Difference between revisions of "Bestow Sentience (3.5e Spell)"
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|school=Transmutation | |school=Transmutation | ||
|desc= | |desc= | ||
− | |lvl= | + | |lvl=Sorcerer/Wizard 9 |
|comp=V, S, M | |comp=V, S, M | ||
|casttime=10 minutes | |casttime=10 minutes | ||
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|save=None | |save=None | ||
|sr=No | |sr=No | ||
+ | |summary=Target animate object, golem, or similar creature gains sentience. | ||
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[[Category:User Sulacu]] | [[Category:User Sulacu]] | ||
[[Category:Spell]] | [[Category:Spell]] | ||
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Revision as of 06:33, 9 December 2009
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This spell creates an efflux of pseudo-sentience within a mindless construct (such as a golem or an animated object). The targeted construct gains Intelligence, Wisdom and Charisma scores of 3d6 points +1 per 6 caster levels (maximum 3d6+5). These scores replace the construct's former ability scores where applicable. If the construct's new Wisdom or Charisma scores are less than its current Wisdom or Charisma score, the construct retains the old score. The spell has no effect on constructs that already have an Intelligence score. This effect is permanent.
Material Component: Three ioun stones, giving a +2 enhancement bonus to Intelligence, Wisdom and Charisma respectively. The stones are valued 8,000 gp a piece.
XP Cost: 1,000 XP.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Author | Sulacu + |
Identifier | 3.5e Spell + |
Rating | Unrated + |
Title | Bestow Sentience + |