Difference between revisions of "User:Franken Kesey/Lab2"
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{| class="zebra d20" | {| class="zebra d20" | ||
− | | | + | |+Healing Spells and Powers |
!rowspan="2"|Spell/Power<br/>Level||rowspan="2"|Name||rowspan="2"|Minimum<br/>Class Level||rowspan="2"|Dice||colspan="4"|Healing<sup>1</sup> | !rowspan="2"|Spell/Power<br/>Level||rowspan="2"|Name||rowspan="2"|Minimum<br/>Class Level||rowspan="2"|Dice||colspan="4"|Healing<sup>1</sup> | ||
|- | |- | ||
Line 8: | Line 8: | ||
|- | |- | ||
|2||Cure Moderate||Cleric 3||2d8 +1/level (max +10)||19||19||34||7 | |2||Cure Moderate||Cleric 3||2d8 +1/level (max +10)||19||19||34||7 | ||
− | |- | + | |- |
|3||Cure Serious||Cleric 5||3d8 +1/level (max +15)||23.5||28.5||47||8 | |3||Cure Serious||Cleric 5||3d8 +1/level (max +15)||23.5||28.5||47||8 | ||
− | |- | + | |- |
|4||Cure Critical||Cleric 7||4d8 +1/level (max +20)||28||38||68||9 | |4||Cure Critical||Cleric 7||4d8 +1/level (max +20)||28||38||68||9 | ||
− | |- | + | |- |
|5||Mass Cure Light Wounds||Cleric 9||1d8 +1/level (max +25)||14.5||24.5||28||8 | |5||Mass Cure Light Wounds||Cleric 9||1d8 +1/level (max +25)||14.5||24.5||28||8 | ||
− | |- | + | |- |
|6||Mass Cure Moderate Wounds<sup>2</sup>||Cleric 11||2d8 +1/level (max +30)||—||29||36||9 | |6||Mass Cure Moderate Wounds<sup>2</sup>||Cleric 11||2d8 +1/level (max +30)||—||29||36||9 | ||
− | |- | + | |- |
|6||Heal||Cleric 11||10/level (max 150)||—||150||150||6 | |6||Heal||Cleric 11||10/level (max 150)||—||150||150||6 | ||
|- | |- | ||
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|2||Biological Reconstruction||Egoist 3||2d6 +1d6/2 extra pp||17.5||21||60<!--10x6-->||19 | |2||Biological Reconstruction||Egoist 3||2d6 +1d6/2 extra pp||17.5||21||60<!--10x6-->||19 | ||
|- | |- | ||
− | |3||Healing | + | |3||Healing Sound<sup>6</sup>||Egoist 5||Fast Healing 1 for 1 round/level +1 Fast Healing/4 extra pp||20||80||80||17 |
|- | |- | ||
− | | class="foot" colspan="8" | | + | |class="center" colspan="8"|'''Resurrection''' |
+ | |- | ||
+ | |5||Raise Dead||Cleric 9||Resurrects if w/n 1 day per caster level. But causes level or Con loss.||—||—||—||5 | ||
+ | |- | ||
+ | |5||Psionic Revivify||Egoist 9||Resurrects if w/n 1 round for 200 xp (+1 round per 100 extra xp). But does not cause level loss.||—||—||—||9 | ||
+ | |- | ||
+ | |4||Frank Monster||Egoist 7||Resurrects if w/n 48 hours. But causes level and Con loss.||—||—||—||7 | ||
+ | |- | ||
+ | |- | ||
+ | |4||New Power||Egoist 7||Resurrects if w/n 48 hours. But causes level and Con loss.||—||—||—||7 | ||
+ | |- | ||
+ | |class="foot" colspan="8"| | ||
#Average at 10th and 20th levels without feats. Max is at 20th level with empower and maximize feats. Max spell slot or PP cost. | #Average at 10th and 20th levels without feats. Max is at 20th level with empower and maximize feats. Max spell slot or PP cost. | ||
#Max only with maximize feat (w/o empower), no spell slot over 9th. | #Max only with maximize feat (w/o empower), no spell slot over 9th. | ||
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#For Wilder with wild surge. | #For Wilder with wild surge. | ||
#For a Psychic Warrior, Egoist gets it at lower level (both heal the same damage). This damages the manifester one half the amount. | #For a Psychic Warrior, Egoist gets it at lower level (both heal the same damage). This damages the manifester one half the amount. | ||
+ | #Total for all rounds. This is an area effect, healing all within 10 feet. This cannot be empowered or maximized. | ||
|} | |} | ||
− | + | ---- | |
{{author | {{author | ||
|author_name=Franken Kesey | |author_name=Franken Kesey | ||
|date_created=07/01/19 | |date_created=07/01/19 | ||
|status=Fin | |status=Fin | ||
− | |balance= | + | |balance=High}} |
{{3.5e Power | {{3.5e Power | ||
|name=Healing Wave | |name=Healing Wave | ||
− | |disc= | + | |disc=Psychoportation |
− | |subdisc= | + | |subdisc=Teleportation |
|lvl=Egoist 3, Psyblade 3, [[Wildknife (3.5e Class)|Wildknife]] 3 | |lvl=Egoist 3, Psyblade 3, [[Wildknife (3.5e Class)|Wildknife]] 3 | ||
|disp=Visual; see text | |disp=Visual; see text | ||
− | |time=1 [[SRD: | + | |time=1 [[SRD:Standard Actions|standard action]] |
|range=10' radius | |range=10' radius | ||
|dur=Instantaneous | |dur=Instantaneous | ||
Line 58: | Line 70: | ||
|pr=Yes | |pr=Yes | ||
|pp=5 | |pp=5 | ||
− | |summary=Create a burst of healing which heals all in area | + | |summary=Create a burst of healing, which heals all in a 10' area (including enemies), 1d6 (+1d6 per 3 extra power points), but not without costs.}} |
− | '' | + | ''Shift a tiny portal of the positive energy plane into a blinding light that bursts outwards from you healing all in area and dazzling all who see it shortly after.'' |
<onlyinclude> | <onlyinclude> | ||
− | + | Positive healing energy bursts from you. This heals all living creatures in area, 1d6 [[SRD:Hit Points|hit points]] of damage; including the manifester and enemies. However, it [[SRD:Dazzled|dazzles]] all in area who fail the Reflex save until next round (except manifester); and deals 2 points of Constitution [[SRD:Ability Burn|ability burn]] to the manifester. | |
Like [[SRD:Heal|''heal'']] and [[SRD:Cure Spells|''cure'']] spells, this '''does''' harm undead. They must make the Will save to take half damage. | Like [[SRD:Heal|''heal'']] and [[SRD:Cure Spells|''cure'']] spells, this '''does''' harm undead. They must make the Will save to take half damage. | ||
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'''Augment:''' You can augment this power in one or more of the following ways. | '''Augment:''' You can augment this power in one or more of the following ways. | ||
− | #For every 3 additional [[SRD:Power Points|power points]] you spend, this power heals an additional | + | #For every 3 additional [[SRD:Power Points|power points]] you spend, this power heals an additional 1d6 points of damage (to a maximum of 4d6 points per manifestation). |
---- | ---- | ||
{{3.5e Psion/Wilder Powers Breadcrumb}}<br/> | {{3.5e Psion/Wilder Powers Breadcrumb}}<br/> | ||
{{3.5e Psyblade Powers Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Power]] | {{3.5e Psyblade Powers Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Power]] | ||
{{Navboxes}} | {{Navboxes}} |
Latest revision as of 20:09, 2 July 2019
Spell/Power Level |
Name | Minimum Class Level |
Dice | Healing1 | |||
---|---|---|---|---|---|---|---|
10th | 20th | Max | Max Slot/PP | ||||
Magic Healing | |||||||
2 | Cure Moderate | Cleric 3 | 2d8 +1/level (max +10) | 19 | 19 | 34 | 7 |
3 | Cure Serious | Cleric 5 | 3d8 +1/level (max +15) | 23.5 | 28.5 | 47 | 8 |
4 | Cure Critical | Cleric 7 | 4d8 +1/level (max +20) | 28 | 38 | 68 | 9 |
5 | Mass Cure Light Wounds | Cleric 9 | 1d8 +1/level (max +25) | 14.5 | 24.5 | 28 | 8 |
6 | Mass Cure Moderate Wounds2 | Cleric 11 | 2d8 +1/level (max +30) | — | 29 | 36 | 9 |
6 | Heal | Cleric 11 | 10/level (max 150) | — | 150 | 150 | 6 |
Psionic Healing | |||||||
2 | Body Adjustment3 | Psychic Warrior 4 | 1d12 +1d12/2 extra pp | 26 | 58.5 | 108 | 19 |
2 | Body Adjustment4 | Wilder 6 | 1d12 +1d12/2 extra pp | 32.5 | 71.5 | 144 | 25 |
2 | Empathic Transfer5 | Psychic Warrior 4 | 2d10 +2d10/1 extra pp (max 10d10) | 55 | 55 | 150 | 7 |
2 | Biological Reconstruction | Egoist 3 | 2d6 +1d6/2 extra pp | 17.5 | 21 | 60 | 19 |
3 | Healing Sound6 | Egoist 5 | Fast Healing 1 for 1 round/level +1 Fast Healing/4 extra pp | 20 | 80 | 80 | 17 |
Resurrection | |||||||
5 | Raise Dead | Cleric 9 | Resurrects if w/n 1 day per caster level. But causes level or Con loss. | — | — | — | 5 |
5 | Psionic Revivify | Egoist 9 | Resurrects if w/n 1 round for 200 xp (+1 round per 100 extra xp). But does not cause level loss. | — | — | — | 9 |
4 | Frank Monster | Egoist 7 | Resurrects if w/n 48 hours. But causes level and Con loss. | — | — | — | 7 |
4 | New Power | Egoist 7 | Resurrects if w/n 48 hours. But causes level and Con loss. | — | — | — | 7 |
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Psychoportation (Teleportation) | |
Level: | Egoist 3, Psyblade 3, Wildknife 3, , |
---|---|
Display: | Visual; see text |
Manifesting Time: | 1 standard action |
Range: | 10' radius |
Area: | 10' radius emanation, centered on you. |
Duration: | Instantaneous |
Saving Throw: | Will (harmless) for half (if undead); Reflex negates dazzle |
Power Resistance: | Yes |
Power Points: | 5 |
Shift a tiny portal of the positive energy plane into a blinding light that bursts outwards from you healing all in area and dazzling all who see it shortly after.
Positive healing energy bursts from you. This heals all living creatures in area, 1d6 hit points of damage; including the manifester and enemies. However, it dazzles all in area who fail the Reflex save until next round (except manifester); and deals 2 points of Constitution ability burn to the manifester.
Like heal and cure spells, this does harm undead. They must make the Will save to take half damage.
This is simple positive energy, thus it does heal all other creatures (except constructs).
Augment: You can augment this power in one or more of the following ways.
- For every 3 additional power points you spend, this power heals an additional 1d6 points of damage (to a maximum of 4d6 points per manifestation).
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