User talk:Luigifan18/Spiral Dagger (3.5e Equipment)
Ratings
Ghostwheel opposes this article and rated it 0 of 4. | |
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17-20 base crit range is a no-no. |
Surgo opposes this article and rated it 0 of 4. | |
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Completely imbalanced stats. The tiny downside does not make up for the huge upside. |
The spiral dagger's supposed to be extremely fierce and menacing, so I don't want to nerf it. The biggest downside compared to the normal dagger is, in my opinion, the lack of piercing damage, which can be extremely useful (you're going to miss piercing damage a lot when you find yourself dealing with a monster whose damage reduction can only be bypassed by piercing attacks). However, it's not really hard to deal with if you know how to handle it (it's really fragile and is vulnerable to sundering, so just smash it and make your opponent cry). Really, the only things I can think of to "balance" it are increasing the cost and including a "grapple backfire" of some sort where the spiral dagger gets yanked out of your hands if you fail a grapple check badly enough.
Also, notice how easily the spiral dagger is sundered and broken, relative to its cost. Few things suck more than plunking down a lot of gold for an amazing new weapon, only to have it smashed and rendered useless before you can kill anyone with it. --Luigifan18 (talk) 01:23, 6 November 2015 (UTC)
- Dwarvencraft Hardening Adamantine Riverine.
- You can do better than this. Balance, don't fanwank. -- Eiji-kun (talk) 01:29, 6 November 2015 (UTC)
- It's certainly possible to offset a spiral dagger's inherent fragility by using the right materials and production processes when you craft it. This is intentional; as with any weapon (or anything, really), those who love to use it will want to make sure that it lasts them a long time. However, that's bound to be extremely expensive, and it'll still be more fragile than another weapon made using those same materials and production processes. And even with the right materials and processes, a spiral dagger still has penalties to resist being disarmed or sundered, making it more easily messed with than other weapons.
- I am extensively reworking the spiral dagger to try to rebalance it (including a few "fun" new downsides, mostly involving the spiral dagger being a bit too good at its job and a victim being able to use that to their advantage), but the edit is taking a while. (Note that I am not nerfing the crit range or crit multiplier any more; I mean, just look at that spiral tip! It's going to hurt a lot if it hits you right, and that can happen pretty easily. The threat range and crit multiplier being a touch superior to a normal dagger is completely intentional.) --Luigifan18 (talk) 02:09, 6 November 2015 (UTC)
- By the way, what's Riverine? --Luigifan18 (talk) 02:10, 6 November 2015 (UTC)
That Crit
The weapon is neat and 1d8 light weapon is notable on its own, but that crit range is a baaaaad idea. Tone that down, you're making the Minotaur Greathammer cry. -- Eiji-kun (talk) 20:02, 28 October 2015 (UTC)