Difference between revisions of "Final Destination (3.5e Spell)"

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(No Accidents. No Coincidences. No Escapes. You Can't Cheat Death.)
 
 
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|author_name=ErikOfWiki
 
|author_name=ErikOfWiki
 
|date_created=December 30, 2023
 
|date_created=December 30, 2023
|status=Contemplative
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|status=Complete
 
|balance=Very High
 
|balance=Very High
 
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|desc=<!-- spell descriptors; ex: Fire -->
 
|desc=<!-- spell descriptors; ex: Fire -->
 
|lvl=Sorcerer/Wizard 6
 
|lvl=Sorcerer/Wizard 6
|comp=V,S
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|comp=V,S,M
 
|casttime=1 standard action
 
|casttime=1 standard action
 
|range=Medium
 
|range=Medium
 
|dur=1 round/2 levels
 
|dur=1 round/2 levels
 
|tsea=t
 
|tsea=t
|subj=one creature
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|subj=One creature
 
|save=Fortitude for half, Reflex for half, or Will; see text  
 
|save=Fortitude for half, Reflex for half, or Will; see text  
 
|sr=Yes
 
|sr=Yes
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|1 ||Sudden Impact || align="left" | Ranged attack roll, the attack bonus is equal to 5 + caster level + spellcasting modifier. If hit then take 10d6 points of bludgeoning, piercing, and slashing damage.
 
|1 ||Sudden Impact || align="left" | Ranged attack roll, the attack bonus is equal to 5 + caster level + spellcasting modifier. If hit then take 10d6 points of bludgeoning, piercing, and slashing damage.
 
|-
 
|-
|2 ||Explosion || align="left" | Take 6d6 points fire damage and 6d6 points of force damage ([[SRD:Saving Throw|Reflex]] half)  
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|2 ||Explosion || align="left" | Take 6d6 points fire damage and 6d6 points of force damage ([[SRD:Saving Throw|Reflex]] half).
 
|-
 
|-
|3 ||Lightning || align="left" | Take 10d8 points electricity damage ([[SRD:Saving Throw|Reflex]] half)  
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|3 ||Lightning || align="left" | Take 10d8 points electricity damage ([[SRD:Saving Throw|Reflex]] half).
 
|-
 
|-
|4 ||Venom || align="left" | Take 1d6 points of [[SRD:Constitution|Con]] damage from poison; ([[SRD:Saving Throw|Fortitude]] partial, take 1d6 points of [[SRD:Constitution|Con]] damage instead)  
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|4 ||Venom || align="left" | Take 2d6 points of [[SRD:Constitution|Con]] damage from poison; ([[SRD:Saving Throw|Fortitude]] partial, take 1d6 points of [[SRD:Constitution|Con]] damage instead)  
 
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|-
 
|5 ||Heart Attack || align="left" | Death, ([[SRD:Saving Throw|Fortitude]] negates). This is a Death Effect.
 
|5 ||Heart Attack || align="left" | Death, ([[SRD:Saving Throw|Fortitude]] negates). This is a Death Effect.
 
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|-
|6 ||Temporary Breakdown || align="left" | Confusion 1 round, as ''[[SRD:Confusion|confusion]]'' condition ([[SRD:Saving Throw|Will]] negates). This is Mind-Affecting.
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|6 ||Temporary Breakdown || align="left" | Confusion 1 round, as ''[[SRD:Confused|confused]]'' condition ([[SRD:Saving Throw|Will]] negates). This is Mind-Affecting.
 
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|-
 
|7 ||Take a breather || align="left" | Dazed 1 round ([[SRD:Saving Throw|Will]] negates). This is Mind-Affecting.
 
|7 ||Take a breather || align="left" | Dazed 1 round ([[SRD:Saving Throw|Will]] negates). This is Mind-Affecting.

Latest revision as of 01:18, 21 January 2024

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Author: ErikOfWiki (talk)
Date Created: December 30, 2023
Status: Complete
Editing: Clarity edits only please
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Final Destination
Divination
Level: Sorcerer/Wizard 6
Components: V, S, M
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: 1 round/2 levels
Saving Throw: Fortitude for half, Reflex for half, or Will; see text
Spell Resistance: Yes

You predict a horrible death upon your enemy and then give the bones a nudge to make sure the prophecy comes true.

The targeted creature must be in line of sight of the caster, and once the spell is cast it feels a great sense of foreboding and doom. At the start of the creature's turn each round it must roll 1d8 as a Rube Goldbergesque convoluted set of circumstances causes some random form of calamity to strike the creature.

1d8 Fate Effect
1 Sudden Impact Ranged attack roll, the attack bonus is equal to 5 + caster level + spellcasting modifier. If hit then take 10d6 points of bludgeoning, piercing, and slashing damage.
2 Explosion Take 6d6 points fire damage and 6d6 points of force damage (Reflex half).
3 Lightning Take 10d8 points electricity damage (Reflex half).
4 Venom Take 2d6 points of Con damage from poison; (Fortitude partial, take 1d6 points of Con damage instead)
5 Heart Attack Death, (Fortitude negates). This is a Death Effect.
6 Temporary Breakdown Confusion 1 round, as confused condition (Will negates). This is Mind-Affecting.
7 Take a breather Dazed 1 round (Will negates). This is Mind-Affecting.
8 No way man. No way! Roll again, stacking any “8” results, and take -3 penalty on the next saving throw, or -3 penalty to AC versus the attack roll, if applicable.


Material Component: A shard of a broken mirror.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceVery High +
AuthorErikOfWiki +
ComponentV +, S + and M +
Identifier3.5e Spell +
LevelSorcerer/Wizard 6 +
RangeMedium +
RatingUndiscussed +
SchoolDivination +
SummaryYou weave the probabilities of fate to bring death to your enemy +
TitleFinal Destination +