Difference between revisions of "SRD:Sleep"
From Dungeons and Dragons Wiki
m (Template:Spell -> Template:3.5e Spell and other fixes (bot-assisted)) |
m (Removing Paleowiki categories) |
||
Line 4: | Line 4: | ||
| school=Enchantment | | school=Enchantment | ||
| subschool=Compulsion | | subschool=Compulsion | ||
− | | desc= | + | | desc=Mind-Affecting |
| lvl=[[SRD:Assassin Spell List|Asn]] 1, [[SRD:Bard Spell List|Brd]] 1, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 1 | | lvl=[[SRD:Assassin Spell List|Asn]] 1, [[SRD:Bard Spell List|Brd]] 1, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 1 | ||
| comp=V, S, M | | comp=V, S, M | ||
Line 27: | Line 27: | ||
{{SRD Spell Footer}} | {{SRD Spell Footer}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 06:42, 19 February 2011
This material is published under the OGL |
Enchantment (Compulsion) [Mind-Affecting] | |
Level: | Asn 1, Brd 1, Sor/Wiz 1 |
---|---|
Components: | V, S, M |
Casting time: | 1 round |
Range: | Medium (100 ft. + 10 ft./level) |
Area: | One or more living creatures within a 10-ft.-radius burst |
Duration: | 1 min./level |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
A sleep spell causes a magical slumber to come upon 4 Hit Dice of creatures. Creatures with the fewest HD are affected first.
Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted.
Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).
Sleep does not target unconscious creatures, constructs, or undead creatures.
Material Component: A pinch of fine sand, rose petals, or a live cricket.
Back to Main Page → System Reference Document → Spells