Difference between revisions of "User:Eiji-kun/Complete Transportation/Sky Vehicles/Components"

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All hardness assumes it is made out of its typical material, usually steel.
 
 
 
==Bomb Bays==
 
==Bomb Bays==
  
'''Name:''' Standard Bomb Bay
+
{| class="zebra d20"
:''Pre-Requisites:'' -
+
|+ Bomb Bays
:''Description:'' -
+
! Name || Pre-requisites || Effect (Normal) || Effect (Broken) || Component Space || Location || Hardness || Hp || Weight Added || Extra Effects || Price
:''Effect while Operartional:'' Opens up, allowing you to drop items (typically bombs) autonomously.
+
|-  
:''Effect while Broken:'' -
+
| Basic Bomb Bay || - || Stores and releases objects (typically bombs) autonomously from command from the cockpit as a standard actionIt holds up to 10 cu. ft. of space.  || - || 4 || Internal only || As Vehicle || 50 || 100 lbs (Empty) || - || 1000 gp
:''Effect while Destoyed/Obliterated:'' N/AShip destroyed.
+
|-  
:''Space Used:'' - cu. ft., internal only
+
| Personnel Carrier || - || Stores creatures with a door which can open mid-flight for rapid troop deploymentIt holds up to 10 cu. ft. of space.  || - || 4 || Internal only || As Vehicle || 50 || 100 lbs (Empty) || - || 1000 gp
:''HD/Hardness/Hp:'' 6/10/60
+
|-  
:''Price:'' - gp
+
| Ship Hanger || - || Stores vehicles inside an internal storage space, with a door which can open to transfer craft to the outsideIt holds up to 10 cu. ft. of space.  || - || 4 || Internal only || As Vehicle || 50 || 100 lbs (Empty) || - || 1000 gp
 
+
|}
'''Name:''' Ship Hanger
 
:''Pre-Requisites:'' -
 
:''Description:'' -
 
:''Effect while Operartional:'' Opens up, allowing smaller ships to land or launch.
 
:''Effect while Broken:'' -
 
:''Effect while Destoyed/Obliterated:'' N/AShip destroyed.
 
:''Space Used:'' - cu. ft., internal only
 
:''HD/Hardness/Hp:'' 6/10/60
 
:''Price:'' - gp
 
 
 
'''Name:''' Troop Transport
 
:''Pre-Requisites:'' -
 
:''Description:'' -
 
:''Effect while Operartional:'' Opens up, allowing personelle to come out.
 
:''Effect while Broken:'' -
 
:''Effect while Destoyed/Obliterated:'' N/AShip destroyed.
 
:''Space Used:'' - cu. ft., internal only
 
:''HD/Hardness/Hp:'' 6/10/60
 
:''Price:'' - gp
 
  
 
==Cargo Space==
 
==Cargo Space==

Revision as of 06:45, 22 October 2011

Bomb Bays

Bomb Bays
Name Pre-requisites Effect (Normal) Effect (Broken) Component Space Location Hardness Hp Weight Added Extra Effects Price
Basic Bomb Bay - Stores and releases objects (typically bombs) autonomously from command from the cockpit as a standard action. It holds up to 10 cu. ft. of space. - 4 Internal only As Vehicle 50 100 lbs (Empty) - 1000 gp
Personnel Carrier - Stores creatures with a door which can open mid-flight for rapid troop deployment. It holds up to 10 cu. ft. of space. - 4 Internal only As Vehicle 50 100 lbs (Empty) - 1000 gp
Ship Hanger - Stores vehicles inside an internal storage space, with a door which can open to transfer craft to the outside. It holds up to 10 cu. ft. of space. - 4 Internal only As Vehicle 50 100 lbs (Empty) - 1000 gp

Cargo Space

Name: Standard Cargo Space

Pre-Requisites: -
Description: -
Effect while Operartional: Empty space, not equipped for comfort or life support.
Effect while Broken: -
Effect while Destoyed/Obliterated: N/A. Ship destroyed.
Space Used: - cu. ft., internal only
HD/Hardness/Hp: 4/10/40
Price: - gp

Name: Hazardous Cargo Space

Pre-Requisites: -
Description: -
Effect while Operartional: Space shielded to hold dangeorus materials.
Effect while Broken: -
Effect while Destoyed/Obliterated: N/A. Ship destroyed.
Space Used: - cu. ft., internal only
HD/Hardness/Hp: 8/10/80
Price: - gp

Name: Fluid Cargo Space

Pre-Requisites: -
Description: -
Effect while Operartional: Space made to hold fluid materials.
Effect while Broken: -
Effect while Destoyed/Obliterated: N/A. Ship destroyed.
Space Used: - cu. ft., internal only
HD/Hardness/Hp: 6/10/60
Price: - gp

Cockpit

Name: Standard Cockpit

Pre-Requisites: -
Description: -
Effect while Operartional: The ship can be flown from the cockpit, other services are autonomous. If internal, no visials so cameras or radar are needed.
Effect while Broken: The ship has a 10% chance of not responding to commands.
Effect while Destoyed/Obliterated: Ship lacks control, probably crashes.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 8/10/80
Price: - gp

Name: Escape Cockpit

Pre-Requisites: -
Description: -
Effect while Operartional: As above, but doubles as a large ejection seat.
Effect while Broken: As above.
Effect while Destoyed/Obliterated: As above.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 8/10/80
Price: - gp

Name: Armored Cockpit

Pre-Requisites: -
Description: -
Effect while Operartional: More defense, but heavy and reduces non-camera based visibility to -2 penalty every 10 feet ahead.
Effect while Broken: As above.
Effect while Destoyed/Obliterated: As above.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 10/10/100
Price: - gp

Core

Name: Steam Engine

Pre-Requisites: Fuel Tank (water), Heat Source (typically coal)
Description: -
Effect while Operartional: Provides moderate power.
Effect while Broken: Provides half power.
Effect while Destoyed/Obliterated: No power.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 4/10/40
Price: - gp

Name: Free Energy Engine

Pre-Requisites: -
Description: -
Effect while Operartional: Provides moderate power. No fuel consumed.
Effect while Broken: Provides half power.
Effect while Destoyed/Obliterated: No power.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 4/10/40
Price: - gp

Name: Human-Power Engine

Pre-Requisites: -
Description: -
Effect while Operartional: Provides weak power. No fuel consumed so long as a creature is capable of running it.
Effect while Broken: Provides half power.
Effect while Destoyed/Obliterated: No power.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 2/10/20
Price: - gp

Name: Nuclear Engine

Pre-Requisites: Fuel Tank (water)
Description: -
Effect while Operartional: Provides strong power and has low fuel consumption. May result in toxic fallout if damaged or destroyed.
Effect while Broken: Provides half power. Releases toxins.
Effect while Destoyed/Obliterated: No power, releases many toxins.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 6/10/60
Price: - gp

Name: Gas Engine

Pre-Requisites: Fuel Tank (combustables)
Description: -
Effect while Operartional: Provides strong power.
Effect while Broken: Provides half power.
Effect while Destoyed/Obliterated: No power.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 4/10/40
Price: - gp

Name: Fiendish Engine

Pre-Requisites: Fuel Tank (blood)
Description: -
Effect while Operartional: Provides moderate power. Radiates evil. Regenerates from damage. And of course, drinks blood.
Effect while Broken: Provides half power.
Effect while Destoyed/Obliterated: No power.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 4/5/40
Price: - gp

Deck

Name: Standard Deck

Pre-Requisites: -
Description: -
Effect while Operartional: A deck to stand on.
Effect while Broken: Deck is difficult terrain.
Effect while Destoyed/Obliterated: Deck cannot be stood upon.
Space Used: - cu. ft., external only
HD/Hardness/Hp: 4/5/40
Price: - gp

Name: Landing Deck

Pre-Requisites: -
Description: -
Effect while Operartional: A deck for landing or launching ships on. May lead to a hanger.
Effect while Broken: Deck is difficult terrain.
Effect while Destoyed/Obliterated: Deck cannot be stood upon.
Space Used: - cu. ft., external only
HD/Hardness/Hp: 6/10/60
Price: - gp

Fuel Tank

Name: Standard Fuel Tank

Pre-Requisites: -
Description: -
Effect while Operartional: Holds some kind of fluid fuel.
Effect while Broken: Fuel leaks.
Effect while Destoyed/Obliterated: Fuel is gone.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 4/10/40
Price: - gp

Name: Solid Fuel Booster

Pre-Requisites: -
Description: -
Effect while Operartional: Holds some kind of solid fuel. Once ignited, it cannot be shut off. High energy per pound.
Effect while Broken: Chance of explosion.
Effect while Destoyed/Obliterated: Fuel is gone, explosion occurs.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 6/10/60
Price: - gp

Name: Vascular Fuel Tank

Pre-Requisites: -
Description: -
Effect while Operartional: Fuel lines run all over the ship. More capacity in less effective space used than normal.
Effect while Broken: -
Effect while Destoyed/Obliterated: N/A. Ship destroyed.
Space Used: - cu. ft., internal only
HD/Hardness/Hp: 4/10/40
Price: - gp

Framework

Name: Dwarvencraft Frame

Pre-Requisites: -
Description: -
Effect while Operartional: Increase ship hardness and hp.
Effect while Broken: -
Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
Space Used: - cu. ft., internal only
HD/Hardness/Hp: +4 to pre-existing HD/+5 to pre-existing hardness/+40 to pre-existing hp
Price: - gp

Name: Feycraft Frame

Pre-Requisites: -
Description: -
Effect while Operartional: Decrease ship weight and hp.
Effect while Broken: -
Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
Space Used: - cu. ft., internal only
HD/Hardness/Hp: +4 to pre-existing HD/-3 to pre-existing hardness (minimum 0)/+10 to pre-existing hp
Price: - gp

Name: Packmule Frame

Pre-Requisites: -
Description: -
Effect while Operartional: Increase ship carry capacity and decrease cargo weight.
Effect while Broken: -
Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
Space Used: - cu. ft., internal only
HD/Hardness/Hp: +2 to pre-existing HD/+0 to pre-existing hardness/+20 to pre-existing hp
Price: - gp

Landing Gear

Name: Standard Landing Gear

Pre-Requisites: -
Description: -
Effect while Operartional: Wheels to land on. Internal version can be retracted, external can't and caps safe movement speed.
Effect while Broken: You have a chance to destroy them on landing.
Effect while Destoyed/Obliterated: You lack wheels, hull takes damage from landing and/or its not on a stable surface.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 4/10/40
Price: - gp

Name: Tall Landing Feet

Pre-Requisites: -
Description: -
Effect while Operartional: Long legs to land on. Can extend tall to land over difficult terrain, trees, houses, etc. Same internal/external as landing gear.
Effect while Broken: You have a chance to destroy them on landing.
Effect while Destoyed/Obliterated: You lack legs, hull has to land on surface, hull takes damage from landing and/or its not on a stable surface.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 2/10/20
Price: - gp

Name: Landing Sleds

Pre-Requisites: -
Description: -
Effect while Operartional: Sleds to land on, for landing on snow, sand, and water. Doubles as pontoons. Same internal/external issue.
Effect while Broken: You have a chance to destroy them on landing.
Effect while Destoyed/Obliterated: You lack sleds, hull takes damage from landing and/or its not on a stable surface.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 4/10/40
Price: - gp

Living Space

Name: Sleeping Compartments

Pre-Requisites: -
Description: -
Effect while Operartional: Provides space for sleeping.
Effect while Broken: -
Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
Space Used: - cu. ft., internal only
HD/Hardness/Hp: 2/5/20
Price: - gp

Name: Common Area

Pre-Requisites: -
Description: -
Effect while Operartional: Space for anything. Add seats and its a passenger plane. Add a table and its a war room. Add a stove and its a kitchen. Etc.
Effect while Broken: -
Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
Space Used: - cu. ft., internal only
HD/Hardness/Hp: 2/5/20
Price: - gp

Name: Restroom Utilities

Pre-Requisites: -
Description: -
Effect while Operartional: Bathrooms and stuff.
Effect while Broken: -
Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
Space Used: - cu. ft., internal only
HD/Hardness/Hp: 2/5/20
Price: - gp

Name: Engineering Room

Pre-Requisites: -
Description: -
Effect while Operartional: Engine or core can be worked safetly from here. Contains tools and means for ship maintenance mid-trip. Includes Jeffery's Tubes.
Effect while Broken: -
Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
Space Used: - cu. ft., internal only
HD/Hardness/Hp: 4/10/40
Price: - gp

Mount

Name: Weapons Mount

Pre-Requisites: -
Description: -
Effect while Operartional: Mounts a weapon. Internals can retract into the hull as a move action.
Effect while Broken: The weapon is damaged, -2 attack and -4 damage.
Effect while Destoyed/Obliterated: Weapon does not work.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 4/10/40
Price: - gp

Name: Shield Mount

Pre-Requisites: -
Description: -
Effect while Operartional: Mounts a shield generator. Internals can retract, but its nonfunctional while retracted. Shields must drop before generators are targeted. Subject to melee attacks.
Effect while Broken: Half benefit.
Effect while Destoyed/Obliterated: No benefit, shields are down.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 4/10/40
Price: - gp

Name: Detector Mount

Pre-Requisites: -
Description: -
Effect while Operartional: Mounts a camera or radar. Internals can retract, but its nonfunctional while retracted.
Effect while Broken: Half range to see things. Camera gets 20% miss.
Effect while Destoyed/Obliterated: No range, radar is broken, camera offline.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 4/10/40
Price: - gp

Propulsion

Name: Balloon (Gas)

Pre-Requisites: Fuel Tank (gas)
Description: -
Effect while Operartional: Provides vertical thrust only.
Effect while Broken: Thrust reduced as if medium encumbrance.
Effect while Destoyed/Obliterated: Thrust vanishes.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 2/2/10
Price: - gp

Name: Balloon (Thermal)

Pre-Requisites: Core (any heat source)
Description: -
Effect while Operartional: Provides vertical thrust only. Runs on a heat source.
Effect while Broken: Thrust reduced as if medium encumbrance.
Effect while Destoyed/Obliterated: Thrust vanishes.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 2/2/10
Price: - gp

Name: Jet

Pre-Requisites: Core (any)
Description: -
Effect while Operartional: Provides heavy thrust. Requires air.
Effect while Broken: Thrust reduced as if medium encumbrance.
Effect while Destoyed/Obliterated: Thrust vanishes.
Space Used: - cu. ft., external only
HD/Hardness/Hp: 6/10/60
Price: - gp

Name: Magical Thrust

Pre-Requisites: Core (any)
Description: -
Effect while Operartional: Provides thrust without obvious exhaust.
Effect while Broken: Thrust reduced as if medium encumbrance.
Effect while Destoyed/Obliterated: Thrust vanishes.
Space Used: - cu. ft., internal or external
HD/Hardness/Hp: 6/10/60
Price: - gp

Name: Propeller

Pre-Requisites: Core (any)
Description: -
Effect while Operartional: Provides thrust.
Effect while Broken: Thrust reduced as if medium encumbrance.
Effect while Destoyed/Obliterated: Thrust vanishes.
Space Used: - cu. ft., external only
HD/Hardness/Hp: 4/10/40
Price: - gp

Name: Sail

Pre-Requisites: -
Description: -
Effect while Operartional: Provides thrust based on wind speed. Useless in calm winds. Speed unique to wind conditions.
Effect while Broken: Thrust reduced as if medium encumbrance.
Effect while Destoyed/Obliterated: Thrust vanishes.
Space Used: - cu. ft., external only
HD/Hardness/Hp: 2/0/10
Price: - gp

Prow

Name: Ramming Prow

Pre-Requisites: -
Description: -
Effect while Operartional: Technically a weapon thats part of the ship, ram other ships with damage based on speed, and shock damage back.
Effect while Broken: Shock damage increases.
Effect while Destoyed/Obliterated: Ram destroyed. Weapon useless.
Space Used: - cu. ft., external only
HD/Hardness/Hp: 8/10/800
Price: - gp

Name: Shielded Prow

Pre-Requisites: -
Description: -
Effect while Operartional: Front of ship is well protected, improved AC/hardness.
Effect while Broken: Half AC benefit/hardness.
Effect while Destoyed/Obliterated: No benefit.
Space Used: - cu. ft., external only
HD/Hardness/Hp: 10/10/100
Price: - gp

Name: Shock Prow

Pre-Requisites: -
Description: -
Effect while Operartional: Helps for supersonic travel, not a weapon.
Effect while Broken: Transitioning supersonic may break prow.
Effect while Destoyed/Obliterated: Going supersonic is a dangerous activity.
Space Used: - cu. ft., external only
HD/Hardness/Hp: 6/10/60
Price: - gp

Wings

Name: Wide Wings

Pre-Requisites: -
Description: -
Effect while Operartional: Heavy vertical lift via forward motion. Retains lift at slow speeds.
Effect while Broken: Lift is decreased.
Effect while Destoyed/Obliterated: Lift vanishes.
Space Used: - cu. ft., external only
HD/Hardness/Hp: 4/10/40
Price: - gp

Name: Maneuverable Wings

Pre-Requisites: -
Description: -
Effect while Operartional: Moderate vertical lift via forward motion. Retains lift at moderate speeds. Maneuverability +1.
Effect while Broken: Lift is decreased.
Effect while Destoyed/Obliterated: Lift vanishes.
Space Used: - cu. ft., external only
HD/Hardness/Hp: 6/10/60
Price: - gp

Name: Sleek Wings

Pre-Requisites: -
Description: -
Effect while Operartional: Moderate vertical lift via forward motion. Retains lift at high speeds. Easier to use at high speeds.
Effect while Broken: Lift is decreased.
Effect while Destoyed/Obliterated: Lift vanishes.
Space Used: - cu. ft., external only
HD/Hardness/Hp: 6/10/60
Price: - gp

Name: Flapping Wings

Pre-Requisites: -
Description: -
Effect while Operartional: Heavy vertical lift via forward motion. Retains lift at very low speeds. Maneuverability +1. Max speed reduced.
Effect while Broken: Lift is decreased.
Effect while Destoyed/Obliterated: Lift vanishes.
Space Used: - cu. ft., external only
HD/Hardness/Hp: 6/5/60
Price: - gp

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