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User:IGTN/Feral Libram/Chapter 9

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Revision as of 20:28, 26 December 2010 by IGTN (talk | contribs) (Weather: fixing link)
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Wilderness AdventuringEdit

A lot of the rules for wilderness adventuring in core are. . . not good.

TerrainEdit

Come up with a terrain system where a few terrain pieces can reshape a battlefield. Probably give terrain pieces a "space" and a "reach", and have things happen when you're just in the terrain piece's "threatened area".

EnvironmentEdit

Each of these probably gets a subsection.

  • Put light levels on more solid ground
  • Fix falling damage (less realistic, more epic)
  • Heat and Cold effects for weather to plug in to
  • Anything else I think of.

WeatherEdit

Havvy is writing weather rules. I should work with that project to help it fit with the rest of the Feral Libram so I can yoink it.

Ecology of the PCEdit

What is the ecological impact of player characters going on adventures? Rant goes here.

High-level Wilderness AdventuresEdit

Under what circumstances do they work, and what do they look like? Rant goes here.

Carrying, Movement, and Exploration, but Titled BetterEdit

Most of the CME chapter in the Player's Handbook needs to be rewritten. Come up with a better set of rules for carrying capacity less tied to real-world weights and measures (use size category, instead).