Eastern Nightmare Stance (3.5e Maneuver)
| |||||||||
Rate this article Discuss this article |
Hollow Nymph (Stance) [Evil] | |
Level: | 6 |
---|---|
Prerequisite: | Three Hollow Nymph maneuvers |
Initiation Action: | 1 swift action |
Range: | Personal |
Target: | You |
Duration: | Stance |
Your leer turns jagged as you feel the agonizing, alien sensation of sinuous black tentacles erupting from your flesh, but any student of the Hollow Nymph discipline has long ago learned to grin and bear it. And however hungrily the darkness chews at you, the unwilling victim who thinks himself your opponent will surely prove the more delicious sacrifice to its appetite.
When you are in this stance, you grow one tentacle that acts as a secondary natural attack for every four initiator levels you possess. These tentacles deal 1d8 damage, add a +2 racial bonus to your grapple checks (this bonus stacks with itself), and can be used to make melee touch attacks that deal 1 point of vile damage and bestow a -1 profane penalty to the target's Will saves until the beginning of your next turn (this penalty stacks with itself). When pinning an opponent, you can make a melee touch attack with each tentacle granted by this stance as a swift action. This stance is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Hollow Nymph
Author | Viatos + |
Descriptor | Evil + |
Discipline | Hollow Nymph + |
Identifier | 3.5e Maneuver + |
Level | 6 + |
Rating | Undiscussed + |
Summary | The void inside the practitioner yields up a thread of aberrant evil in the form of vile tentacles. + |
Title | Eastern Nightmare Stance + |
Type | Stance + |