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Accelerate The Wheel (3.5e Maneuver)

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Author: Zhenra-Khal (talk)
Date Created: 6/19/2019
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Accelerate The Wheel
Season's Wheel (Counter) [Time, Teleportation]
Level: 1
Prerequisite: Three Season's Wheel maneuvers
Initiation Action: Immediate Action
Range: 0
Target: Self
Duration: 1 Round
Saving Throw: None (Harmless)

The warlock blasted the dwarven warrior with all his fell might, intending to burn away the frost that armored the short witchblade. To his surprise, his flames met only empty air, and a moment later, he felt thorns wrap around his throat.

When you activate this Counter, you vanish from the timeline for a brief instant; This makes you immune to anything that causes non- Entropy damage or triggers a saving throw, until the current turn ends. You may also change your attuned Season to the next Season in your cycle, and move up to your land speed upon activating this maneuver, to a position chosen upon initiation that cannot be changed afterwards; Your position doesn't actually change until the end of the current turn, and thus your choice may drop you into danger or an occupied space. If the location you chose to travel to is occupied, you are shunted to the nearest unoccupied space and dealt 1d6 Entropy damage for every 5ft you were shunted.

While "out of time", you can only be spotted by creatures who can sense time, such as a Time Walker while using Flow of Time, or a Bender of Time's Basic Bends. To senses such as these, frozen, blurry silhouettes of you appear in both the space you occupied when you initiated Accelerate the Wheel, and the space you're traveling to.

Once reinstated, you are Fatigued and Staggered for 1 round.


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSeason's Wheel