Difference between revisions of "Track Suit (3.5e Equipment)"
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The track suit is always [[SRD:Masterwork|masterwork]]; price and benefits are subsumed in the above statistics. | The track suit is always [[SRD:Masterwork|masterwork]]; price and benefits are subsumed in the above statistics. | ||
− | The track suit grants the following benefits when worn, on top of its | + | The track suit grants the following benefits when worn, on top of its nonexistent protective capabilities: |
*The track suit counts as a masterwork skill tool for the following skills: [[SRD:Balance Skill|Balance]], [[SRD:Climb Skill|Climb]], [[SRD:Jump Skill|Jump]] and [[SRD:Tumble Skill|Tumble]]. | *The track suit counts as a masterwork skill tool for the following skills: [[SRD:Balance Skill|Balance]], [[SRD:Climb Skill|Climb]], [[SRD:Jump Skill|Jump]] and [[SRD:Tumble Skill|Tumble]]. |
Latest revision as of 00:16, 22 April 2019
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Track Suit[edit]
This strange set of clothing is fashioned from material that seems impossibly fine at first glance, and often comes in a specific colour with white stripes.
Size | Humanoid Cost |
Nonhumanoid Cost |
Armor Bonus |
Weight | Hit Points |
---|---|---|---|---|---|
Small | 250 gp | 500 gp | 0 | 2.5 lb. | 10 |
Medium | 250 gp | 500 gp | 0 | 5 lb. | 10 |
Non-Standard Sizes | |||||
---|---|---|---|---|---|
Fine | 125 gp | 250 gp | 0 | 0.5 lb. | 10 |
Diminutive | 125 gp | 250 gp | 0 | 0.5 lb. | 10 |
Tiny | 125 gp | 250 gp | 0 | 0.5 lb. | 10 |
Large | 500 gp | 1000 gp | 0 | 10 lb. | 10 |
Huge | 1000 gp | 2000 gp | 0 | 25 lb. | 10 |
Gargantuan | 2000 gp | 4000 gp | 0 | 40 lb. | 10 |
Colossal | 4000 gp | 8000 gp | 0 | 60 lb. | 10 |
Maximum Dex Bonus |
Armor Check Penalty |
Arcane Spell Failure |
Hardness |
---|---|---|---|
— | 0 | 0% | 2 |
Speed | |||||||||
---|---|---|---|---|---|---|---|---|---|
Base | 20 ft. | 30 ft. | 40 ft. | 50 ft. | 60 ft. | 70 ft. | 80 ft. | 90 ft. | 100 ft. |
Armored | 20 ft. | 30 ft. | 40 ft. | 50 ft. | 60 ft. | 70 ft. | 80 ft. | 90 ft. | 100 ft. |
Don | Don Hastily | Remove |
---|---|---|
1 minute | 5 rounds | 1 minute1 |
|
Said to have been brought along by a strange teenager from 'another world', this so-called track suit has miraculous ergonomic and athletic qualities, enhancing the ease of movement of a human body and making it possible, through either undetectably faint enchantments or a heightened mental fortitude, to reach as of yet unplumbed heights of sportsmanship.
The track suit is always masterwork; price and benefits are subsumed in the above statistics.
The track suit grants the following benefits when worn, on top of its nonexistent protective capabilities:
- The track suit counts as a masterwork skill tool for the following skills: Balance, Climb, Jump and Tumble.
- You gain a +4 competence bonus to any and all Constitution checks involving strenuous activity.
- Your land speed increases by 5 feet.
- When magically enhanced, the track suit's enhancement bonus does not apply to AC. Instead, you gain the suit's enhancement bonus to all checks involving the above listed skills and to land speed at an increment of 5 feet per point. This stacks with the track suit's mundane speed bonus to a maximum of +30 feet at +5.
- The track suit counts as clothing and as non-armor, and can be used by monks. The above bonuses are suppressed whenever you wear armor.
Craft (tailoring and synthetic fibres) DC 23. Market Price 250 gp.
Back to Main Page → 3.5e Homebrew → Equipment → Mundane Armor → Expanded Armor
Arcane Spell Failure | 0% + |
Armor Bonus | 0 + |
Armor Check | 0 + |
Author | Sulacu + |
Cost | 250 gp + |
Craft DC | 23 + |
Identifier | 3.5e Equipment + |
Max Dex Bonus | — + |
Rating | Undiscussed + |
Summary | This strange suit from a modern world enhances once physical performance to the limit. + |
Title | Track Suit + |
Type | Light + |
Weight | 5 lb. + |