Difference between revisions of "Sreip's Haste Vision (3.5e Spell)"

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''Right after intoning the strange syllables that invoke this spell your eyes seem flicker around in their sockets with blurring speed. In a second, you have surveyed your surroundings. In two, you have spotted the rogues teleporting in on either side of you. They will not be a problem.''
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''Right after intoning the strange syllables that invoke this spell your eyes seem flicker around in their sockets with blurring speed. In a second, you have surveyed your surroundings. In two, you have spotted the rogues moving in position on either side of you. They will not be a problem.''
  
 
This spell gives you a number of benefits:
 
This spell gives you a number of benefits:

Revision as of 20:39, 27 September 2011

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Author: Anarril (talk)
Date Created: 19-09-2011
Status: Finished, open for comments
Editing: Clarity edits only please
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Sreips Haste Vision
Divination
Level: Sorcerer/Wizard 1
Components: V, S, M
Casting time: Standard
Range: Personal
Target: Self
Duration: 1 min/level (D)
Saving Throw: None
Spell Resistance: No

Right after intoning the strange syllables that invoke this spell your eyes seem flicker around in their sockets with blurring speed. In a second, you have surveyed your surroundings. In two, you have spotted the rogues moving in position on either side of you. They will not be a problem.

This spell gives you a number of benefits:

  • Once per round, you can make a spot check to spot something you failed to see previously as a free action.
  • You gain Improved Uncanny Dodge like the barbarian class feature, substituting your caster level as your effective barbarian level.
  • If you have to defend against a gaze attack and you choose to avert your eyes, the creature with the gaze attack no longer has Concealment from you. You still have a 50% change to be affected.
  • Alternatively, if you would normally choose to 'close' your eyes in defense against a gaze attack you can instead choose a more careful form of averting your eyes, giving the creature concealment instead of total concealment while still keeping you safe from the gaze attack.
  • Creatures under the effect of a haste spell do not receive the +1 bonus to attack against you nor their +1 dodge bonus to AC.
  • You receive a +2 bonus on any reflex save that involves closing your eyes quickly or looking away, such as with spells that attempt to blind you with sudden bright lights.


Material Component: One snail eye, one hawk eye



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

AuthorAnarril +
ComponentV +, S + and M +
Identifier3.5e Spell +
LevelSorcerer/Wizard 1 +
RangePersonal +
RatingUnrated +
SchoolDivination +
SummaryYou can move your eyes and process their input incredibly fast, enhancing your vision and protecting you from certain effects. +
TitleSreip's Haste Vision +