Hand of Sorcery (3.5e Feat)
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Hand of Sorcery [General]
Prerequisites: Sorcerer 3rdBenefit: You gain the hand of the apprentice ability of an universalists wizard. You uses your Charisma instead of your Intelligence modifier to determine the number of uses per day and the attack roll. A sorcerer with the Empyreal or Sage bloodline arcane may use the relevant ability score instead of Charisma for this feat.
Special: An Awakened Sorcerer applies her Improved Spell Aiming class feature to this feat, and uses her Charisma instead of her Strength to determine the damage dealt.
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