Difference between revisions of "SRD:Darkness"

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| name=Darkness
 
| name=Darkness
 
| school=Evocation  
 
| school=Evocation  
| desc=[[SRD:Darkness Effect|Darkness]]
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| desc=Darkness
| lvl=[[SRD:Assassin Spell List|Asn]] 2,  [[SRD:Blackguard Spell List|Blg]] 2,  [[SRD:Bard Spell List|Brd]] 2,  [[SRD:Cleric Spell List|Clr]] 2,  [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 2
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| lvl=Assassin 2,  Blackguard 2,  Bard 2,  Cleric 2,  Sorcerer/Wizard 2
 
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Latest revision as of 17:54, 23 April 2017

Disambiguation.png Not the article you are looking for?
Darkness 3.5e spell
see Darkness (disambiguation).
This material is published under the OGL


Darkness
Evocation [Darkness]
Level: Assassin 2, Blackguard 2, Bard 2, Cleric 2, Sorcerer/Wizard 2
Components: V, M/DF
Casting time: 1 standard action
Range: Touch
Target: Object touched
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No

This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness.

Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness.

If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.

Darkness counters or dispels any light spell of equal or lower spell level.

Arcane Material Component: A bit of bat fur and either a drop of pitch or a piece of coal.



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Facts about "Darkness"
ComponentV + and M/DF +
DescriptorDarkness +
LevelAssassin 2 +, Blackguard 2 +, Bard 2 +, Cleric 2 + and Sorcerer/Wizard 2 +
RangeTouch +
SchoolEvocation +
TitleDarkness +