Difference between revisions of "SRD:Dexterity"
(Changes references from (Endhaven) to (Endhaven Supplmenet)) |
Tarkisflux (talk | contribs) m |
||
(One intermediate revision by one other user not shown) | |||
Line 16: | Line 16: | ||
Any [[SRD:Creature|creature]] that can move has at least 1 point of Dexterity. A [[SRD:Creature|creature]] with no Dexterity score can’t move. If it can perform [[SRD:Actions|actions]] (such as casting [[SRD:Spells|spells]]), it applies its [[SRD:Intelligence|Intelligence]] modifier to [[SRD:Initiative|initiative]] checks instead of a Dexterity modifier. The creature automatically fails [[SRD:Saving Throw|Reflex saves]] and [[SRD:Dexterity Check|Dexterity checks]]. | Any [[SRD:Creature|creature]] that can move has at least 1 point of Dexterity. A [[SRD:Creature|creature]] with no Dexterity score can’t move. If it can perform [[SRD:Actions|actions]] (such as casting [[SRD:Spells|spells]]), it applies its [[SRD:Intelligence|Intelligence]] modifier to [[SRD:Initiative|initiative]] checks instead of a Dexterity modifier. The creature automatically fails [[SRD:Saving Throw|Reflex saves]] and [[SRD:Dexterity Check|Dexterity checks]]. | ||
− | {{SRD Footer | + | {{SRD Footer|Ability Scores}} |
− | |||
[[Category:Term|{{BASEPAGENAME}}]] | [[Category:Term|{{BASEPAGENAME}}]] |
Latest revision as of 23:56, 2 October 2014
This material is published under the OGL |
Dexterity (Dex)[edit]
Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for rogues, but it’s also high on the list for characters who typically wear light or medium armor (rangers and barbarians) or no armor at all (monks, wizards, and sorcerers), and for anyone who wants to be a skilled archer.
You apply your character’s Dexterity modifier to:
- Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons.
- Armor Class (AC), provided that the character can react to the attack.
- Reflex saving throws, for avoiding fireballs and other attacks that you can escape by moving quickly.
- Balance, Escape Artist, Hide, Move Silently, Open Lock, Ride, Sleight of Hand, Tumble, and Use Rope checks. These are the skills that have Dexterity as their key ability.
Any creature that can move has at least 1 point of Dexterity. A creature with no Dexterity score can’t move. If it can perform actions (such as casting spells), it applies its Intelligence modifier to initiative checks instead of a Dexterity modifier. The creature automatically fails Reflex saves and Dexterity checks.
Back to Main Page → System Reference Document → Ability Scores