Difference between revisions of "SRD:Medusa"

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{{edition|Medusa}}
 
{{OGL Top}}
 
{{OGL Top}}
 
=MEDUSA=
 
=MEDUSA=
  
{{Creature Table
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{{3.5e Monster Classic
| creature=
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|creature=
| style=
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|style=
| size=Medium | type=[[SRD:Monstrous Humanoid Type|Monstrous Humanoid]]
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|size=Medium |type=Monstrous Humanoid
| hd=6d8+6  | hp=33  
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|hd=6d8+6  |hp=33  
| init=+2
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|init=+2
| speed=30 ft. (6 squares)
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|speed=30 ft. (6 squares)
| ac=15 (+2 [[SRD:Dexterity|Dex]], +3 natural) | touch=12  | flat=13  
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|ac=15 (+2 [[SRD:Dexterity|Dex]], +3 natural) |touch=12  |flat=13  
| bab=+6 | grapple=+6
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|bab=+6 |grapple=+6
| at=[[SRD:Shortbow|Shortbow]] +8 ranged (1d6/x3) or [[SRD:Dagger|dagger]] +8 melee (1d4/19–20) or snakes +8 melee (1d4 plus [[SRD:Poison|poison]])
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|at=[[SRD:Shortbow|Shortbow]] +8 ranged (1d6/x3) or [[SRD:Dagger|dagger]] +8 melee (1d4/19–20) or snakes +8 melee (1d4 plus [[SRD:Poison|poison]])
| full_at=[[SRD:Shortbow|Shortbow]] +8/+3 ranged (1d6/x3); or [[SRD:Dagger|dagger]] +8/+3 melee (1d4/19–20) and snakes +3 melee (1d4 plus [[SRD:Poison|poison]])
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|full_at=[[SRD:Shortbow|Shortbow]] +8/+3 ranged (1d6/x3); or [[SRD:Dagger|dagger]] +8/+3 melee (1d4/19–20) and snakes +3 melee (1d4 plus [[SRD:Poison|poison]])
| space=5 ft. | reach=5 ft.
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|space=5 ft. |reach=5 ft.
| sa=Petrifying [[SRD:Gaze|gaze]], [[SRD:Poison|poison]]
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|sa=Petrifying [[SRD:Gaze|gaze]], [[SRD:Poison|poison]]
| sq=[[SRD:Darkvision|Darkvision]] 60 ft.
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|sq=[[SRD:Darkvision|Darkvision]] 60 ft.
| fort=+3 | ref=+7 | will=+6
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|fort=+3 |ref=+7 |will=+6
| | str=10| dex=15| con=12| int=12| wis=13 | cha=15
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||str=10|dex=15|con=12|int=12|wis=13 |cha=15
| skills=[[SRD:Bluff Skill|Bluff]] +9, [[SRD:Diplomacy Skill|Diplomacy]] +4, [[SRD:Disguise Skill|Disguise]] +9 (+11 acting), [[SRD:Intimidate Skill|Intimidate]] +4, [[SRD:Move Silently Skill|Move Silently]] +8, [[SRD:Spot Skill|Spot]] +8
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|skills=[[SRD:Bluff Skill|Bluff]] +9, [[SRD:Diplomacy Skill|Diplomacy]] +4, [[SRD:Disguise Skill|Disguise]] +9 (+11 acting), [[SRD:Intimidate Skill|Intimidate]] +4, [[SRD:Move Silently Skill|Move Silently]] +8, [[SRD:Spot Skill|Spot]] +8
| feats=[[SRD:Point Blank Shot|Point Blank Shot]], [[SRD:Precise Shot|Precise Shot]], [[SRD:Weapon Finesse|Weapon Finesse]]
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|feats=[[SRD:Point Blank Shot|Point Blank Shot]], [[SRD:Precise Shot|Precise Shot]], [[SRD:Weapon Finesse|Weapon Finesse]]
| env=Temperate marshes
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|env=Temperate marshes
| org=Solitary or covey (2–4)
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|org=Solitary or covey (2–4)
| cr=7
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|cr=7
| treas=Double standard
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|treas=Double standard
| align=Usually [[SRD:Lawful Evil|lawful evil]]
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|align=Usually [[SRD:Lawful Evil|lawful evil]]
| adv=By [[SRD:Classes|character class]]
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|adv=By [[SRD:Classes|character class]]
| la=—
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|la=—
 
}}
 
}}
 
A medusa is indistinguishable from a normal human at distances greater than 30 feet (or closer, if its face is concealed). The creature often wears garments that enhance its body while hiding its face behind a hood or [[SRD:Veil|veil]].
 
A medusa is indistinguishable from a normal human at distances greater than 30 feet (or closer, if its face is concealed). The creature often wears garments that enhance its body while hiding its face behind a hood or [[SRD:Veil|veil]].
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Medusas speak Common.
 
Medusas speak Common.
  
===COMBAT===
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===Combat===
  
 
A medusa tries to disguise its true nature until the intended victim is within range of its petrifying [[SRD:Gaze|gaze]], using subterfuge and bluffing games to convince the target that there is no danger. It uses normal weapons to attack those who avert their eyes or survive its [[SRD:Gaze|gaze]], while its [[SRD:Poison|poison]]ous snakes strike at adjacent opponents.
 
A medusa tries to disguise its true nature until the intended victim is within range of its petrifying [[SRD:Gaze|gaze]], using subterfuge and bluffing games to convince the target that there is no danger. It uses normal weapons to attack those who avert their eyes or survive its [[SRD:Gaze|gaze]], while its [[SRD:Poison|poison]]ous snakes strike at adjacent opponents.
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'''[[SRD:Poison|Poison]] ([[SRD:Ex|Ex]]):''' Injury, [[SRD:Saving Throw|Fortitude]] [[SRD:DC|DC]] 14, initial damage 1d6 [[SRD:Strength|Str]], secondary damage 2d6 [[SRD:Strength|Str]]. The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]-based.
 
'''[[SRD:Poison|Poison]] ([[SRD:Ex|Ex]]):''' Injury, [[SRD:Saving Throw|Fortitude]] [[SRD:DC|DC]] 14, initial damage 1d6 [[SRD:Strength|Str]], secondary damage 2d6 [[SRD:Strength|Str]]. The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]-based.
  
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Gorgon Gorgon]
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'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Gorgon Gorgon]
  
{{SRD Creature Footer}}
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[[Category:CR7|{{BASEPAGENAME}}]]
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----
[[Category:Evil Alignment|{{BASEPAGENAME}}]]
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{{SRD Creature Breadcrumb}}
[[Category:Lawful Alignment|{{BASEPAGENAME}}]]
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{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
[[Category:Marsh Terrain|{{BASEPAGENAME}}]]
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[[Category:SRD]]
[[Category:Medium Size|{{BASEPAGENAME}}]]
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[[Category:OGL]]
[[Category:Monstrous Humanoid Type|{{BASEPAGENAME}}]]
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[[Category:Monster]]
[[Category:Temperate Climate|{{BASEPAGENAME}}]]
 
[[Category:LA-|{{BASEPAGENAME}}]]
 

Latest revision as of 16:40, 5 February 2024

Disambiguation.png
Medusa exists in other D&D editions see:

Medusa (disambiguation).

This material is published under the OGL

MEDUSA[edit]

Size/Type: Medium Monstrous Humanoid
Hit Dice: 6d8+6 (33 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +6/+6
Attack: Shortbow +8 ranged (1d6/x3) or dagger +8 melee (1d4/19–20) or snakes +8 melee (1d4 plus poison)
Full Attack: Shortbow +8/+3 ranged (1d6/x3); or dagger +8/+3 melee (1d4/19–20) and snakes +3 melee (1d4 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Petrifying gaze, poison
Special Qualities: Darkvision 60 ft.
Saves: Fort +3, Ref +7, Will +6
Abilities: Str 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15
Skills: Bluff +9, Diplomacy +4, Disguise +9 (+11 acting), Intimidate +4, Move Silently +8, Spot +8
Feats: Point Blank Shot, Precise Shot, Weapon Finesse
Environment: Temperate marshes
Organization: Solitary or covey (2–4)
Challenge Rating: 7
Treasure: Double standard
Alignment: Usually lawful evil
Advancement: By character class
Level Adjustment:

A medusa is indistinguishable from a normal human at distances greater than 30 feet (or closer, if its face is concealed). The creature often wears garments that enhance its body while hiding its face behind a hood or veil.

A typical medusa is 5 to 6 feet tall and about the same weight as a human.

Medusas speak Common.

Combat[edit]

A medusa tries to disguise its true nature until the intended victim is within range of its petrifying gaze, using subterfuge and bluffing games to convince the target that there is no danger. It uses normal weapons to attack those who avert their eyes or survive its gaze, while its poisonous snakes strike at adjacent opponents.

Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude DC 15 negates. The save DC is Charisma-based.

Poison (Ex): Injury, Fortitude DC 14, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.

See Wikipedia Entry: Gorgon



Back to Main PageSystem Reference DocumentCreatures

Facts about "Medusa"
AlignmentUsually lawful evil +
Challenge Rating7 +
EnvironmentTemperate marshes +
Level Adjustment+
SizeMedium +
TitleMedusa +
TypeMonstrous Humanoid +