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SRD5:Lizardfolk

Disambiguation.png
Lizardfolk exists in other D&D editions see:

Lizardfolk (disambiguation).

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY
Lizardfolk [SRD5 OGL/CC-BY][1] [2] [3]
Medium Humanoid (Lizardfolk), Neutral
Armor Class: 15 (natural armor, shield)
Hit Points: 22 (4d8+4)
Speed: 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 13 (+1) 7 (-2) 12 (+1) 7 (-2)
Skills: Perception +3, Stealth +4, Survival +5
Senses: passive Perception 13
Languages: Draconic
Habitat: Forest, Swamp
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Hold Breath. The lizardfolk can hold its breath for 15 minutes. 

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.


End of the SRD5 material

Unofficial Description: Reptilian humanoids

Found in AdventuresEdit


Sources and NotesEdit

  1. SRD5:
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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