Difference between revisions of "SRD5:Enthrall"
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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition. | '''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition. | ||
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|rules=You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}}. Any creature that can’t be {{srd5lc|Charmed}} succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has {{srd5lc|Advantage}} on the save. On a failed save, the target has {{srd5lc|Disadvantage}} on Wisdom ({{SRD5|Perception}}) {{srd5lc|Check}}s made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are {{srd5lc|Incapacitated}} or can no longer speak. <!-- main spell desc --> | |rules=You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}}. Any creature that can’t be {{srd5lc|Charmed}} succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has {{srd5lc|Advantage}} on the save. On a failed save, the target has {{srd5lc|Disadvantage}} on Wisdom ({{SRD5|Perception}}) {{srd5lc|Check}}s made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are {{srd5lc|Incapacitated}} or can no longer speak. <!-- main spell desc --> | ||
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Latest revision as of 16:29, 7 April 2019
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY |
Enthrall is a spell in 5th edition.
5e Spell
Enthrall
2nd-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 minute
Casters: Bard, Warlock
You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can’t be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.
Sources[edit]
- SRD-OGL v5.1 - 5th ed. SRD