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Class Features
All of the following are class features of the Vampire Wraith.
'''{{Anchor|Soul Drain}} (Su):''' A Vampire Wraith Wraiths no longer hungers hunger for the blood of his their enemies, but rather their souls. He loses his They lose their Blood Drain and the Create Spawn abilityabilities, but gains gain the Soul Drain ability. A Vampire Wraith can drain the soul from a living victim by making a successful grapple check. If it pins they pin the foe, it absorbs they absorb the soul of his their opponent, dealing 1d4 negative levels each round the pin is maintained. A creature killed from the Soul Drain ability does not become a vampire spawn or a Wight, but is instead absorbed into the Vampire Wraith, becoming part of the Vampire Wraith. In addition, the Vampire Wraith gains the Soul Prison Salient Selection. If he already had the Soul Prison Salient Selection, he may choose any one Special Quality Salient Selection. This does not count toward the maximum number of Salient Selections a Vampire can have.
'''{{Anchor|Spirit Form}}:''' When the Vampire first becomes a Vampire Wraith, they lose their physical form and are taken to the Plane of Shadow, where they are forced to stay until they use their Materialize ability.
'''{{Anchor|Returning to the Plane of Shadow}}:''' A Vampire Wraith can voluntarily return to the Plane of Shadow with a move action, and it is done involuntarily if the Vampire Wraith reaches zero HP, or is killed by a vampire weakness (for example, from sunlight, decapitation, staking or being submersed in water). They regain the missing half HP from materializing, but keep the damage that they had while in their Material form (For example, Billy, a Vampire Wraith with 100 Hit Points has 50 Hit points when in the Material plane. He took 25 points of damage while on the material plane, and decided to go back to the Plane of Shadow. Now, he regains his maximum of 100 Hit points, but has 75 hit points.)
'''{{Anchor|Soul Siphon}} (Su):''' At second level, the a Vampire Wraith learns a useful technique: He They can absorb the souls of his their victims at range. A Vampire Wraith can spend a full-round action that provokes an attack of opportunity to use his its Soul Drain ability on any one helpless creature within 30 feet, but it deals 2d4 negative levels. At 3rd level, the number of he they can perform in one round becomes equal to his their class level. At level 5, the range increases to 40 feet.
'''{{Anchor|Salient Selection}}:''' : At 2nd and 4th level, the Vampire Wraith chooses '''one''' Salient Selection from the Salient Vampire monster class. Levels in Vampire Wraith count as levels in the Salient Vampire monster class for determining if he has they have the Improved Selection ability.
'''{{Anchor|Soul Strength}} (Su):''' When a third level Vampire Wraith kills someone with its Soul Drain or Soul Siphon ability, it gains a +4 untyped bonus to his Strength score for 12 hours.This bonus does not stack with itself, if the Vampire Wraith kills someone with its Soul Drain ability, the timer resets to 12 hours. '''{{Anchor|Shadow Manifestation}} (Su): (Note: This ability will be re-written sometime)''' At fifth level, the Vampire Wraith gains the Manifestation ability; however instead of going to and from the Material Plane and the Ethereal plane, they go to and from the Material Plane and the Plane of Shadow. Anytime the Vampire Wraith enters its Spirit form, it can choose to either be only on the Plane of Shadow or manifested in the Material Plane. Also, the Vampire Wraith gains the Ghostly Grasp (Libris Mortis) as a bonus feat. A Vampire Wraith can manifest for either 5 rounds or half the sum of his Salient Vampire and Vampire Wraith class levels, whichever is higher, per encounter. (You can take the [[Lengthy Shadow Manifestation (3.5e Feat)|Lengthy Shadow Manifestation]] feat to increase the length, and can take [[Epic Shadow Manifestation (3.5e Feat)|Epic Shadow Manifestation]] to make it last even longer. (Forever))
'''{{Anchor|Shadow Manifestation}} (Su):''' At fifth level, the Vampire Wraith gains the Manifestation ability; however instead of going to and from the Material Plane and the Ethereal plane, he goes to and from the Material Plane and the Plane of Shadow. Anytime the Vampire Wraith enters his Spirit form, he can choose to either be only on the Plane of Shadow or manifested in the Material Plane. Also, the Vampire Wraith gains the Ghostly Grasp (Libris Mortis) as a bonus feat. A Vampire Wraith can manifest for either 5 rounds or half the sum of his Salient Vampire and Vampire Wraith class levels, whichever is higher, per encounter. (You can take the [[Lengthy Shadow Manifestation (3.5e Feat)|Lengthy Shadow Manifestation]] feat to increase the length, and can take [[Epic Shadow Manifestation (3.5e Feat)|Epic Shadow Manifestation]] to make it last even longer. (Forever))
====Playing a Vampire Wraith====
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