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Sandslash | |
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Size/Type: | Small Elemental (Earth, Dust) |
Hit Dice: | 7d10+35 (73 hp) |
Initiative: | +2 (+2 Dex) |
Speed: | 30 ft., burrow 30 ft. |
Armor Class: | 19 (+1 size, +1 Dex, +7 natural), touch 12, flat-footed 18 |
Base Attack/Grapple: | +5/+4 |
Attack: | Claw +9 melee (1d6+3) |
Full Attack: | 2 Claws +9 melee (1d6+3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Sand Attack, Push |
Special Qualities: | Resistance to Electricity 20, Speed, Sandlegs |
Saves: | Fort +10, Ref +3, Will +3 |
Abilities: | Str 17, Dex 12, Con 21, Int 11, Wis 12, Cha 11 |
Skills: | Escape Artist +9, Listen +9, Spot +9, Disable Device +10 |
Feats: | Improved Trip, Power Attack, Improved Overrun |
Environment: | Any Land and Underground |
Organization: | Solitary, Pair |
Challenge Rating: | 5 |
Treasure: | Standard |
Alignment: | Usually Neutral |
Advancement: | 8-10 HD (Small), 11-15 HD (Medium) |
Level Adjustment: | — |
CombatEdit
Sand Attack (Su): A Sandslash can fling dust into the eyes of living opponents. A Sand Attack has a range of 25 feet plus 5 feet per hit die of the Sandslash. The victim must make a Reflex save (DC 10 + Sandslash's Con Modifier + Sandslash's Hit dice), failure blinds the victim for 1d4 rounds plus one round per point of Constitution bonus the Sandslash has.
Push (Ex): A Sandslash may enact a Bullrush without provoking an attack of opportunity. A Sandslash gets +1 on its Bullrush check if both it and the target are touching the ground.
Sandlegs (Ex): A Sandslash which is touching the earth may not be tripped, and provokes no counter trip should it fail to trip another.
Speed (Su): A Sandslash may haste itself once every five minutes as the spell cast by a Sorcerer of a level equal to its hit dice.