may use [[SRD:Greater Teleport|''greater teleport'']] (self only) as a supernatural ability at will.
  
 +
'''{{Anchor|Dark Kingship}}:''' At 8th level a fiend heritor become a full duke of Baatzu, demon lord of the abyss or etc. She gain an essentially infinite realm within the lower plane that become divinely morphic to her whims. She may make a [[SRD:Gate|''gate'']] (travel version only) to her realm or to the material plane from her realm as a supernatural ability at will. She gain loyal subjects and thus the ''summon'' ability of many fiend, allowing her to once per day summon her CR -1 worth of fiends of her type, this is otherwise identical to the summon ability of a devil or a demon and follow the same rules. 
  
----
+
Additionally if she is ever slain she return to life in her realm unharmed, however she become unable to leave her realm for a full year or 100 years if she was slain by an holy weapon. She may return to the material planes faster by having her minions perform a 24 hours ritual involving the casting of a [[SRD:Gate|''gate'']] spell, the sacrifice of a sentient humanoid of a good alignment and 15,000 gp in special material components.
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Latest revision as of 22:28, 29 April 2022

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Author: Leziad (talk)
Date Created: 20th December 2014
Status: Finished
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You embrace your fiendish heritage and turn into a fiend. 10 Spontaneous Arcane Spellcasting Partial


Fiend Heritor[edit]

My blood burn with the power of the lower planes. Now the power of the abyss is mine to reins!
—Unknown

Fiend heritors are powerful sorcerers and similar spellcaster who tapped into their fiendish bloodline, gaining the power of a powerful fiend in the process. As they progress on this damned path their form and abilities will slowly start to become more fiendish in nature. Eventually their very shape will turn into a twisted version of it old self, completing the heritor's transformation into a true fiend.

Becoming a Fiend Heritor[edit]

Entry Requirements  
Alignment: Any Nongood. 
Skills: Knowledge (The planes) 13 ranks , Spellcraft 13 ranks. 
Feats: Iron Will
Spellcasting: Must be able to spontaneously cast spells, including [evil] spells. 
Special: Must possess fiendish ancestry or something similar.

Table: The Fiend Heritor

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +2 +2 Fiendish Bloodline, Fiendish Form (x2), Harmless Form +1 level of existing spontaneous arcane spellcasting class
2nd +2 +3 +3 +3 Ability Boost (+2 Str, +2 Cha), Natural Armor
3rd +3 +3 +3 +3 Fiendish Form, Fiendish Sorcery, Telepathy +1 level of existing spontaneous arcane spellcasting class
4th +4 +4 +4 +4 Ability Boost (+2 Dex, +2 Int), Fiendish Qualities, Wings
5th +5 +4 +4 +4 Fiendish Sorcery, Greater Fiendish Form, Heritor Ascension +1 level of existing spontaneous arcane spellcasting class
6th +6/+1 +5 +5 +5 Ability Boost (+2 Str, +2 Dex) +1 level of existing spontaneous arcane spellcasting class
7th +7/+2 +5 +5 +5 Fiendish Sorcery, Greater Fiendish Form, Malefic Warp
8th +8/+3 +6 +6 +6 Ability Boost (+2 Con, +2 Cha), Dark Kingship +1 level of existing spontaneous arcane spellcasting class

Class Skills (8 + Int modifier per level)
Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (The Planes) Listen (Int), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis).

Class Features[edit]

All of the following are class features of the Fiend Inheritor.

Spellcasting: At each level except 2nd, 4th and 7th you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spontaneous arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spontaneous arcane spellcasting class before becoming a Fiend Heritor, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Alternatively you may decide to have your levels in fiend heritor increase you initiator level in full, if you your spellcasting does not advance. You gain an additional maneuver known at 1st level and whenever you would gain fiendish sorcery. You add these either maneuver as maneuver-like abilities, the maneuvers remain separate from other maneuvers you have from any other initiator class, but you may refresh them as normal maneuver-like abilities or with the refresh ability of any of your initiator classes. If you select this option you obviously do not get the normal benefit from fiendish sorcery.

Fiendish Bloodline: Fiend Heritors count as evil outsiders for the purpose of spells and effects which interact with them whenever beneficial, regardless of their actual alignment or type. You also choose a single feat subtype between [demon], [devil], [menos] or [yugoloth] (or [daemon] if you are playing pathfinder), you count as that type (but receive no benefits from it). Additionally she may take vile and [fiend] feats as if they were normal feats. However as she level in this class her form start to take the appearance of a fiend, she take a penalty equal to twice her class level to conceal her true nature and on charisma-based skill checks (except intimidate) against nonevil creatures.

Fiendish Form: At 1st level the Fiend Heritors's form mutate to be more like a fiend, she select two fiendish traits from the list below and gain one additional form at each odd level. She may only select a particular trait once.

At 5th level she gain access to the following fiendish form:

  • Dark Wings: The Fiend Heritor's wings improve, granting a fly speed equal to twice her base land speed (good).
  • Hulking Demon: The Fiend Heritor gain the Increase Size feat as a bonus feat, she must still meet the prerequisites.
  • Flaming Body: This ability work as the Balor's flaming body.
  • Great Evolution: The Fiend Heritor gain two Fiendish Form from the previous list.
  • Obsidian Body: The Fiend Heritor's natural attacks, feral strikes and unarmed attack count as being made out of Runed Obsidian.

Harmless Form: A 1st level fiend heritor is capable of taking the form of it old mortal self as a move action, by performing a somatic or verbal component of her choice. The change is as per change shape. While in her harmless form she do not take social check penalties from fiendish bloodline and look exactly like her mortal form, but she do not benefits from the Ability Boosts to her Strength and Dexterity, any of her Fiendish Forms or her Wings and may not use her Malefic Warp ability.

Ability Boost (Ex): At 2nd level a fiend heritor receive a +2 bonus to her Strength and Charisma. At 4th level she receive +2 bonus to her Dexterity and Intelligence. At 6th level she receive an additional +2 bonus to her Strength and Dexterity score. At 8th level she receive an additional +2 bonus to her Constitution and Charisma.

Natural Armor (Ex): A 2nd level fiend heritor gain half of his class level + 1 as a bonus to her natural armor.

Fiendish Sorcery: At 3rd level and each odd level thereafter a fiend heritor gain an additional spell known of the second highest level she could cast or lower. She may pick a spell of the highest level she can cast if the spell is either of the evocation, conjuration or enchantment school or has the [evil] descriptor. If the fiend heritor has invocations she gain an invocation of the highest level she know, if she has both spells and invocation she get both.

Telepathy: At 3rd level a fiend heritor gain telepathy out of 10 feet per character levels.

Fiendish Qualities: At 4th level a find heritor gain traits similar to an half-fiend:

Wings: At 4th level a fiend heritor gain a pair of fiendish wings, granting her a fly speed equal to her land speed (average). When not in use, the Fiend Heritor can turn her wings into a nighthide cloak or tuck them inside of her as a free action.

Heritor Ascension: At 5th level the fiend heritor become an outsider with the evil subtype, she also gain the fiendish subtype she selected with her fiendish bloodline gaining full benefits from it. Additionally her Damage Reduction/Magic become DR/Silver and Good (cold iron and good if you selected the demon bloodline).

Malefic Warp (Su): At 7th level a fiend heritor may use greater teleport (self only) as a supernatural ability at will.

Dark Kingship: At 8th level a fiend heritor become a full duke of Baatzu, demon lord of the abyss or etc. She gain an essentially infinite realm within the lower plane that become divinely morphic to her whims. She may make a gate (travel version only) to her realm or to the material plane from her realm as a supernatural ability at will. She gain loyal subjects and thus the summon ability of many fiend, allowing her to once per day summon her CR -1 worth of fiends of her type, this is otherwise identical to the summon ability of a devil or a demon and follow the same rules.

Additionally if she is ever slain she return to life in her realm unharmed, however she become unable to leave her realm for a full year or 100 years if she was slain by an holy weapon. She may return to the material planes faster by having her minions perform a 24 hours ritual involving the casting of a gate spell, the sacrifice of a sentient humanoid of a good alignment and 15,000 gp in special material components.