Open main menu

Dungeons and Dragons Wiki β

Toxic Magic (3.5e Feat)

Homebrew.png
Adopter: Surgo (talk)
Original Author: Red Rob (talk)
Date Created: 8/13/2013
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Toxic Magic [Innate] Your magic is poisonous, causing those affected by it to sicken and die. Benefits: This is an innate feat that scales with your levels in supernatural classes.

  • Level 0: You gain +4 to saves against Poison.
  • Level 1: By increasing the activation time of one of your (Sp) or (Su) abilities that allows a save to a Full-Round Action you can cause any target that fails the save to become affected by a poison. This forces the target to make a Fortitude save (Constitution-based) or become Sickened for 3 rounds.
  • Level 6: You become Immune to Poison. By using a dose of poison as a material component you can add the poison's effect to any single target (Sp) ability you use. The target makes a separate saving throw for the poison.
  • Level 11: You can use poison as a spell-like ability at will with a caster level equal to your character level.
  • Level 16: Any creature that fails a save against one of your (Sp) or (Su) abilities takes 2 points of Constitution damage unless they are immune to poison.



Back to Main Page3.5e HomebrewCharacter OptionsScaling Feats