Difference between revisions of "User:Franken Kesey/Lab2"
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|2||Cure Moderate||Cleric 3||2d8 +1/level (max +10)||19||19||34||7 | |2||Cure Moderate||Cleric 3||2d8 +1/level (max +10)||19||19||34||7 | ||
− | |- | + | |- |
|3||Cure Serious||Cleric 5||3d8 +1/level (max +15)||23.5||28.5||47||8 | |3||Cure Serious||Cleric 5||3d8 +1/level (max +15)||23.5||28.5||47||8 | ||
− | |- | + | |- |
|4||Cure Critical||Cleric 7||4d8 +1/level (max +20)||28||38||68||9 | |4||Cure Critical||Cleric 7||4d8 +1/level (max +20)||28||38||68||9 | ||
− | |- | + | |- |
|5||Mass Cure Light Wounds||Cleric 9||1d8 +1/level (max +25)||14.5||24.5||28||8 | |5||Mass Cure Light Wounds||Cleric 9||1d8 +1/level (max +25)||14.5||24.5||28||8 | ||
− | |- | + | |- |
|6||Mass Cure Moderate Wounds<sup>2</sup>||Cleric 11||2d8 +1/level (max +30)||—||29||36||9 | |6||Mass Cure Moderate Wounds<sup>2</sup>||Cleric 11||2d8 +1/level (max +30)||—||29||36||9 | ||
− | |- | + | |- |
|6||Heal||Cleric 11||10/level (max 150)||—||150||150||6 | |6||Heal||Cleric 11||10/level (max 150)||—||150||150||6 | ||
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|2||Biological Reconstruction||Egoist 3||2d6 +1d6/2 extra pp||17.5||21||60<!--10x6-->||19 | |2||Biological Reconstruction||Egoist 3||2d6 +1d6/2 extra pp||17.5||21||60<!--10x6-->||19 | ||
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− | |3||Healing Wave||Egoist 5|| | + | |3||Healing Wave||Egoist 5||1d6 +1d6/3 extra pp||7||14||36<!--6x6-->||17 |
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− | | class="foot" colspan="8" | | + | |class="foot" colspan="8"| |
#Average at 10th and 20th levels without feats. Max is at 20th level with empower and maximize feats. Max spell slot or PP cost. | #Average at 10th and 20th levels without feats. Max is at 20th level with empower and maximize feats. Max spell slot or PP cost. | ||
#Max only with maximize feat (w/o empower), no spell slot over 9th. | #Max only with maximize feat (w/o empower), no spell slot over 9th. |
Revision as of 15:51, 2 July 2019
Spell/Power Level |
Name | Minimum Class Level |
Dice | Healing1 | |||
---|---|---|---|---|---|---|---|
10th | 20th | Max | Max Slot/PP | ||||
Magic Healing | |||||||
2 | Cure Moderate | Cleric 3 | 2d8 +1/level (max +10) | 19 | 19 | 34 | 7 |
3 | Cure Serious | Cleric 5 | 3d8 +1/level (max +15) | 23.5 | 28.5 | 47 | 8 |
4 | Cure Critical | Cleric 7 | 4d8 +1/level (max +20) | 28 | 38 | 68 | 9 |
5 | Mass Cure Light Wounds | Cleric 9 | 1d8 +1/level (max +25) | 14.5 | 24.5 | 28 | 8 |
6 | Mass Cure Moderate Wounds2 | Cleric 11 | 2d8 +1/level (max +30) | — | 29 | 36 | 9 |
6 | Heal | Cleric 11 | 10/level (max 150) | — | 150 | 150 | 6 |
Psionic Healing | |||||||
2 | Body Adjustment3 | Psychic Warrior 4 | 1d12 +1d12/2 extra pp | 26 | 58.5 | 108 | 19 |
2 | Body Adjustment4 | Wilder 6 | 1d12 +1d12/2 extra pp | 32.5 | 71.5 | 144 | 25 |
2 | Empathic Transfer5 | Psychic Warrior 4 | 2d10 +2d10/1 extra pp (max 10d10) | 55 | 55 | 150 | 7 |
2 | Biological Reconstruction | Egoist 3 | 2d6 +1d6/2 extra pp | 17.5 | 21 | 60 | 19 |
3 | Healing Wave | Egoist 5 | 1d6 +1d6/3 extra pp | 7 | 14 | 36 | 17 |
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Psychoportation (Teleportation) | |
Level: | Egoist 3, Psyblade 3, Wildknife 3, , |
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Display: | Visual; see text |
Manifesting Time: | 1 standard action |
Range: | 10' radius |
Area: | 10' radius emanation, centered on you. |
Duration: | Instantaneous |
Saving Throw: | Will (harmless) for half (if undead); Reflex negates dazzle |
Power Resistance: | Yes |
Power Points: | 5 |
Shift a tiny portal of the positive energy plane into a blinding light that bursts outwards from you healing all in area and dazzling all who see it shortly after.
Positive healing energy bursts from you. This heals all living creatures in area, 1d6 hit points of damage; including the manifester and enemies. However, it dazzles all in area who fail the Reflex save until next round (except manifester); and deals 2 points of Constitution ability burn to the manifester.
Like heal and cure spells, this does harm undead. They must make the Will save to take half damage.
This is simple positive energy, thus it does heal all other creatures (except constructs).
Augment: You can augment this power in one or more of the following ways.
- For every 3 additional power points you spend, this power heals an additional 1d6 points of damage (to a maximum of 4d6 points per manifestation).
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Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psyblade