User:Eiji-kun/Complete Transportation/Sky Vehicles/Components
Contents
Bomb Bays
Name | Pre-requisites | Effect (Normal) | Effect (Broken) | Component Space | Location | Hardness | Hp | Weight Added | Extra Effects | Price |
---|---|---|---|---|---|---|---|---|---|---|
Basic Bomb Bay | - | Stores and releases objects (typically bombs) autonomously from command from the cockpit as a standard action. It holds up to 10 cu. ft. of space, and you can increase the space by purchasing this component again. | - | 4 | Internal only | As Vehicle | 50 | 100 lbs (Empty) | - | 1000 gp |
Personnel Carrier | - | Stores creatures with a door which can open mid-flight for rapid troop deployment. It possesses seating and its door forms a short walkway to jump off. It holds up to 10 cu. ft. of space, and you can increase the space by purchasing this component again. | - | 4 | Internal only | As Vehicle | 50 | 100 lbs (Empty) | - | 1000 gp |
Ship Hanger | - | Stores other vehicles inside an internal storage space, with a door which can open to transfer craft to the outside. It possesses harnesses and locks to stabilize parked ships during flight. It holds up to 10 cu. ft. of space, and you can increase the space by purchasing this component again. | - | 4 | Internal only | As Vehicle | 50 | 100 lbs (Empty) | - | 1000 gp |
Cargo Space
Name | Pre-requisites | Effect (Normal) | Effect (Broken) | Component Space | Location | Hardness | Hp | Weight Added | Extra Effects | Price |
---|---|---|---|---|---|---|---|---|---|---|
Basic Cargo Space | - | Storage for objects not meant to be released mid-flight. It is not equipped for comfort and not intended to hold living creatures. It holds up to 10 cu. ft. of space, and you can increase the space by purchasing this component again. | - | 4 | Internal only | As Vehicle | 50 | 100 lbs (Empty) | - | 750 gp |
Fluid Cargo Space | - | Storage for liquids and gases which are loaded in via tubes and pumps. It holds up to 1000 lbs of pressurized water or gas, and you can increase the space by purchasing this component again. | - | 4 | Internal only | As Vehicle | 60 | 100 lbs (Empty) | - | 1250 gp |
Hazardous Cargo Space | - | Storage for dangerous materials, with thick heavy shielding and airtight body to prevent the danger from escaping. It holds up to 10 cu. ft. of space (or 1000 lbs of pressurized fluids), and you can increase the space by purchasing this component again. | - | 5 | Internal only | As Vehicle | 80 | 150 lbs (Empty) | - | 1750 gp |
Cockpit
Cockpits are required to pilot a ship. Every vehicle requires at least 1. Vehicles can possess more than one cockpit, either as backup or to improve performance. A ship with many cockpits can either have them in two different places as redundancy, or can have multiple pilots in the same area. The advantage of the latter is that the vehicle takes the highest pilot check among them, and the other pilots can aid another the highest.
Name | Pre-requisites | Effect (Normal) | Effect (Broken) | Component Space | Location | Hardness | Hp | Weight Added | Extra Effects | Price |
---|---|---|---|---|---|---|---|---|---|---|
Basic Cockpit | - | Required for basic vehicle operation. Pilots can maneuver the vehicle as a move action and operate one vehicle component (such as a weapon) as a standard action. External cockpits have a glass windshield, while internal cockpits require some manner of periscope or camera to see. | External cockpits become exposed to danger | 1 | Internal only | As Vehicle | 50 | 100 lbs (Empty) | - | 750 gp |
Fluid Cargo Space | - | Storage for liquids and gases which are loaded in via tubes and pumps. It holds up to 1000 lbs of pressurized water or gas, and you can increase the space by purchasing this component again. | - | 4 | Internal only | As Vehicle | 60 | 100 lbs (Empty) | - | 1250 gp |
Hazardous Cargo Space | - | Storage for dangerous materials, with thick heavy shielding and airtight body to prevent the danger from escaping. It holds up to 10 cu. ft. of space (or 1000 lbs of pressurized fluids), and you can increase the space by purchasing this component again. | - | 5 | Internal only | As Vehicle | 80 | 150 lbs (Empty) | - | 1750 gp |
Name: Standard Cockpit
- Pre-Requisites: -
- Description: -
- Effect while Operartional: The ship can be flown from the cockpit, other services are autonomous. If internal, no visials so cameras or radar are needed.
- Effect while Broken: The ship has a 10% chance of not responding to commands.
- Effect while Destoyed/Obliterated: Ship lacks control, probably crashes.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 8/10/80
- Price: - gp
Name: Escape Cockpit
- Pre-Requisites: -
- Description: -
- Effect while Operartional: As above, but doubles as a large ejection seat.
- Effect while Broken: As above.
- Effect while Destoyed/Obliterated: As above.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 8/10/80
- Price: - gp
Name: Armored Cockpit
- Pre-Requisites: -
- Description: -
- Effect while Operartional: More defense, but heavy and reduces non-camera based visibility to -2 penalty every 10 feet ahead.
- Effect while Broken: As above.
- Effect while Destoyed/Obliterated: As above.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 10/10/100
- Price: - gp
Core
Name: Steam Engine
- Pre-Requisites: Fuel Tank (water), Heat Source (typically coal)
- Description: -
- Effect while Operartional: Provides moderate power.
- Effect while Broken: Provides half power.
- Effect while Destoyed/Obliterated: No power.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Name: Free Energy Engine
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Provides moderate power. No fuel consumed.
- Effect while Broken: Provides half power.
- Effect while Destoyed/Obliterated: No power.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Name: Human-Power Engine
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Provides weak power. No fuel consumed so long as a creature is capable of running it.
- Effect while Broken: Provides half power.
- Effect while Destoyed/Obliterated: No power.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 2/10/20
- Price: - gp
Name: Nuclear Engine
- Pre-Requisites: Fuel Tank (water)
- Description: -
- Effect while Operartional: Provides strong power and has low fuel consumption. May result in toxic fallout if damaged or destroyed.
- Effect while Broken: Provides half power. Releases toxins.
- Effect while Destoyed/Obliterated: No power, releases many toxins.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 6/10/60
- Price: - gp
Name: Gas Engine
- Pre-Requisites: Fuel Tank (combustables)
- Description: -
- Effect while Operartional: Provides strong power.
- Effect while Broken: Provides half power.
- Effect while Destoyed/Obliterated: No power.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Name: Fiendish Engine
- Pre-Requisites: Fuel Tank (blood)
- Description: -
- Effect while Operartional: Provides moderate power. Radiates evil. Regenerates from damage. And of course, drinks blood.
- Effect while Broken: Provides half power.
- Effect while Destoyed/Obliterated: No power.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/5/40
- Price: - gp
Deck
Name: Standard Deck
- Pre-Requisites: -
- Description: -
- Effect while Operartional: A deck to stand on.
- Effect while Broken: Deck is difficult terrain.
- Effect while Destoyed/Obliterated: Deck cannot be stood upon.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 4/5/40
- Price: - gp
Name: Landing Deck
- Pre-Requisites: -
- Description: -
- Effect while Operartional: A deck for landing or launching ships on. May lead to a hanger.
- Effect while Broken: Deck is difficult terrain.
- Effect while Destoyed/Obliterated: Deck cannot be stood upon.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 6/10/60
- Price: - gp
Fuel Tank
Name: Standard Fuel Tank
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Holds some kind of fluid fuel.
- Effect while Broken: Fuel leaks.
- Effect while Destoyed/Obliterated: Fuel is gone.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Name: Solid Fuel Booster
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Holds some kind of solid fuel. Once ignited, it cannot be shut off. High energy per pound.
- Effect while Broken: Chance of explosion.
- Effect while Destoyed/Obliterated: Fuel is gone, explosion occurs.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 6/10/60
- Price: - gp
Name: Vascular Fuel Tank
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Fuel lines run all over the ship. More capacity in less effective space used than normal.
- Effect while Broken: -
- Effect while Destoyed/Obliterated: N/A. Ship destroyed.
- Space Used: - cu. ft., internal only
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Framework
Name: Dwarvencraft Frame
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Increase ship hardness and hp.
- Effect while Broken: -
- Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
- Space Used: - cu. ft., internal only
- HD/Hardness/Hp: +4 to pre-existing HD/+5 to pre-existing hardness/+40 to pre-existing hp
- Price: - gp
Name: Feycraft Frame
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Decrease ship weight and hp.
- Effect while Broken: -
- Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
- Space Used: - cu. ft., internal only
- HD/Hardness/Hp: +4 to pre-existing HD/-3 to pre-existing hardness (minimum 0)/+10 to pre-existing hp
- Price: - gp
Name: Packmule Frame
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Increase ship carry capacity and decrease cargo weight.
- Effect while Broken: -
- Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
- Space Used: - cu. ft., internal only
- HD/Hardness/Hp: +2 to pre-existing HD/+0 to pre-existing hardness/+20 to pre-existing hp
- Price: - gp
Landing Gear
Name: Standard Landing Gear
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Wheels to land on. Internal version can be retracted, external can't and caps safe movement speed.
- Effect while Broken: You have a chance to destroy them on landing.
- Effect while Destoyed/Obliterated: You lack wheels, hull takes damage from landing and/or its not on a stable surface.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Name: Tall Landing Feet
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Long legs to land on. Can extend tall to land over difficult terrain, trees, houses, etc. Same internal/external as landing gear.
- Effect while Broken: You have a chance to destroy them on landing.
- Effect while Destoyed/Obliterated: You lack legs, hull has to land on surface, hull takes damage from landing and/or its not on a stable surface.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 2/10/20
- Price: - gp
Name: Landing Sleds
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Sleds to land on, for landing on snow, sand, and water. Doubles as pontoons. Same internal/external issue.
- Effect while Broken: You have a chance to destroy them on landing.
- Effect while Destoyed/Obliterated: You lack sleds, hull takes damage from landing and/or its not on a stable surface.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Living Space
Name: Sleeping Compartments
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Provides space for sleeping.
- Effect while Broken: -
- Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
- Space Used: - cu. ft., internal only
- HD/Hardness/Hp: 2/5/20
- Price: - gp
Name: Common Area
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Space for anything. Add seats and its a passenger plane. Add a table and its a war room. Add a stove and its a kitchen. Etc.
- Effect while Broken: -
- Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
- Space Used: - cu. ft., internal only
- HD/Hardness/Hp: 2/5/20
- Price: - gp
Name: Restroom Utilities
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Bathrooms and stuff.
- Effect while Broken: -
- Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
- Space Used: - cu. ft., internal only
- HD/Hardness/Hp: 2/5/20
- Price: - gp
Name: Engineering Room
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Engine or core can be worked safetly from here. Contains tools and means for ship maintenance mid-trip. Includes Jeffery's Tubes.
- Effect while Broken: -
- Effect while Destoyed/Obliterated: N/A. Ship is destroyed.
- Space Used: - cu. ft., internal only
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Mount
Name: Weapons Mount
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Mounts a weapon. Internals can retract into the hull as a move action.
- Effect while Broken: The weapon is damaged, -2 attack and -4 damage.
- Effect while Destoyed/Obliterated: Weapon does not work.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Name: Shield Mount
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Mounts a shield generator. Internals can retract, but its nonfunctional while retracted. Shields must drop before generators are targeted. Subject to melee attacks.
- Effect while Broken: Half benefit.
- Effect while Destoyed/Obliterated: No benefit, shields are down.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Name: Detector Mount
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Mounts a camera or radar. Internals can retract, but its nonfunctional while retracted.
- Effect while Broken: Half range to see things. Camera gets 20% miss.
- Effect while Destoyed/Obliterated: No range, radar is broken, camera offline.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Propulsion
Name: Balloon (Gas)
- Pre-Requisites: Fuel Tank (gas)
- Description: -
- Effect while Operartional: Provides vertical thrust only.
- Effect while Broken: Thrust reduced as if medium encumbrance.
- Effect while Destoyed/Obliterated: Thrust vanishes.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 2/2/10
- Price: - gp
Name: Balloon (Thermal)
- Pre-Requisites: Core (any heat source)
- Description: -
- Effect while Operartional: Provides vertical thrust only. Runs on a heat source.
- Effect while Broken: Thrust reduced as if medium encumbrance.
- Effect while Destoyed/Obliterated: Thrust vanishes.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 2/2/10
- Price: - gp
Name: Jet
- Pre-Requisites: Core (any)
- Description: -
- Effect while Operartional: Provides heavy thrust. Requires air.
- Effect while Broken: Thrust reduced as if medium encumbrance.
- Effect while Destoyed/Obliterated: Thrust vanishes.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 6/10/60
- Price: - gp
Name: Magical Thrust
- Pre-Requisites: Core (any)
- Description: -
- Effect while Operartional: Provides thrust without obvious exhaust.
- Effect while Broken: Thrust reduced as if medium encumbrance.
- Effect while Destoyed/Obliterated: Thrust vanishes.
- Space Used: - cu. ft., internal or external
- HD/Hardness/Hp: 6/10/60
- Price: - gp
Name: Propeller
- Pre-Requisites: Core (any)
- Description: -
- Effect while Operartional: Provides thrust.
- Effect while Broken: Thrust reduced as if medium encumbrance.
- Effect while Destoyed/Obliterated: Thrust vanishes.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Name: Sail
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Provides thrust based on wind speed. Useless in calm winds. Speed unique to wind conditions.
- Effect while Broken: Thrust reduced as if medium encumbrance.
- Effect while Destoyed/Obliterated: Thrust vanishes.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 2/0/10
- Price: - gp
Prow
Name: Ramming Prow
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Technically a weapon thats part of the ship, ram other ships with damage based on speed, and shock damage back.
- Effect while Broken: Shock damage increases.
- Effect while Destoyed/Obliterated: Ram destroyed. Weapon useless.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 8/10/800
- Price: - gp
Name: Shielded Prow
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Front of ship is well protected, improved AC/hardness.
- Effect while Broken: Half AC benefit/hardness.
- Effect while Destoyed/Obliterated: No benefit.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 10/10/100
- Price: - gp
Name: Shock Prow
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Helps for supersonic travel, not a weapon.
- Effect while Broken: Transitioning supersonic may break prow.
- Effect while Destoyed/Obliterated: Going supersonic is a dangerous activity.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 6/10/60
- Price: - gp
Wings
Name: Wide Wings
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Heavy vertical lift via forward motion. Retains lift at slow speeds.
- Effect while Broken: Lift is decreased.
- Effect while Destoyed/Obliterated: Lift vanishes.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 4/10/40
- Price: - gp
Name: Maneuverable Wings
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Moderate vertical lift via forward motion. Retains lift at moderate speeds. Maneuverability +1.
- Effect while Broken: Lift is decreased.
- Effect while Destoyed/Obliterated: Lift vanishes.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 6/10/60
- Price: - gp
Name: Sleek Wings
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Moderate vertical lift via forward motion. Retains lift at high speeds. Easier to use at high speeds.
- Effect while Broken: Lift is decreased.
- Effect while Destoyed/Obliterated: Lift vanishes.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 6/10/60
- Price: - gp
Name: Flapping Wings
- Pre-Requisites: -
- Description: -
- Effect while Operartional: Heavy vertical lift via forward motion. Retains lift at very low speeds. Maneuverability +1. Max speed reduced.
- Effect while Broken: Lift is decreased.
- Effect while Destoyed/Obliterated: Lift vanishes.
- Space Used: - cu. ft., external only
- HD/Hardness/Hp: 6/5/60
- Price: - gp
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