SRD5:Lizardfolk
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY |
Lizardfolk [SRD5 OGL/CC-BY] [1] [2] [3] | ||||||||||||
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Medium Humanoid (Lizardfolk), Neutral | ||||||||||||
Armor Class: 15 (natural armor, shield) | ||||||||||||
Hit Points: 22 (4d8+4) | ||||||||||||
Speed: 30 ft., swim 30 ft. | ||||||||||||
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Skills: Perception +3, Stealth +4, Survival +5 | ||||||||||||
Senses: passive Perception 13 | ||||||||||||
Languages: Draconic | ||||||||||||
Habitat: Forest, Swamp | ||||||||||||
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesHold Breath. The lizardfolk can hold its breath for 15 minutes. ActionsMultiattack. The lizardfolk makes two melee attacks, each one with a different weapon. |
Unofficial Description: Reptilian humanoids
Found in AdventuresEdit
- Danger at Dunwater
- The Final Enemy
- Hoard of the Dragon Queen
- Journeys through the Radiant Citadel
- The Nightsea's Succor
- Princes of the Apocalypse
- The Rise of Tiamat
- Hoard of the Dragon Queen
- The Rise of Tiamat
Sources and NotesEdit
- ↑ SRD5:
- Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL.
- Wizards RPG Team (9 May 2024). SRD-CC v5.1. (5e 2014) Wizards of the Coast. Licensed: CC-BY.
- ↑ Habitat — Not part of the SRD5.
- ↑ habitat - Dungeon Master's Guide (5e) p.302-305
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