Difference between revisions of "Matrix Caster (3.5e Class)"

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|-
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! Spell Level || Spells Points || Pool Gain ||Pool Total
+
! Spell Level || Spells Points
 
|-
 
|-
 
|1st|| class="left" | +0 || +0 || +0 || +2
 
|1st|| class="left" | +0 || +0 || +0 || +2
| class="left" | Craft Spell Matrix, Crafting Reserve, Engram Matrix
+
| class="left" | Craft Spell Matrix, Battle Book, Engram Matrix
|1||2||500gp/20xp||500gp/20xp
+
|1||2
 
|-
 
|-
 
|2nd|| class="left" | +1 || +0 || +0 || +3
 
|2nd|| class="left" | +1 || +0 || +0 || +3
 
| class="left" |
 
| class="left" |
|1||4||500gp / 20xp||1,000gp / 40xp
+
|1||4
 
|-
 
|-
 
|3rd|| class="left" | +1 || +1 || +1 || +3
 
|3rd|| class="left" | +1 || +1 || +1 || +3
 
| class="left" |
 
| class="left" |
|2||7||2,000gp / 80xp||3,000gp / 120xp
+
|2||7
 
|-
 
|-
 
|4th||class="left" | +2 || +1 || +1 || +4
 
|4th||class="left" | +2 || +1 || +1 || +4
 
| class="left" |
 
| class="left" |
|2||11||2,000gp / 80xp||5,000gp / 200xp
+
|2||11
 
|-
 
|-
 
|5th||class="left" | +2 || +1 || +1 || +4
 
|5th||class="left" | +2 || +1 || +1 || +4
 
| class="left" |
 
| class="left" |
|3||16||4,500gp / 180xp||9,500gp / 380xp
+
|3||16
 
|-
 
|-
 
|6th||class="left" | +3 || +2 || +2 || +5
 
|6th||class="left" | +3 || +2 || +2 || +5
 
| class="left" |
 
| class="left" |
|3||24||4,500gp / 180xp||14,000gp / 560xp
+
|3||24
 
|-
 
|-
 
|7th||class="left" | +3 || +2 || +2 || +5
 
|7th||class="left" | +3 || +2 || +2 || +5
 
| class="left" |
 
| class="left" |
|4||33||8,000gp / 320xp||22,000gp / 880xp
+
|4||33
 
|-
 
|-
 
|8th||class="left" | +4 || +2 || +2 || +6
 
|8th||class="left" | +4 || +2 || +2 || +6
 
| class="left" |
 
| class="left" |
|4||44||8,000gp / 320xp||30,000gp / 1,200xp
+
|4||44
 
|-
 
|-
 
|9th||class="left" | +4 || +3 || +3 || +6
 
|9th||class="left" | +4 || +3 || +3 || +6
 
| class="left" |
 
| class="left" |
|5||56||12,500gp / 500xp||42,500gp / 1,700xp
+
|5||56
 
|-
 
|-
 
|10th||class="left" | +5 || +3 || +3 || +7
 
|10th||class="left" | +5 || +3 || +3 || +7
 
| class="left" | Matrix Conversion
 
| class="left" | Matrix Conversion
|5||72||12,500gp / 500xp||55,000gp / 2,200xp
+
|5||72
 
|-
 
|-
 
|11th||class="left" | +5 || +3 || +3 || +7
 
|11th||class="left" | +5 || +3 || +3 || +7
 
| class="left" |
 
| class="left" |
|6||88||0,000gp / 0,000xp||0,000gp / 0,000xp
+
|6||88
 
|-
 
|-
 
|12th||class="left" | +6/+1 || +4 || +4 || +8
 
|12th||class="left" | +6/+1 || +4 || +4 || +8
 
| class="left" |
 
| class="left" |
|6||104||0,000gp / 0,000xp||0,000gp / 0,000xp
+
|6||104
 
|-
 
|-
 
|13th||class="left" | +6/+1 || +4 || +4 || +8
 
|13th||class="left" | +6/+1 || +4 || +4 || +8
 
| class="left" |
 
| class="left" |
|7||120||0,000gp / 0,000xp||0,000gp / 0,000xp
+
|7||120
 
|-
 
|-
 
|14th||class="left" | +7/+2 || +4 || +4 || +9
 
|14th||class="left" | +7/+2 || +4 || +4 || +9
 
| class="left" |
 
| class="left" |
|7||136||0,000gp / 0,000xp||0,000gp / 0,000xp
+
|7||136
 
|-
 
|-
 
|15th||class="left" | +7/+2 || +5 || +5 || +9
 
|15th||class="left" | +7/+2 || +5 || +5 || +9
 
| class="left" |
 
| class="left" |
|8||152||0,000gp / 0,000xp||0,000gp / 0,000xp
+
|8||152
 
|-
 
|-
 
|16th||class="left" | +8/+3 || +5 || +5 || +10
 
|16th||class="left" | +8/+3 || +5 || +5 || +10
 
| class="left" |
 
| class="left" |
|8||168||0,000gp / 0,000xp||0,000gp / 0,000xp
+
|8||168
 
|-
 
|-
 
|17th||class="left" | +8/+3 || +5 || +5 || +10
 
|17th||class="left" | +8/+3 || +5 || +5 || +10
 
| class="left" |
 
| class="left" |
|9||184||0,000gp / 0,000xp||0,000gp / 0,000xp
+
|9||184
 
|-
 
|-
 
|18th||class="left" | +9/+4 || +6 || +6 || +11
 
|18th||class="left" | +9/+4 || +6 || +6 || +11
 
| class="left" |
 
| class="left" |
|9||200||0,000gp / 0,000xp||0,000gp / 0,000xp
+
|9||200
 
|-
 
|-
 
|19th||class="left" | +9/+4 || +6 || +6 || +11
 
|19th||class="left" | +9/+4 || +6 || +6 || +11
 
| class="left" |  
 
| class="left" |  
|9||216||0,000gp / 0,000xp||0,000gp / 0,000xp
+
|9||216
 
|-
 
|-
 
|20th||class="left" | +10/+5 || +6 || +6 || +12
 
|20th||class="left" | +10/+5 || +6 || +6 || +12
 
| class="left" | Living Matrix
 
| class="left" | Living Matrix
|9||232||0,000gp / 0,000xp||0,000gp / 0,000xp
+
|9||232
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
Line 154: Line 154:
  
 
'''Weapon and Armor Proficiency: '''
 
'''Weapon and Armor Proficiency: '''
Matrix Casters are proficient with all simple weapons. They are not proficient with any type of armor or shield.  
+
Matrix Casters are proficient with all simple weapons and battle books. They are not proficient with any type of armor or shield.  
  
 
'''Spells:'''  
 
'''Spells:'''  
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Matrices may be crafted with metamagic if the crafter has the required metamagic feat, the cost is the total spell level after the metamagic is applied. Matrices may also be crafting in different forms if they possess the correct feats or crafting skill. For example somebody skilled in glassblowing may create matrices in the form of glass beads, a shrine maiden with calligraphy could form them into charms or if things like smartphones exist within the setting, they may make matrices in the form of programs or microchips. The cost to craft them is still the same and it's up to the DM whether such things make sense or can fit and work in the sitting.
 
Matrices may be crafted with metamagic if the crafter has the required metamagic feat, the cost is the total spell level after the metamagic is applied. Matrices may also be crafting in different forms if they possess the correct feats or crafting skill. For example somebody skilled in glassblowing may create matrices in the form of glass beads, a shrine maiden with calligraphy could form them into charms or if things like smartphones exist within the setting, they may make matrices in the form of programs or microchips. The cost to craft them is still the same and it's up to the DM whether such things make sense or can fit and work in the sitting.
  
'''Crafting Reserve:'''
+
Each level a Matrix Caste receives a free spell matrix of their choice at the highest spell level they can cast
A Matrix Caster receives a pool of resources with each level, this pool can only be used for crafting matrices and engrams. This pool can be stocked to help craft higher level matrices.
 
Lvl 1 = 500gp & 20xp
 
  
 
'''Battle Book:'''
 
'''Battle Book:'''

Revision as of 14:36, 19 April 2022

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Author: Nuthenry2 (talk)
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A cast thats cast with a premade Matrix

20 levels
"levels" can not be assigned to a declared number type with value 20.

0

Poor Poor Good Spontaneous Arcane Spellcasting, Spontaneous Divine Spellcasting, Alternate Magic, Psionics



Matrix Caster

<-general description->.

Making a Matrix Caster>

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-Description of most important attributes for this class->.

Races: Any race can become a metrics caster But it's more common in those with strong knowledge on mathematics, geometry and calligraphy.

Alignment: crafting Matrices requires precise work, those of a chaotic alignment will have a hard time crafting all of the needed Matrices to be effective.

Starting Gold: 5d4×10 gp

Starting Age: Complex

Table: The Matrix Caster

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special -
Fort Ref Will Spell Level Spells Points
1st +0 +0 +0 +2 Craft Spell Matrix, Battle Book, Engram Matrix 1 2
2nd +1 +0 +0 +3 1 4
3rd +1 +1 +1 +3 2 7
4th +2 +1 +1 +4 2 11
5th +2 +1 +1 +4 3 16
6th +3 +2 +2 +5 3 24
7th +3 +2 +2 +5 4 33
8th +4 +2 +2 +6 4 44
9th +4 +3 +3 +6 5 56
10th +5 +3 +3 +7 Matrix Conversion 5 72
11th +5 +3 +3 +7 6 88
12th +6/+1 +4 +4 +8 6 104
13th +6/+1 +4 +4 +8 7 120
14th +7/+2 +4 +4 +9 7 136
15th +7/+2 +5 +5 +9 8 152
16th +8/+3 +5 +5 +10 8 168
17th +8/+3 +5 +5 +10 9 184
18th +9/+4 +6 +6 +11 9 200
19th +9/+4 +6 +6 +11 9 216
20th +10/+5 +6 +6 +12 Living Matrix 9 232

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (Int), Speak Language (None), Spellcraft (Int), Use Magic Device (Cha).

Class Features

All of the following are class features of the Matrix Caster.

Weapon and Armor Proficiency: Matrix Casters are proficient with all simple weapons and battle books. They are not proficient with any type of armor or shield.

Spells: A Matrix Caster casts arcane spells which are drawn primarily from the sorcerer/wizard spell list.

Like other spellcasters, a Matrix Caster can cast only a certain number of spells per day. His base spell points are given on Table: The Matrix Caster. In addition, he receives bonus spell points per day if he has a high Intelligence score.

A Matrix Caster has no known spells, instead he uses matrices (see below) but he counts as a spontaneous caster.

Matrix Casters use the Spell Points System and may copy and Inscribe spells into spell books.

Craft Spell Matrix: A Matrix Caster can craft spell matrices, these are often in the form of a page that is covered with densely-worded arcane or divine magical runes. It contains the knowledge of a single arcane spell (chosen by the creator when the item is crafted). The bearer may use her spell slots or Spell points to cast that spell as if it were one of her spells known. Spells cast this way do not require any Verbal, Somatic or Material under 1gp.

The cost to craft a Matrix is 500gp x (spell level squared, cantrips are x0.5) and (cost in gold Divided by 25) XP. in a day's work he can craft 1000gp + (Matrix Caster level and Intelligence bonus squared x10) gp. A Matrix Caster may craft a batch of matrices together. Spell matrices require a source of the spell to craft, this can be obtained by a spell book, scrolls, wands, starves, other matrices or research using Researching Spells (3.5e Variant Rule), this will record the spell to a spell book which then can be used to make a Spell matrix.

Matrices may be crafted with metamagic if the crafter has the required metamagic feat, the cost is the total spell level after the metamagic is applied. Matrices may also be crafting in different forms if they possess the correct feats or crafting skill. For example somebody skilled in glassblowing may create matrices in the form of glass beads, a shrine maiden with calligraphy could form them into charms or if things like smartphones exist within the setting, they may make matrices in the form of programs or microchips. The cost to craft them is still the same and it's up to the DM whether such things make sense or can fit and work in the sitting.

Each level a Matrix Caste receives a free spell matrix of their choice at the highest spell level they can cast

Battle Book: A Matrix Caster can use a Battle Book (3.5e Equipment) as a binder for all of their spell matrices. Can hold up to 100 spell levels. They are proficient with battle books.

Engram Matrix: A Matrix Caster can permanently burn a matrix into their mind, this acts the same as a spell matrix, apart from it cannot be lost, stolen or destroyed. Crafting an engram is similar to crafting a spell matrix (having the same crafting time) except it costs 4x more then an matrix of the same time, engrams can be ‘Uncrafted’ and removed at the cost of 1/10th of the original engram cost. A Matrix Caster is limited to (Matrix Caster level + Intelligence) spell levels. A Matrix Caster starts with an engram of ‘Read Magic’ already installed.

Matrix Conversion: At level 10 a Matrix Caster figures out how to convert spells from any other spell list into the arcane sorcerer/wizard, Unfortunately this process is inefficient with arcane spells will cost a spell level higher to cast, divine spells costing two levels higher and psionic spell and anything else costing three levels higher. Spells converted this way must be researched with the cost equal to the end result of the spell level.

Living Matrix: At level 20 a Matrix Caster figures out how to encode their soul and mind into a living matrix, as such they are immune to any effect which would displace or trap their soul and mind control effects. Upon death of their physical body their soul and mind will be released and become a self-sustaining magic phenomenon, while in this state the Matrix Caster are limited to being able to only move at 5ft, cast engrams and move through non-magical obstacles. should a living matrix be located in an anti magic they will be rendered unconscious, should they be hit with the spell SRD:Mage's Disjunction or similar and fail the saving throw they will Parish. A Living Matrix my enter and possess any unoccupied body, over the corse of 25 hours the body will alter it self to the Living Matrix soul, meaning it str, dex and con will match their original body, things like species, sex and age of the body will not change, Although appearance may become a blend of thier old and new body.



Back to Main Page3.5e HomebrewClassesBase Classes

AuthorNuthenry2 +
Class AbilitySpontaneous Arcane Spellcasting +, Spontaneous Divine Spellcasting +, Alternate Magic + and Psionics +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Minimum Level0 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillAppraise +, Concentration +, Craft +, Decipher Script +, Heal +, Knowledge +, Speak Language +, Spellcraft + and Use Magic Device +
Skill Points2 +
SummaryA cast thats cast with a premade Matrix +
TitleMatrix Caster +
Will Save ProgressionGood +