Mirror Plate (3.5e Equipment)
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Mirror PlateEdit
This suit of plate armor fashioned of silvery mirror-like plates hails from the Magocracy of Aynfald, where it was the signature equipment of its elite law enforcement units. Designed for the containment of magic users, a mirror plate deflects away magical rays and protect its wearer against all sorts of spells.
Size | Humanoid Cost |
Nonhumanoid Cost |
Armor Bonus |
Weight | Hit Points |
---|---|---|---|---|---|
Small | 5200 gp | 10400 gp | +5 | 22.5 lb. | 20 |
Medium | 5200 gp | 10400 gp | +5 | 45 lb. | 20 |
Non-Standard Sizes | |||||
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Fine | 2600 gp | 5200 gp | +3 | 4.5 lb. | 20 |
Diminutive | 2600 gp | 5200 gp | +3 | 4.5 lb. | 20 |
Tiny | 2600 gp | 5200 gp | +3 | 4.5 lb. | 20 |
Large | 10400 gp | 20800 gp | +5 | 90 lb. | 20 |
Huge | 20800 gp | 41600 gp | +5 | 225 lb. | 20 |
Gargantuan | 41600 gp | 83200 gp | +5 | 360 lb. | 20 |
Colossal | 83200 gp | 166400 gp | +5 | 540 lb. | 20 |
Maximum Dex Bonus |
Armor Check Penalty |
Arcane Spell Failure |
Hardness |
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+1 | -5 | 35% | 8 |
Speed1 | |||||||||
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Base | 20 ft. | 30 ft. | 40 ft. | 50 ft. | 60 ft. | 70 ft. | 80 ft. | 90 ft. | 100 ft. |
Armored | 15 ft. | 20 ft. | 30 ft. | 35 ft. | 40 ft. | 50 ft. | 55 ft. | 60 ft. | 70 ft. |
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Don | Don Hastily | Remove |
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4 minutes2 | 4 minutes1 | 1d4+1 minutes1 |
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Mirror plate is fashioned from alchemically treated silver and backed by an underlay of riveted leathers. A full suit contains a breast-and-back, visored helm, pauldrons, tassets, greaves and boots. Mirror plate lacks the physical defenses and durability of conventional heavy plate armor, but makes up for it by providing a strong bulwark against magical and elemental forces.
A mirror plate grants the following benefits when worn, on top of its general protective capabilities:
- The mirror plate's armor bonus applies to your touch AC.
- You have a 50% hindrance to light effects, and gain the mirror plate's armor bonus as an enhancement bonus to saving throws against light effects and gaze attacks.
- You have a 20% chance to harmlessly deflect any rays and gaze attacks outright.
The mirror plate itself is vulnerable to sonic damage and the shatter spell. If the armor is reduced to 0 hit points due to sundering or otherwise, the above benefits disappear until the armor is repaired. Repairing a broken mirror plate requires alchemical tools and a DC 35 Craft (alchemy) check.
Craft (alchemy and armorsmithing) DC 32. Market Price 5200 gp.
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