Portable Railgun (3.5e Equipment)

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Author: Leziad (talk)
Date Created: 7th December 2015
Status: Finished
Editing: Clarity edits only please
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Portable Railgun

Exotic Two-Handed Projectile

Cost: 6000 gp
Damage (Small): 5d6
Damage (Medium)1: 5d8
Critical: x4
Range Increment: 500'
Weight2: 100 lbs
Type3: Piercing
HP4: 10
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

A portable railgun is a scaled down version of the siege railgun, it bulky and blocky and typically fired over the shoulder. It possess truly amazing stopping power, however is extremely difficult to use. The portable railgun require Str 15 to wield in the first place, with a -2 penalty on attack rolls. At Str 19, the penalty to attack rolls vanishes. If you fire the portable rail when your strength score is below 20, you move 10 ft. back and must make balance check DC 15 or fall prone. A nonproficient creature always count it strength as 8 points lower for the purpose of using a portable railgun and do not get a balance check to avoid falling prone after firing.

The portable railgun ignores hardness and DR except DR/-. The shot is fired with extreme force, and causes a sonic boom that deafens all creatures in 5 ft of the path of the projectile for 3 rounds, DC 20 fortitude negates. The projectile leaves a trail of plasma in its wake, and hits with such force the projectile (if not already melted) simply explodes on impact into a fireball, dealing an additional 5d6 fire damage in a 10 ft radius burst, DC 10 + 1/2 BAB + attack ability score modifier (usually Dexterity. The target, if hit, does not receive a saving throw.

The portable railgun fire a tiny sabot and require anenergy cell for each shot. It is possible to use a fusion cell instead of an energy cell, doing so allow the railgun to fire without needing the cell to be changed. The portable railgun hold a single cell and up to 50 sabots, changing the cell is a move action while changing reloading the sabot magazine is a full-round action.



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Leziad's Homebrew (4527 Articles)
Leziadv
AuthorLeziad +
ClassProjectile +
Cost6000 gp +
Criticalx4 +
Damage5d8 +
Damage TypePiercing +
Hardness10 +
Hit Points10 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range500 +
RatingUndiscussed +
SizeTwo-Handed +
TitlePortable Railgun +
Weight100 +