Tritail (5e Monster)
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Tritail | ||||||||||||
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Tiny Beast (Birds), Unaligned | ||||||||||||
Armor Class: 15 | ||||||||||||
Hit Points: 1 (1d4-4, min. 1) | ||||||||||||
Speed: 5 ft., flying 50 ft. (hover) | ||||||||||||
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Skills: acrobatics +2, perception +2 | ||||||||||||
Damage Resistances: force damage | ||||||||||||
Senses: Lifesense 90 ft., passive Perception 15 | ||||||||||||
Languages: — | ||||||||||||
Challenge: 0 (10 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Evasion. If the tritail needs to make a Dexterity saving throw that a success would result in half damage, it takes no damage on a successful save and only half damage of a failed save.
Lifesense. The tritail can sense the life-force of living creatures and plants. Treat this as Truesight except when viewing constructs, undead, and necromancy spell effects (which are always treated as if in dim light. ActionsBeak and Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1 slashing damage. Force Dart (Recharge 3-6). Ranged Spell Attack: This attack always hits most targets; Range: 120 ft., one target. Hit: 3 (1d4+1) force damage. Against constructs or undead this attack has a chance to miss; the attack roll is at +7 to hit with disadvantage, range 60 ft. |
The tritail (\ ˈtrī-tāl \) is a humming-bird size bird. It appears as a tiny yellow swift with a tri-forked tail. It is often found in small groups of about a half-dozen, but can sometimes be found in a swarm of several dozen (especially in mating season).
Their main diet is insects and seeds, keeping their force dart ability for protection. However, they will sometimes hunt giant insects or small animals that might prove a threat to their territory.
Their most dangerous attack is a projection of their life-force (ki), manifesting as a force dart (similar to a single magic missile).