Gallimimus (3.5e Monster)
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Size/Type: | Medium Animal |
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Hit Dice: | 3d6+4 (+15 hp) |
Initiative: | +4 |
Speed: | 40 ft. (8 squares0 |
Armor Class: | 15 (+2 Dex), touch 13, flat-footed 13 |
Base Attack/Grapple: | 10/18 |
Attack: | bite melee +5 (2d4+3) |
Full Attack: | bite melee +5 (2d4+3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | - |
Special Qualities: | Scent |
Saves: | Fort , Ref , Will |
Abilities: | Str 13, Dex 15, Con 14, Int 2, Wis 12, Cha 11 |
Skills: | Spot +4, Listen +4 |
Feats: | Alertness, Run |
Environment: | warm plains |
Organization: | huge herd, 30-50 individuals |
Challenge Rating: | 4 |
Treasure: | None |
Alignment: | Always Neutral |
Advancement: | 4-5 HD (medium) |
Level Adjustment: | — |
See Gallimimus' Wikipedia page.
COMBAT
Gallimimus do not like combat. Not even a little bit. When confronted the instinct for a Gallimimus is to run away as far and as fast as possible. If cornered, they will offer only token resistance with small bites.
Skills: Gallimimus have a racial bonus of +4 in Spot, and Listen.
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Facts about "Gallimimus (3.5e Monster)"
Alignment | Always Neutral + |
Author | Halen2020 + |
Challenge Rating | 4 + |
Environment | warm plains + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Unrated + |
Size | Medium + |
Title | Gallimimus + |
Type | Animal + |