Paint Ball (3.5e Equipment)
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Paint Ball
Light Thrown
Cost: | 24 gp |
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Damage (Small): | — |
Damage (Medium)1: | 1d4 |
Critical: | x2 |
Range Increment: | 10' |
Weight2: | 1 lbs |
Type3: | Non-lethal |
HP4: | 1 |
Hardness: | 1 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
The paint ball is a squishy, rubbery ball loaded with alchemically enhanced ink and propellants that vaporize and disburse on contact with air. When thrown, a direct hit with a paint ball deals 1d4 points of non-lethal damage from the impact. Everything within a 15 foot area surrounding the impact gets covered in ink, with a saving throw (Reflex DC 10 + thrower's Dexterity modifier) to avoid getting splashed. While wet, the ink allows splashed targets to be tracked easier, granting trackers a +4 circumstance bonus on their checks.
When burst underwater, the paint ball simply makes an obscuring cloud in a 5 foot space that dissipates after 1 minute (or 1 round in flowing water).
Paint balls are often loaded with brightly-colored inks. Other colors are usually available.
The ink dries permanently after 30 minutes (eventually wearing off skin after 1d4 weeks) though otherwise washes off with water.
Craft (Alchemy) DC 15.
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