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Rekindling Touch (5e Spell)


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Author: Zhenra-Khal (talk)
Date Created: 7-5-2022
Status: First Draft
Editing: Don't edit without discussion. Unauthorized edits will be reverted.
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This spell is designed to work with the Z's Injury Levels variant rule, and uses mechanics detailed therein.


5e Spell Rekindling Touch
1st-level necromancy
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
Casters: Bard, Cleric, Druid, Paladin

A creature you touch regains a number of hit points based on its current Injury Level at the time the spell is cast. This spell has no effect on undead or constructs. Once an individual creature benefits from this spell, it cannot gain any benefit from additional casting of Rekindling Touch until its Injury Level becomes Critical, or it finishes a Long Rest.

The amount of hit points regained for each Injury Level is as follows:

  • If the target is Bloodied when you cast this spell, it regains hit points equal to 1d6 + your spellcasting ability modifier.
  • If the target is Wounded when you cast this spell, it regains hit points equal to 1d8 + your spellcasting ability modifier.
  • If the target is Critical when you cast this spell, it regains hit points equal to 1d10 + your spellcasting ability modifier.
  • If the target is Dying when you cast this spell, it regains hit points equal to 1d12 + your spellcasting ability modifier.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by one die (1d6/1d8/1d10/1d12) for each slot level above 1st.





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