Difference between revisions of "SRD:Satyrs (Race)"

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Also see the [[SRD:Satyr|satyr]] creature listing.
 
Also see the [[SRD:Satyr|satyr]] creature listing.
  
A satyr’s hair is red or chestnut brown, while its hooves and horns are jet black. A satyr is about as tall and heavy as a [[SRD:Half-Elves (Race)|half-elf]].
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[[Summary::A satyr’s hair is red or chestnut brown, while its hooves and horns are jet black.]] A satyr is about as tall and heavy as a [[SRD:Half-Elves (Race)|half-elf]].
  
 
<onlyinclude>* {{Property Link|Racial Ability Adjustments|SRD:Dexterity|+2 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|+2 Intelligence}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|+2 Charisma}}.
 
<onlyinclude>* {{Property Link|Racial Ability Adjustments|SRD:Dexterity|+2 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|+2 Intelligence}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|+2 Charisma}}.
* ''{{Property Link|Type|SRD:Fey Type|Fey}}''
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* {{Property Link|Type|SRD:Fey Type|Fey}}
* {{Racial Size|medium|satyr}}
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* {{3.5e Racial Size|medium|satyr}}
 
* A satyr’s [[SRD:Base Land Speed|base land speed]] is 40 feet.
 
* A satyr’s [[SRD:Base Land Speed|base land speed]] is 40 feet.
* ''[[SRD:Low-Light Vision|Low-Light Vision]]''
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* [[SRD:Low-Light Vision|Low-Light Vision]]
* ''Racial [[SRD:Hit Dice|Hit Dice]]:'' A satyr begins with five levels of [[SRD:Fey Type|fey]], which provide 5d6 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +2, and base [[SRD:Saving Throw|saving throw]] bonuses of [[SRD:Fortitude Save|Fort]] +1, [[SRD:Reflex Save|Ref]] +4, and [[SRD:Will Save|Will]] +4.
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* Racial [[SRD:Hit Dice|Hit Dice]]: A satyr begins with five levels of [[SRD:Fey Type|fey]], which provide 5d6 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +2, and base [[SRD:Saving Throw|saving throw]] bonuses of [[SRD:Fortitude Save|Fort]] +1, [[SRD:Reflex Save|Ref]] +4, and [[SRD:Will Save|Will]] +4.
* ''Racial Skills:'' A satyr’s [[SRD:Fey Type|fey]] levels give it [[SRD:Skill Points|skill points]] equal to 8 &times; (6 + [[SRD:Intelligence|Int]] modifier). Its [[SRD:Class|class]] skills are [[SRD:Bluff Skill|Bluff]], [[SRD:Hide Skill|Hide]], [[SRD:Knowledge Skill|Knowledge]] (nature), [[SRD:Listen Skill|Listen]], [[SRD:Move Silently Skill|Move Silently]], [[SRD:Perform Skill|Perform]], and [[SRD:Spot Skill|Spot]]. Satyrs have a +4 racial bonus on [[SRD:Hide Skill|Hide]], [[SRD:Listen Skill|Listen]], [[SRD:Move Silently Skill|Move Silently]], [[SRD:Perform Skill|Perform]], and [[SRD:Spot Skill|Spot]] checks.
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* Racial Skills: A satyr’s [[SRD:Fey Type|fey]] levels give it [[SRD:Skill Points|skill points]] equal to 8 &times; (6 + [[SRD:Intelligence|Int]] modifier). Its [[SRD:Class|class]] skills are [[SRD:Bluff Skill|Bluff]], [[SRD:Hide Skill|Hide]], [[SRD:Knowledge Skill|Knowledge]] (nature), [[SRD:Listen Skill|Listen]], [[SRD:Move Silently Skill|Move Silently]], [[SRD:Perform Skill|Perform]], and [[SRD:Spot Skill|Spot]]. Satyrs have a +4 racial bonus on [[SRD:Hide Skill|Hide]], [[SRD:Listen Skill|Listen]], [[SRD:Move Silently Skill|Move Silently]], [[SRD:Perform Skill|Perform]], and [[SRD:Spot Skill|Spot]] checks.
* ''Racial [[SRD:Feats|Feats]]:'' A satyr’s [[SRD:Fey Type|fey]] levels give it two [[SRD:Feats|feats]]. A satyr receives [[SRD:Alertness|Alertness]] as a bonus [[SRD:Feats|feat]].  
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* Racial [[SRD:Feats|Feats]]: A satyr’s [[SRD:Fey Type|fey]] levels give it two [[SRD:Feats|feats]]. A satyr receives [[SRD:Alertness|Alertness]] as a bonus [[SRD:Feats|feat]].  
 
* +4 [[SRD:Natural Armor|natural armor]] bonus.
 
* +4 [[SRD:Natural Armor|natural armor]] bonus.
* ''[[SRD:Natural Weapons|Natural Weapon]]:'' Head butt (1d6).  A satyr’s head butt is its primary weapon even when employing [[SRD:Manufactured and Natural Weapon Fighting|manufactured and natural weapon fighting]].  Any manufactured weapons are considered secondary weapons.
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* [[SRD:Natural Weapons|Natural Weapon]]: Head butt (1d6).  A satyr’s head butt is its primary weapon even when employing [[SRD:Manufactured and Natural Weapon Fighting|manufactured and natural weapon fighting]].  Any manufactured weapons are considered secondary weapons.
* ''Weapon and Armor Proficiency:'' A satyr is automatically proficient with the [[SRD:Shortbow|shortbow]] and all [[SRD:Weapons|simple weapons]].
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* Weapon and Armor Proficiency: A satyr is automatically proficient with the [[SRD:Shortbow|shortbow]] and all [[SRD:Weapons|simple weapons]].
* ''[[SRD:Damage Reduction|Damage reduction]] ([[SRD:Su|Su]]):'' 5/[[SRD:Cold Iron|cold iron]].
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* [[SRD:Damage Reduction|Damage reduction]] {{Su}}: 5/[[SRD:Cold Iron|cold iron]].
* ''Pipes {{Su}}:'' Satyrs can play a variety of magical tunes on their pan pipes. Usually, only one satyr in a group carries pipes. When it plays, all creatures within a 60-foot spread (except satyrs) must succeed on a [[SRD:Will Save|Will]] save or be affected by ''[[SRD:Charm Person|charm person]]'', ''[[SRD:Sleep|sleep]]'', or ''[[SRD:Fear (Spell)|fear]]'' ([[SRD:Caster Level|caster level]] 10th; the satyr chooses the tune and its effect).<p>In the hands of other beings, these pipes have no special [[SRD:Powers|powers]]. A creature that successfully saves against any of the pipe’s effects cannot be affected by the same set of pipes for 24 hours. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based.</p>
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* Pipes {{Su}}: Satyrs can play a variety of magical tunes on their pan pipes. Usually, only one satyr in a group carries pipes. When it plays, all creatures within a 60-foot spread (except satyrs) must succeed on a [[SRD:Will Save|Will]] save or be affected by ''[[SRD:Charm Person|charm person]]'', ''[[SRD:Sleep|sleep]]'', or ''[[SRD:Fear (Spell)|fear]]'' ([[SRD:Caster Level|caster level]] 10th; the satyr chooses the tune and its effect).<p>In the hands of other beings, these pipes have no special [[SRD:Powers|powers]]. A creature that successfully saves against any of the pipe’s effects cannot be affected by the same set of pipes for 24 hours. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based.</p>
* ''[[SRD:Automatic Language|Automatic Language]]:'' Sylvan. ''[[SRD:Bonus Language|Bonus Languages]]:'' Common, Elven, Gnome.
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* [[SRD:Automatic Language|Automatic Language]]: Sylvan.  
* ''[[SRD:Favored Class|Favored Class]]:'' {{Property Link|Favored Class|SRD:Bard|Bard}}.
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* [[SRD:Bonus Language|Bonus Languages]]: Common, Elven, Gnome.
* ''[[SRD:Level Adjustment|Level Adjustment]]:'' +[[Level Adjustment::2]][[Effective Character Level::7| ]]</onlyinclude>
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* [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|SRD:Bard|Bard}}.
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* [[SRD:Level Adjustment|Level Adjustment]]: +[[Level Adjustment::2]]
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* [[SRD:Effective Character Level|Effective Character Level]]: [[Effective Character Level::7]]</onlyinclude>
  
 
{{Random Heights and Weights
 
{{Random Heights and Weights

Latest revision as of 06:04, 4 July 2015

This material is published under the OGL

Satyrs[edit]

Also see the satyr creature listing.

A satyr’s hair is red or chestnut brown, while its hooves and horns are jet black. A satyr is about as tall and heavy as a half-elf.

Table: Satyr Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 7” +2d8 100 lb. × (2d4) lb.
Female 4’ 5” +2d8 80 lb. × (2d4) lb.



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Facts about "Satyrs (Race)"
Effective Character Level7 +
Favored ClassBard +
IdentifierRace +
Level Adjustment2 +
Racial Ability Adjustments+2 Dexterity +, +2 Constitution +, +2 Intelligence +, +2 Wisdom + and +2 Charisma +
SizeMedium +
SummaryA satyr’s hair is red or chestnut brown, while its hooves and horns are jet black. +
TitleSatyrs +
TypeFey +