Difference between revisions of "Scyther (3.5e Monster)"

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(Created page with '__NOTOC__ {{author |adopter=Quantumboost |author_name=Koumei |date_adopted=3/15/2010 |status=Complete |editing=Spelling and Grammar only }} {{3.5e Monster Classic |monster=Scyth…')
 
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|bab=+5 |grapple=+7
 
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|at=Claw +10 melee (2d6+5, 19-20/x7)
 
|at=Claw +10 melee (2d6+5, 19-20/x7)
|full_at=Claw +10 melee (2d6+5, 19-20/x7)
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|full_at=2 Claws +10 melee (2d6+5, 19-20/x7)
 
|space=5 ft. |reach=5 ft.
 
|space=5 ft. |reach=5 ft.
 
|sa=[[#Augmented Critical|Augmented Critical]], [[#Sharpness|Sharpness]], [[#Spell-like Abilities|Spell-like Abilities]]
 
|sa=[[#Augmented Critical|Augmented Critical]], [[#Sharpness|Sharpness]], [[#Spell-like Abilities|Spell-like Abilities]]

Revision as of 03:54, 16 March 2010


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Adopter: Quantumboost (talk)
Original Author: Koumei (talk)
Date Created:
Date Adopted: 3/15/2010
Status: Complete
Editing: Spelling and Grammar only
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Scyther
Size/Type: Medium Vermin
Hit Dice: 7d8+14 (45 hp)
Initiative: +10 (+6 Dex, +4 Improved Initiative)
Speed: 40 ft., fly 20 ft. (average)
Armor Class: 20 (+6 Dex, +4 natural), touch 16, flat-footed 14
Base Attack/Grapple: +5/+7
Attack: Claw +10 melee (2d6+5, 19-20/x7)
Full Attack: 2 Claws +10 melee (2d6+5, 19-20/x7)
Space/Reach: 5 ft./5 ft.
Special Attacks: Augmented Critical, Sharpness, Spell-like Abilities
Special Qualities: False Swipe, Acceleration
Saves: Fort +7, Ref +8, Will +2
Abilities: Str 15, Dex 22, Con 15, Int 8, Wis 11, Cha 8
Skills: Hide +16 (+20 in grassy areas)
Feats: Improved Initiative, Power Attack, Improved Natural Attack (Claw)
Environment: Grassy areas
Organization: Solitary
Challenge Rating: 7
Treasure: Standard.
Alignment: Usually Neutral
Advancement: 8-10 HD (Medium), 11-14 HD (Large)
Level Adjustment:


Combat

Augmented Critical: Scyther will murderise you with its claws, they're that sharp. Their critical threat range is 19-20 and their critical multiplier is x7. Try not to get critted by them. Ever.

Sharpness (Su): Scyther's claws are ultra-sharp. As such, they count as +3 weapons.

False Swipe (Ex): Scyther can, if it feels like it, pull back all strength at the last moment, leaving a foe on precisely 1 HP, 0 HP or -1 and stable. Often, it will do this to a lone attacker, unless they meet again, or it will do this to one member of a group in an attempt to make the others stop.

Spell-like Abilities (Sp): At will: cat's grace, summon swarm (spiders, locusts or bees only); 1/minute: mirror image; 1/day: haste. Caster level is equal to its Hit Dice, and the save DC is Dexterity-based.

The sample Scyther has a save DC of 16 + spell level for its spell-like abilities, and a caster level of 7.

Acceleration (Ex): Did you just see Scyther then? No? 'Course not, it's too damn fast. Scyther can elect, as a subconscious free action, to automatically win Initiative when combat begins. If it does this, however, it becomes fatigued in three rounds. This ability cannot be used while fatigued.

Vermin traits: Scyther has an Intelligence score, and does not have the usual Vermin immunity to mind-affecting effects.


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Back to Main Page3.5e HomebrewMonsters
AdopterQuantumboost +
AlignmentUsually Neutral +
AuthorKoumei +
Challenge Rating7 +
EnvironmentGrassy areas +
Identifier3.5e Monster +
Level Adjustment+
RatingUnrated +
SizeMedium +
TitleScyther +
TypeVermin +