Difference between revisions of "SRD:Light Shield"
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<noinclude>{{OGL Top}} | <noinclude>{{OGL Top}} | ||
− | </noinclude>{| class="d20" | + | </noinclude>{| class="zebra d20" |
|+ style="font-size: larger; white-space: nowrap;" | Light Shield | |+ style="font-size: larger; white-space: nowrap;" | Light Shield | ||
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| Fine || 4 gp 5 sp || 1 gp 5 sp || — || 3/5 lb. || 1/2 lb. || 1 || 1 | | Fine || 4 gp 5 sp || 1 gp 5 sp || — || 3/5 lb. || 1/2 lb. || 1 || 1 | ||
− | |- | + | |- |
| Diminuative || 4 gp 5 sp || 1 gp 5 sp || — || 3/5 lb. || 1/2 lb. || 1 || 1 | | Diminuative || 4 gp 5 sp || 1 gp 5 sp || — || 3/5 lb. || 1/2 lb. || 1 || 1 | ||
|- | |- | ||
| Tiny || 4 gp 5 sp || 1 gp 5 sp || 1 || 3/5 lb. || 1/2 lb. || 2 || 1 | | Tiny || 4 gp 5 sp || 1 gp 5 sp || 1 || 3/5 lb. || 1/2 lb. || 2 || 1 | ||
− | |- | + | |- |
| Small || 9 gp || 3 gp || 1d2 || 3 lb.|| 2-1/2 lb. || 5 || 3 | | Small || 9 gp || 3 gp || 1d2 || 3 lb.|| 2-1/2 lb. || 5 || 3 | ||
|- | |- | ||
| Medium || 9 gp || 3 gp || 1d3 || 6 lb. || 5 lb. || 10 || 7 | | Medium || 9 gp || 3 gp || 1d3 || 6 lb. || 5 lb. || 10 || 7 | ||
− | |- | + | |- |
| Large || 18 gp || 6 gp || 1d4 || 12 lb. || 10 lb. || 20 || 14 | | Large || 18 gp || 6 gp || 1d4 || 12 lb. || 10 lb. || 20 || 14 | ||
|- | |- | ||
| Huge || 36 gp || 12 gp || 1d6 || 30 lb. || 25 lb. || 40 || 28 | | Huge || 36 gp || 12 gp || 1d6 || 30 lb. || 25 lb. || 40 || 28 | ||
− | |- | + | |- |
| Gargantuan || 72 gp || 24 gp || 1d8 || 48 lb. || 40 lb. || 80 || 56 | | Gargantuan || 72 gp || 24 gp || 1d8 || 48 lb. || 40 lb. || 80 || 56 | ||
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When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one [[SRD:Size Category|size category]] larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack. | When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one [[SRD:Size Category|size category]] larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack. | ||
− | {| class="d20" cellspacing="0" cellpadding="0" | + | {| class="zebra d20" cellspacing="0" cellpadding="0" |
|+ Table: Light Spiked Shield Damage | |+ Table: Light Spiked Shield Damage | ||
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Compared to a regular light shield, a light spiked shield costs 10 gp more and is 5 lb. heavier. | Compared to a regular light shield, a light spiked shield costs 10 gp more and is 5 lb. heavier. | ||
− | {| class="d20" style="white-space: nowrap; width: 1px;" | + | {| class="zebra d20" style="white-space: nowrap; width: 1px;" |
|+ Light Shield Material Enhancements | |+ Light Shield Material Enhancements | ||
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| style="text-align: left;" | Steel || 9 gp || 159 gp || 10 || 10 || style="text-align: left;" | — | | style="text-align: left;" | Steel || 9 gp || 159 gp || 10 || 10 || style="text-align: left;" | — | ||
− | |- | + | |- |
| style="text-align: left;" | Wood || 3 gp || 153 gp || 5 || 7 || style="text-align: left;" | — | | style="text-align: left;" | Wood || 3 gp || 153 gp || 5 || 7 || style="text-align: left;" | — | ||
|- | |- | ||
| style="text-align: left;" | [[SRD:Adamantine|Adamantine]] || — || 2,009 gp || 20 || 13 || style="text-align: left;" | Bypass hardness less than 20 | | style="text-align: left;" | [[SRD:Adamantine|Adamantine]] || — || 2,009 gp || 20 || 13 || style="text-align: left;" | Bypass hardness less than 20 | ||
− | |- | + | |- |
| style="text-align: left;" | [[SRD:Deep Crystal|Deep Crystal]] || — || 1,003 gp || 10 || 21 || style="text-align: left;" | Psionic | | style="text-align: left;" | [[SRD:Deep Crystal|Deep Crystal]] || — || 1,003 gp || 10 || 21 || style="text-align: left;" | Psionic | ||
|- | |- | ||
| style="text-align: left;" | [[SRD:Mundane Crystal|Mundane Crystal]] || — || 153 gp || 8 || 17 || style="text-align: left;" | No rusting, not metal | | style="text-align: left;" | [[SRD:Mundane Crystal|Mundane Crystal]] || — || 153 gp || 8 || 17 || style="text-align: left;" | No rusting, not metal | ||
− | |- | + | |- |
| style="text-align: left;" | [[SRD:Darkwood|Darkwood]] || — || 203 gp || 5 || 7 || style="text-align: left;" | 1/2 weight | | style="text-align: left;" | [[SRD:Darkwood|Darkwood]] || — || 203 gp || 5 || 7 || style="text-align: left;" | 1/2 weight | ||
|- | |- | ||
| style="text-align: left;" | [[SRD:Dragonhide|Dragonhide]] || — || 306 gp || 10 || 7 || style="text-align: left;" | Usable by [[SRD:Druid|druid]]s | | style="text-align: left;" | [[SRD:Dragonhide|Dragonhide]] || — || 306 gp || 10 || 7 || style="text-align: left;" | Usable by [[SRD:Druid|druid]]s | ||
− | |- | + | |- |
| style="text-align: left;" | [[SRD:Cold Iron|Iron, Cold]] || 18 gp || 168 gp || 10 || 10 || style="text-align: left;" | Magical enchantments cost an additional 2,000 gp. | | style="text-align: left;" | [[SRD:Cold Iron|Iron, Cold]] || 18 gp || 168 gp || 10 || 10 || style="text-align: left;" | Magical enchantments cost an additional 2,000 gp. | ||
|- | |- | ||
| style="text-align: left;" | [[SRD:Mithral|Mithral]] || — || 1,009 gp || 15 || 10 || style="text-align: left;" | 1/2 weight, no [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]] | | style="text-align: left;" | [[SRD:Mithral|Mithral]] || — || 1,009 gp || 15 || 10 || style="text-align: left;" | 1/2 weight, no [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]] | ||
− | |- | + | |- |
| style="text-align: left;" | [[SRD:Alchemical Silver|Silver, Alchemical]] || 29 gp || 179 gp || 8 || 3 || style="text-align: left;" | −1 damage | | style="text-align: left;" | [[SRD:Alchemical Silver|Silver, Alchemical]] || 29 gp || 179 gp || 8 || 3 || style="text-align: left;" | −1 damage | ||
|- | |- |
Revision as of 15:51, 14 August 2009
This material is published under the OGL |
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Size | Cost | Damage | Weight | hp | |||||||||||||||||
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Steel | Wood | Steel | Wood | Steel | Wood | ||||||||||||||||
Fine | 4 gp 5 sp | 1 gp 5 sp | — | 3/5 lb. | 1/2 lb. | 1 | 1 | ||||||||||||||
Diminuative | 4 gp 5 sp | 1 gp 5 sp | — | 3/5 lb. | 1/2 lb. | 1 | 1 | ||||||||||||||
Tiny | 4 gp 5 sp | 1 gp 5 sp | 1 | 3/5 lb. | 1/2 lb. | 2 | 1 | ||||||||||||||
Small | 9 gp | 3 gp | 1d2 | 3 lb. | 2-1/2 lb. | 5 | 3 | ||||||||||||||
Medium | 9 gp | 3 gp | 1d3 | 6 lb. | 5 lb. | 10 | 7 | ||||||||||||||
Large | 18 gp | 6 gp | 1d4 | 12 lb. | 10 lb. | 20 | 14 | ||||||||||||||
Huge | 36 gp | 12 gp | 1d6 | 30 lb. | 25 lb. | 40 | 28 | ||||||||||||||
Gargantuan | 72 gp | 24 gp | 1d8 | 48 lb. | 40 lb. | 80 | 56 | ||||||||||||||
Collossal | 144 gp | 48 gp | 2d6 | 72 lb. | 60 lb. | 160 | 112 |
Description
You strap a shield to your forearm and grip it with your hand. A light shield’s weight lets you carry other items in that hand, although you cannot use weapons with it.
Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.
Shield Bash Attacks: You can bash an opponent with a light shield, using it as an off-hand weapon instead of using it for defense. Used this way, a light shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a light shield as a light weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
Enhancements
- Shield Spikes
When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack.
Fine | Diminuative | Tiny | Small | Medium | Large | Huge | Gargantuan | Colossal |
---|---|---|---|---|---|---|---|---|
— | 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 3d6 |
An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.
Compared to a regular light shield, a light spiked shield costs 10 gp more and is 5 lb. heavier.
Material | Average | Masterwork1 | Hardness | hp | Special |
---|---|---|---|---|---|
Steel | 9 gp | 159 gp | 10 | 10 | — |
Wood | 3 gp | 153 gp | 5 | 7 | — |
Adamantine | — | 2,009 gp | 20 | 13 | Bypass hardness less than 20 |
Deep Crystal | — | 1,003 gp | 10 | 21 | Psionic |
Mundane Crystal | — | 153 gp | 8 | 17 | No rusting, not metal |
Darkwood | — | 203 gp | 5 | 7 | 1/2 weight |
Dragonhide | — | 306 gp | 10 | 7 | Usable by druids |
Iron, Cold | 18 gp | 168 gp | 10 | 10 | Magical enchantments cost an additional 2,000 gp. |
Mithral | — | 1,009 gp | 15 | 10 | 1/2 weight, no arcane spell failure chance |
Silver, Alchemical | 29 gp | 179 gp | 8 | 3 | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
---|---|---|---|
+1 | +2,000 gp | +2 | +10 |
+2 | +8,000 gp | +4 | +20 |
+3 | +18,000 gp | +6 | +30 |
+4 | +32,000 gp | +8 | +40 |
+5 | +50,000 gp | +10 | +50 |
+6 | +72,000 gp3 | +12 | +60 |
+7 | +98,000 gp3 | +14 | +70 |
+8 | +128,000 gp3 | +16 | +80 |
+9 | +162,000 gp3 | +18 | +90 |
+10 | +200,000 gp3 | +20 | +100 |
+11 or more | + bonus × bonus × 20,000 gp |
+ enhancement bonus × 2 | + enhancement bonus × 10 |
|
Bonus Value | Additional Cost | Hardness Increase1 | Additional hp1 |
---|---|---|---|
+1 | +1,000 gp | +2 | +10 |
+2 | +4,000 gp | +4 | +20 |
+3 | +9,000 gp | +6 | +30 |
+4 | +16,000 gp | +8 | +40 |
+5 | +25,000 gp | +10 | +50 |
+6 | +36,000 gp2 | +12 | +60 |
+7 | +49,000 gp2 | +14 | +70 |
+8 | +64,000 gp2 | +16 | +80 |
+9 | +81,000 gp2 | +18 | +90 |
+10 | +100,000 gp2 | +20 | +100 |
+11 or more | + bonus × bonus × 10,000 gp |
+ enhancement bonus × 2 | + enhancement bonus × 10 |
|
See Also
Back to Main Page → System Reference Document → Armor