Difference between revisions of "Djinn,Variant (3.5e Race)"

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== Djinn ==
 
== Djinn ==
  
[[Summary::Djinn from Greek mythology. The oldest of the race are completely changed into char wood constructs. The Djinn are a proud race of people that will do anything to get what they want. Or think they rightly deserve. They are a brutal race and are mostly mercenaries. ]]
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[[Summary::The Djinn are mostly spellcasters.The oldest of the race are completely changed into charwood constructs. The Djinn are a proud race of people that will do anything to get what they want. Or think they rightly deserve.<br /><br />They are a brutal race and are mostly mercenaries.]]
  
 
===Personality===  
 
===Personality===  
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The Djinn believe their minds are cages to their magical powers. If they can break free of their cage, they will acquire unlimited power. The Djinn have searched for eons to find a way to break their mind cages, but to no avail.
 
The Djinn have fierce attitudes, and have major issues with humans. Or anything mortal for that matter. The Djinn cannot stand the gods.
 
The Djinn have fierce attitudes, and have major issues with humans. Or anything mortal for that matter. The Djinn cannot stand the gods.
  
<!-- Insert here how your race tends to act in a normal day. -->
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===History ===
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An evil god told the Djinn that they would free them from their minds if the Djinn did what the gods wanted them to. The Djinn blindfully accepted the deal. The Gods had the Djinn sign a contract that said once the gods were finished with the Djinn, they would release their minds and free them of their own cages. The gods turned on the Djinn and used them as mercenaries. The gods did not break the bargain, but to the Djinn, the gods lied.
  
 
===Physical Description===
 
===Physical Description===
  
[http://clash-of-the-titans.wikia.com/wiki/Djinn Djinn] from Clash of the Titans
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[http://clash-of-the-titans.wikia.com/wiki/Djinn Djinn] from ''Clash of the Titans''.
 
   
 
   
===Relations===
 
 
Djinn despise all other races except desert dwelling races. They will not help a human, elf or dwarf unless they are going to take down the gods.
 
 
 
===Alignment===
 
===Alignment===
  
Chaotic:The gods tricked them into being servants and thus have a very chaotic outlook on life.
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While Djinn can be of any alignment, they tend to lean towards a more chaotic outlook on life. They have this outlook because on life they were tricked into servitude by the gods.
  
 
===Lands===
 
===Lands===
  
The Desert. anywhere hot and away from other races.
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The Djinn stick to the desert because they live comfortably in the heat. They are cold-blooded and therefore adapt the the desert.
  
 
===Language===
 
===Language===
  
The Djinn know their base language because it is the language they are taught at birth. The Djinn language is a mix of ancient Latin and ancient Greek. It sounds dark and evil, so most people avoid being near the Djinn.
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The Djinn speak Arabic, or what sounds like Arabic. The language automatically causes anyone around them to make a DC against the Djinn's aura of fear or be shaken.
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Other Djinn are immune to this effect.
  
 
===Racial Traits===
 
===Racial Traits===
  
* {{Property Link|Racial Ability Adjustments|SRD:Intelligence |+2 Intelligence}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|+2 Charisma}}
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* {{Property Link|Racial Ability Adjustments|SRD:Intelligence |+2 Intelligence}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|-2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|+2 Charisma}}
* [[Type::Humanoid]] ([[Subtype::Djinn]]):  <!-- fluff about type and subtypes -->
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* [[Type::Humanoid]] ([[Subtype::Djinn]])  
 
* {{ Racial Size|medium|Djinn}}  
 
* {{ Racial Size|medium|Djinn}}  
* Djinn [[SRD:Base Land Speed|base land speed]] is 40 feet:  Not hampered by difficult terrain.  
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* Djinn [[SRD:Base Land Speed|base land speed]] is 40 feet:  Djinn are not hampered by difficult terrain.  
* Char wood Regeneration {{Su}}:The Djinn do a battle ritual and attach a piece of char wood into the shape of the the desired limb, and put it against the stump of the missing limb. The char wood limb attaches itself to the Djinn's body using their magic bloodline to seal the wood to their body.
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* '''Charwood Regeneration {{Su}}:''' The Djinn do a battle ritual and attach a piece of char wood into the shape of the the desired limb, and put it against the stump of the missing limb. The charwood limb attaches itself to the Djinn's body using their magic bloodline to seal the wood to their body. This ritual takes 10 minutes to complete and they need Charwood and hot metal.
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* '''Meditation {{Ex}}:''' The Djinn do not need to sleep. Instead they meditate for four hours. They are fully aware of their surroundings, but they are unable to act unless awoken.
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* Djinn are immune to ''sleep'' effects.
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* '''Aura of Fear {{Su}}:''' Any creature that has less Hit Die than the Djinn who comes within 15 ft. must make a will save DC 10 + 1/2 the Djinn's Hit Die + Charisma Modifier or become shaken. This is a mind-affecting fear effect. The Djinn may choose who this aura doesn't affect.
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* '''Vulnerability to Cold {{Ex}}:''' Djinn take half again as much (50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.
 
* [[SRD:Automatic Languages|Automatic Languages]]: Djinn
 
* [[SRD:Automatic Languages|Automatic Languages]]: Djinn
* [[SRD:Bonus Languages|Bonus Languages]]: Celestial, Infernal, Abyssal, Elven,
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* [[SRD:Bonus Languages|Bonus Languages]]: Abyssal, Celestial, Common, Elven, Infernal
* [[SRD:Favored Class|Favored Class]]:  {{Property Link|Favored Class|SRD:Sorcerer|Sorcerer}}, {{Property Link|Favored Class|SRD:Wizard|Wizard}}
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* [[SRD:Favored Class|Favored Class]]:  {{Property Link|Favored Class|SRD:Sorcerer|Sorcerer}}, {{Property Link|Favored Class|SRD:Wizard|Wizard}}, {{Property Link|Favored Class|publication:Complete Arcane|Warlock}}, {{Property Link|Favored Class|Wordmaster (3.5e Class)|Wordmaster}}
* [[Level Adjustment]]: +[[Level Adjustment::2]]  
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* [[Level Adjustment]]: +[[Level Adjustment::0]]  
* [[ECL|Effective Character Level]]: [[Effective Character Level::3]]
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* [[ECL|Effective Character Level]]: [[Effective Character Level::1]]
  
 
===Vital Statistics===
 
===Vital Statistics===
  
 
{{3.5e Racial Starting Age
 
{{3.5e Racial Starting Age
|name=<!-- Name of race -->
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|name=Djinn
 
|start=150
 
|start=150
 
|simple=1d10
 
|simple=1d10
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[[Category:User]]
 
[[Category:User]]
 
[[Category:Race]]
 
[[Category:Race]]
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Latest revision as of 01:07, 19 September 2012

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Author: Reno A. Ritter (talk)
Date Created: 1/21/11
Status: Second Draft
Editing: Spelling and Grammar Only
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Djinn[edit]

The Djinn are mostly spellcasters.The oldest of the race are completely changed into charwood constructs. The Djinn are a proud race of people that will do anything to get what they want. Or think they rightly deserve.

They are a brutal race and are mostly mercenaries.

Personality[edit]

The Djinn believe their minds are cages to their magical powers. If they can break free of their cage, they will acquire unlimited power. The Djinn have searched for eons to find a way to break their mind cages, but to no avail. The Djinn have fierce attitudes, and have major issues with humans. Or anything mortal for that matter. The Djinn cannot stand the gods.

History[edit]

An evil god told the Djinn that they would free them from their minds if the Djinn did what the gods wanted them to. The Djinn blindfully accepted the deal. The Gods had the Djinn sign a contract that said once the gods were finished with the Djinn, they would release their minds and free them of their own cages. The gods turned on the Djinn and used them as mercenaries. The gods did not break the bargain, but to the Djinn, the gods lied.

Physical Description[edit]

Djinn from Clash of the Titans.

Alignment[edit]

While Djinn can be of any alignment, they tend to lean towards a more chaotic outlook on life. They have this outlook because on life they were tricked into servitude by the gods.

Lands[edit]

The Djinn stick to the desert because they live comfortably in the heat. They are cold-blooded and therefore adapt the the desert.

Language[edit]

The Djinn speak Arabic, or what sounds like Arabic. The language automatically causes anyone around them to make a DC against the Djinn's aura of fear or be shaken. Other Djinn are immune to this effect.

Racial Traits[edit]

  • +2 Intelligence, -2 Wisdom, +2 Charisma
  • Humanoid (Djinn)
  • Medium: As a Medium creature, a Djinn has no special bonuses or penalties due to its size.
  • Djinn base land speed is 40 feet: Djinn are not hampered by difficult terrain.
  • Charwood Regeneration (Su): The Djinn do a battle ritual and attach a piece of char wood into the shape of the the desired limb, and put it against the stump of the missing limb. The charwood limb attaches itself to the Djinn's body using their magic bloodline to seal the wood to their body. This ritual takes 10 minutes to complete and they need Charwood and hot metal.
  • Meditation (Ex): The Djinn do not need to sleep. Instead they meditate for four hours. They are fully aware of their surroundings, but they are unable to act unless awoken.
  • Djinn are immune to sleep effects.
  • Aura of Fear (Su): Any creature that has less Hit Die than the Djinn who comes within 15 ft. must make a will save DC 10 + 1/2 the Djinn's Hit Die + Charisma Modifier or become shaken. This is a mind-affecting fear effect. The Djinn may choose who this aura doesn't affect.
  • Vulnerability to Cold (Ex): Djinn take half again as much (50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.
  • Automatic Languages: Djinn
  • Bonus Languages: Abyssal, Celestial, Common, Elven, Infernal
  • Favored Class: Sorcerer, Wizard, Warlock, Wordmaster
  • Level Adjustment: +0
  • Effective Character Level: 1

Vital Statistics[edit]

Table: Djinn Random Starting Ages
Adulthood Simple Moderate Complex
150 years +1d10 +1d12 +1d20
Table: Djinn Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
500 years 1500 years 2000 years +Immortal years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Djinn Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 4" +1d12 150 lb. × (3d6) lb.
Female 5' 1" +1d10 115 lb. × (3d6) lb.



Back to Main Page3.5e HomebrewRaces

AuthorReno A. Ritter +
Effective Character Level1 +
Favored ClassSorcerer +, Wizard +, Warlock + and Wordmaster +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Intelligence +, -2 Wisdom + and +2 Charisma +
RatingUnrated +
SizeMedium +
SubtypeDjinn +
SummaryThe Djinn are mostly spellcasters.The olde
The Djinn are mostly spellcasters.The oldest of the race are completely changed into charwood constructs. The Djinn are a proud race of people that will do anything to get what they want. Or think they rightly deserve.

They are a brutal race and are mostly mercenaries.
a brutal race and are mostly mercenaries. +
TitleDjinn,Variant +
TypeHumanoid +