Rogue's Retreat (3.5e Feat)
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Rogue's Retreat [General]
Prerequisites: Sneak Attack +2d6Benefit: You may use the Withdraw action as a move action in the same round as either successfully striking a creature with a sneak attack and failing to bring it down to 0 or lower or missing with an attack which would have been a sneak attack. This apply even if the foe is immune to sneak attack damage, such as being immune to critical hit but not if the attack couldn't have been a sneak attack, such as against a foe with uncanny dodge.
As a side benefit at the beginning of your turn, you may reduce your sneak attack by 2d6 to increase your land speed by 10 feet and increase your run multiplier by 1 for that round.
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