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== Planar Connections == | == Planar Connections == | ||
− | + | The Art Flow is coterminous with the Material Plane in the same fashion as the [[SRD:Ethereal Plane|Ethereal Plane]] and Plane of Shadow. Just like those planes, this allows the Art Flow to be used as a method of traversing the Material Plane by characters with the ability to access, travel through, and survive the Art Flow, and potentially bypass obstacles (such as walls) that could hinder exploration of the Material Plane. | |
== Inhabitants == | == Inhabitants == |
Revision as of 22:26, 18 November 2017
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Contents
The Art Flow
Planar Traits
The Art Flow is coterminous with the Material Plane, just like the Ethereal Plane and Plane Of Shadow. Art Flow Users draw power from it, as do various spells, powers, magic items, et cetera, but the Art Flow's essence is highly toxic to anyone who isn't an Art Flow User. However, the essence is severely weakened by water and cold.
Physical Traits
- Gravity: No gravity except in stable regions. Art Flow Users have no problem with this, as they can fly by default, but those without the ability to harness the Art Flow are stuck. Which is problematic, considering that the essence of the plane is toxic to those unable to harness it. Stable regions tend to have normal gravity.
- Time: Normal.
- Size: Infinite.
- Morphic: Highly Morphic. Art Flow Users can manipulate this plane more or less however they please. Creating works of art on the Material Plane creates a stable, less morphic region of the Art Flow which corresponds to that artwork, allowing for paintings, sculptures, et cetera to be explored.
Elemental, Energy, Alignment and Magic Traits
- Elemental Dominance: Info.
- Energy Dominance: Info.
- Alignment Traits: Info.
- Magic Traits: Info.
Planar Connections
The Art Flow is coterminous with the Material Plane in the same fashion as the Ethereal Plane and Plane of Shadow. Just like those planes, this allows the Art Flow to be used as a method of traversing the Material Plane by characters with the ability to access, travel through, and survive the Art Flow, and potentially bypass obstacles (such as walls) that could hinder exploration of the Material Plane.
Inhabitants
Info.
Movement and Combat
Info.
Features of
Info.
Encounters
Info.
Using
Info.
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