Changes

Jump to: navigation, search
no edit summary
</div>
<!-- If your page should contain a picture, replace this line with [[File:PicturenameRaziel01.jpg|thumb|right|150px200px|Insert the caption hereRaziel, Vampire Wraith.]] -->
==Vampire Wraith==
|-
| 1st || +1 || +2 || +2 || +2
| class="left" | [[#Soul Drain|Soul Drain]], [[#Spirit Form|Spirit Form]], [[#Materialization|Materialization]], [[#Returning to the Plane of Shadow|Returning to the Plane of Shadow]]
|-
| 2nd || + 2|| +3 || +3 || +3
'''{{Anchor|Soul Drain}} (Su):''' A Vampire Wraith no longer hungers for the blood of his enemies, but rather their souls. He loses his Blood Drain and the Create Spawn ability, but gains the Soul Drain ability. A Vampire can drain the soul from a living victim by making a successful grapple check. If it pins the foe, it absorbs the soul of his opponent, dealing 1d4 negative levels each round the pin is maintained. A creature killed from the Soul Drain ability does not become a vampire spawn or a Wight, but is instead absorbed into the Vampire Wraith, becoming part of the Vampire Wraith. In addition, the Vampire Wraith gains the Soul Prison Salient Selection. If he already had the Soul Prison Salient Selection, he may choose any one Special Quality Salient Selection. This does not count toward the maximum number of Salient Selections a Vampire can have.
'''{{Anchor|Spirit Form}}:''' As a move action, the Vampire Wraith can destroy his physical body and enter the Plane of Shadow. When a Vampire Wraith reaches half health, he automatically enters his Spirit Form against his will after the damage is dealt. When at full health, the Vampire Wraith can regain its physical body by spending first becomes a Full Round action that provokes an attack of opportunity. When the Vampire Wraith is destroyed through a vampire weakness (for example, from sunlight, decapitation, staking or submersed in water) while in his they lose their physical form, his health drops and are taken to half and he instantly enters his spirit form instead of being destroyed. If the current plane has no Plane of Shadow, then a demiplane consisting only of himself is temporarily created, and lasts where they are forced to stay until he returns to his physical formthey use their Materialize ability.
'''Spirit Form Qualities{{Anchor|Materialization}} (Su):''':• Instantly transported When A Vampire Wraith is at full health, they can spend a full-round action to materialize a physical form and teleport to a Material plane. They lose their Spirit Form qualities. Their maximum hit points are halved while in the Material Plane , and in addition all forms of Shadow:• fast healing are halved. While the Vampire Racial modifiers become Str: -- Dex +6 Con: -- Cha: +4:• Natural attacks become touch attacksWraith is on a Material plane, they lose one hit point per hit die every minute.:• Loses Sunlight and Water weaknesses At zero HP, they return to the plane of shadow (However, there is no sun in see returning to the Plane of Shadow, so does it really matter?):• Gains Sunlight Powerlessness if vampire has not taken the Sunlight Resistance Salient Ability.
'''{{Anchor|Returning to the Plane of Shadow}}:''' A Vampire Wraith can voluntarily return to the Plane of Shadow with a move action, and it is done involuntarily if the Vampire Wraith reaches zero HP, or is killed by a vampire weakness (for example, from sunlight, decapitation, staking or being submersed in water). They regain the missing half HP from materializing, but keep the damage that they had while in their Material form (For example, Billy, a Vampire Wraith with 100 Hit Points has 50 Hit points when in the Material plane. He took 25 points of damage while on the material plane, and decided to go back to the Plane of Shadow. Now, he regains his maximum of 100 Hit points, but has 75 hit points.)
'''{{Anchor|Soul Siphon}} (Su):''' At second level, the Vampire Wraith learns a useful technique: He can absorb the souls of his victims at range. A Vampire Wraith can use his Soul Drain ability on any one helpless creature within 30 feet, but it deals 2d4 negative levels. At 3rd level, the number of he can perform in one round becomes equal to his class level. At level 5, the range increases to 40 feet.
'''{{Anchor|Salient Selection}}:''' : At 2nd and 4th level, the Vampire Wraith chooses '''one''' Salient Selection from the Salient Vampire monster class. Levels in Vampire Wraith count as levels in the Salient Vampire monster class for determining if he has the Improved Selection ability.
'''{{Anchor|Soul Strength}} (Su):''' When a third level Vampire Wraith kills someone with its Soul Drain ability, it gains a +4 untyped bonus to his Strength score for 12 hours. When he is in his Sprit form, it becomes a +4 to Dexterity.
'''{{Anchor|Shadow Manifestation}} (Su):''' At fifth level, the Vampire Wraith gains the manifestation Manifestation ability; however instead of going to and from the Material Plane and the Ethereal plane, he goes to and from the Material Plane and the Plane of Shadow. Anytime the Vampire Wraith enters his Spirit form, he can choose to either be only on the Plane of Shadow or manifested in the Material Plane. Also, the Vampire Wraith gains the Ghostly Grasp (Libris Mortis) as a bonus feat. A Vampire Wraith can manifest for either 5 rounds or half the sum of his Salient Vampire and Vampire Wraith class levels, whichever is higher, per encounter. (You can take the [[Lengthy Shadow Manifestation (3.5e Feat)|Lengthy Shadow Manifestation]] feat to increase the length, and can take [[Epic Shadow Manifestation (3.5e Feat)|Epic Shadow Manifestation]] to make it last even longer. (Forever))
====Playing a Vampire Wraith====
emailconfirmed
1,277
edits

Navigation menu