Domestic Tarrasque (3.5e Martial Discipline)
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When it comes to those delicate items your opponents are wielding, you're like a Tarrasque in a potion shop. While other disciplines focus on getting you places and killing people, the Domestic Tarrasque discipline helps you get over people and destroy objects. Invented a couple dozen years after the destruction of the Temple of Nine Swords by a rather inattentive Minotaur Warblade, Domestic Tarrasque has acquired quite a cult following by non-murderous warriors and raging madmen.
Game Mechanics of the Domestic Tarrasque
Available To: Any
Discipline Skill: Jump (Str) - The art of flinging yourself through the air is a good starting point when learning to fling yourself through the chair.
Discipline Weapons: Unarmed Strike, Gauntlet, Spiked Gauntlet, Heavy Shield, Heavy Spiked Shield, Warhammer, Greataxe, Greatclub, Primitive Machete, Spiked Hammer, Greathammer, Chainsaw, Tulwar - Masters of the Domestic Tarrasque discipline tend to use either big destructive weapons or their bare hands.
Saves: 10 + half Initiator level + Strength modifier
Maneuver Granting Item: Mayhem Blindfold
Special: When you use a Domestic Tarrasque maneuver to destroy a magic item, the broken pieces of that item can be used as the materials for creation of other magic items with a total value no greater than the value of the destroyed item.
Maneuvers of the Domestic Tarrasque DisciplineEdit
- To see the full, expanded description of every maneuver, click here.
1st-Level Maneuvers
- Arson Step: Rush [Fire X-Discipline] — Move, lighting nearby objects on fire.
- Disdainful Shoulder: Stance — Nobody who misses you with an AoO can remain standing.
- Overenthusiastic Parry: Counter — You parry with great enthusiasm, destroying the offending weapon.
- Resounding Thwack: Strike — You knock a target back and destroy something they have.
2nd-Level Maneuvers
- Casual Shove: Counter — You push someone out of the way.
- Magic in the Air: Stance — You get bonuses to attack and damage based on the quantity of magic items you've destroyed recently.
- Rollout: Rush [Earth X-Discipline] — Roll down a mountain and become like a boulder.
- Shadowshatter: Stance [X-Discipline] — Ignore hardness and deal double damage to objects
3rd-Level Maneuvers
- Fumbling Stomach Smash: Strike — Deal 2d6 extra damage and force a Reflex save to avoid dropping things.
- Stumbling and Bumbling: Stance — You act so clumsy that things break just by being near you.
- Whirling Smash: Strike — You break one item per opponent in range.
4th-Level Maneuvers
- Absorb Enchantment: Boost — Temporarily gain the benefits of a destroyed magic item.
- Beg for Pain: Strike — Provoke attacks of opportunity. Punish enemies that don't attack.
- Crockpot Disproof: Strike [X-Discipline] — You talk an object out of existence.
- Dramatic Entry: Rush — You leap through the wall.
5th-Level Maneuvers
- Billiards Bounce: Rush — You move some of the way and your target moves the rest.
- Broken Window: Strike [X-Discipline Mind-Affecting] — Destroy something with great force, and expect its owner to be happy about it.
- Cacaphonic Thump: Strike — You knock a target back and destroy two things they have.
- Crunching Metal Dent: Strike — You break the target's armor so that they can't move properly.
- Schrödinger's Vandalism: Strike [X-Discipline] — You both do and don't destroy an object.
6th-Level Maneuvers
- Boots Crushing Skulls: Stance — You walk on people's heads when they're lying down.
- Cut the Chatter: Strike [X-Discipline] — Silence one creature/level.
- Helmet Inconvenience: Strike — You beat the target's helmet over their eyes.
- Inconsiderate Arrival: Boost [Sonic] — Your next landing will be quite explosive, dealing 1d8 points of sonic damage per initiator level in an area.
- Soulquake: Strike [X-Discipline] — Animate all objects in the area, so they bounce around and destroy theirselves.
7th-Level Maneuvers
- Collateral Damage: Stance — Every attack against an enemy is now also an attack against something they have.
- Splintering Demolition: Strike — Smash an object so its pieces will do 1d10 damage per level in a 50' cone.
8th-Level Maneuvers
- Cannonball!: Rush — You leap through the battlefield, doing 1d6 damage per level to everything in your way.
- Destitution: Strike — With a single well-placed hit, you destroy all of your victim's possessions.
9th-Level Maneuvers
- Maximum Rampage: Rush — You rush forwards, heedless of anything in your path.
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