Entropy (3.5e Other)
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Entropy is a form of energy created by the passage of time; The natural decay of all things that occurs all around us. Some beings - Entropomancers and Entropic Wanderers, most notably - Can utilize this form of energy in their attacks.
Entropy damage (Usually expressed in d4s, much like Force damage) is rather different from other kinds of damage. Only ageless creatures (Such as some outsiders) are immune to it, and even undead and constructs take damage from it normally, as time eventually turns bone and steel to dust all the same. Creatures who are exceptionally long-lived - Such as dragons - Are treated as having Energy Resistance against Entropy equal to their Constitution modifier.
Entropy is very difficult to heal; And heals very slowly compared to other kinds of damage. Natural healing only repairs damage caused by entropy as half the normal rate, and healing magic must work twice as hard to restore those withered by Entropy - Each point of Entropy damage takes 2 points of magical healing to cure.
Entropy interacts with time magic; Any creature under the effects of Haste or similar magic take an additional 50% damage from Entropy attacks, as the decay is accelerated further by the Haste. Likewise, Slowed creatures only take half damage from Entropy, as the magic reduces the effectiveness of the decay.
Often, Entropy spells and effects cause targets to age 1 year for every 5 points of Entropy damage dealt, though this is not always the case. Creatures killed by Entropy damage tend to be reduced to a fine powder and are treated as if they had died of old age.
Saving throws against Entropy damage tend to be Fortitude saves, as it represents the body trying to resist being decayed by such a rapid passage of time.
If using Entropy in your campaign, keep in mind that the damage dealt by the Entropomancer's abilities (Complete Divine, page 36) would deal Entropy damage.