Open main menu

Dungeons and Dragons Wiki β

Create Alchemical Items (3.5e Spell)

Homebrew.png
Author: Leziad (talk)
Date Created: 17th October 2018
Status: Finished
Editing: Clarity edits only please
Scale.png Unquantifiable
ArticleUndiscussed.png
Rate this article
Discuss this article


Create Alchemical Items
Conjuration (Creation)
Level: Chemist 1
Components: S
Casting time: 10 Minutes
Range: Touch
Effect: Alchemical Items
Duration: 24 Hours
Saving Throw: None
Spell Resistance: No

Erin poured some of the mysterious liquid in the bowl, soon it became ectoplasmic resin. In excitement she exclaimed "Geologics! This surely will allow me to defend myself when fighting the wraiths!" but it would not help her against the giant skeletons.

This elxir create useful alchemical reagents, such as Alchemist's Fires, Thunderstones or other item created mundanely by Craft (Alchemy). Unlike most elixir it require 10 minutes worth of preparation before it takes effect.

Once used it create 150 gp worth of alchemical goods, they are obviously unstable and become stale and useless after 24 hours.

If you use this spell as a 2nd level Elixir it create 400 gp worth of goods.

If you use this spell as a 3rd level Elixir it create 700 gp worth of goods.

If you use this spell as a 4th level Elixir it create 1,100 gp worth of goods.

If you use this spell as a 5th level Elixir it create 1,600 gp worth of goods.

If you use this spell as a 6th level Elixir it create 2,400 gp worth of goods.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpells

Leziad's Homebrew (4518 Articles)
Leziadv