Difference between revisions of "SRD:Dexterity"

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Any [[SRD:Creature|creature]] that can move has at least 1 point of Dexterity. A [[SRD:Creature|creature]] with no Dexterity score can’t move. If it can perform [[SRD:Actions|actions]] (such as casting [[SRD:Spells|spells]]), it applies its [[SRD:Intelligence|Intelligence]] modifier to [[SRD:Initiative|initiative]] checks instead of a Dexterity modifier. The creature automatically fails [[SRD:Saving Throw|Reflex saves]] and [[SRD:Dexterity Check|Dexterity checks]].
 
Any [[SRD:Creature|creature]] that can move has at least 1 point of Dexterity. A [[SRD:Creature|creature]] with no Dexterity score can’t move. If it can perform [[SRD:Actions|actions]] (such as casting [[SRD:Spells|spells]]), it applies its [[SRD:Intelligence|Intelligence]] modifier to [[SRD:Initiative|initiative]] checks instead of a Dexterity modifier. The creature automatically fails [[SRD:Saving Throw|Reflex saves]] and [[SRD:Dexterity Check|Dexterity checks]].
  
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Latest revision as of 23:56, 2 October 2014

This material is published under the OGL

Dexterity (Dex)[edit]

Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for rogues, but it’s also high on the list for characters who typically wear light or medium armor (rangers and barbarians) or no armor at all (monks, wizards, and sorcerers), and for anyone who wants to be a skilled archer.

You apply your character’s Dexterity modifier to:

Any creature that can move has at least 1 point of Dexterity. A creature with no Dexterity score can’t move. If it can perform actions (such as casting spells), it applies its Intelligence modifier to initiative checks instead of a Dexterity modifier. The creature automatically fails Reflex saves and Dexterity checks.


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Facts about "Dexterity"
TitleDexterity +