Talk:Superior Deflection (3.5e Equipment)

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I'd stick this at +5, or even +6, since it basically makes a whole slew of character archetypes non-functional, and basically emulates an epic feat. --Ghostwheel (talk) 12:42, 31 May 2016 (UTC)

From the text on Arrow Deflection: "Once per round when he would normally be struck by a ranged weapon, he can make a DC 20 Reflex save. If the ranged weapon has an enhancement bonus, the DC increases by that amount. If he succeeds, the shield deflects the weapon. He must be aware of the attack and not flat-footed" So only once per round, requires reflex save, can't be flat-footed, and it makes "a while slew of character archetypes non-functional"? Yeah, I guess it really hurts all those character archetypes that only ever get one attack per round, but for everyone else there's Mastercard, and a really expensive shield so the fighter can have nice things. Spanambula (talk) 22:05, 31 May 2016 (UTC)
Ray experts? Spellwarp snipers? One-shot one-kill snipers, especially if you're mixing Pathfinder and people are taking Greater Vital Strike with it?
Add in other things such as this, and yeah, you can effectively shut many ranged people down entirely.
(Normally I wouldn't bring other homebrew into this, but if you allow one thing by an author, I don't think it's a stretch saying that other things by the same author, especially at a "moderate" balance range, are out of the question.) --Ghostwheel (talk) 22:33, 31 May 2016 (UTC)