Baby (3.5e Template)
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BABYEdit
A creature who has recently been born and is not yet old enough for the child template.
Creating a BabyEdit
“Baby” is an inherited template that can be added to any living creature (referred to hereafter as the base creature).
Note that this template can be lost by means of ‘growth’. When this happens, undo the effects of this template and (probably) apply the effects of the “child” template.
A baby uses all the base creature’s statistics and special abilities except as noted here.
Size and TypeEdit
Size::" Reduce by two categories."
Hit DiceEdit
Adjust for size by dividing by four.
SpeedEdit
The baby’s movement speed is divided by four, rounding up to the next multiple of 5 feet. The baby’s flight maneuverability drops two categories. If this makes it worse than clumsy, the baby cannot fly.
Armor ClassEdit
First divide natural armor by 4. Then adjust for size by reducing natural armor by 3 if base form Huge, or by 2 if base form Large, Gargantuan, or Colossal. Also adjust size modifier to fit the new size.
AttackEdit
Reduce damage by two steps to fit the new size. Adjust Base Attack to fit the new Hit Dice.
Full AttackEdit
Reduce damage by two steps to fit the new size. Adjust Base Attack to fit the new Hit Dice.
Special AttacksEdit
The baby retains all the base creature’s special attacks.
Special QualitiesEdit
The baby retains all the base creature’s special qualities.
AbilitiesEdit
Adjust from the base creature as follows (Minimum 1):
Base Creature Size | Adjustments |
---|---|
Colossal | -18 Str, -6 Dex, +2 Con, -8 Int, -4 Wis, -6 Cha. |
Gargantuan | -18 Str, -4 Dex, +2 Con, -8 Int, -4 Wis, -6 Cha. |
Huge | -18 Str, -2 Dex, +2 Con, -8 Int, -4 Wis, -6 Cha. |
Large | -14 Str, -2 Dex, +4 Con, -8 Int, -4 Wis, -6 Cha. |
Medium | -10 Str, -2 Dex, +8 Con, -8 Int, -4 Wis, -6 Cha. |
Small | -8 Str, -2 Dex, +10 Con, -8 Int, -4 Wis, -6 Cha. |
Tiny | -4 Str, -2 Dex, +10 Con, -8 Int, -4 Wis, -6 Cha. |
Diminutive | -2 Str, -4 Dex, +10 Con, -8 Int, -4 Wis, -6 Cha. |
Fine | -2 Str, -6 Dex, +10 Con, -8 Int, -4 Wis, -6 Cha. |
Also remove any abilities gained from now-lost Hit Dice.
SkillsEdit
Reduce to match the new Hit Dice and Intelligence score.
FeatsEdit
Remove feats gained from now-lost Hit Dice.
EnvironmentEdit
Unchanged from base creature.
OrganizationEdit
Divide numbers by six. Normally accompanied by an equal number of adults.
Challenge RatingEdit
Challenge Rating: As base creature -4.
TreasureEdit
None.
AlignmentEdit
By default unchanged from base creature, but may well be more neutral than base creature.
AdvancementEdit
Advancement: Children do not advance by character class, even if the base creature does.
Level AdjustmentEdit
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