Talk:Superior Deflection (3.5e Equipment)

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I'd stick this at +5, or even +6, since it basically makes a whole slew of character archetypes non-functional, and basically emulates an epic feat. --Ghostwheel (talk) 12:42, 31 May 2016 (UTC)

From the text on Arrow Deflection: "Once per round when he would normally be struck by a ranged weapon, he can make a DC 20 Reflex save. If the ranged weapon has an enhancement bonus, the DC increases by that amount. If he succeeds, the shield deflects the weapon. He must be aware of the attack and not flat-footed" So only once per round, requires reflex save, can't be flat-footed, and it makes "a while slew of character archetypes non-functional"? Yeah, I guess it really hurts all those character archetypes that only ever get one attack per round, but for everyone else there's Mastercard, and a really expensive shield so the fighter can have nice things. Spanambula (talk) 22:05, 31 May 2016 (UTC)
Ray experts? Spellwarp snipers? One-shot one-kill snipers, especially if you're mixing Pathfinder and people are taking Greater Vital Strike with it?
Add in other things such as this, and yeah, you can effectively shut many ranged people down entirely.
(Normally I wouldn't bring other homebrew into this, but if you allow one thing by an author, I don't think it's a stretch saying that other things by the same author, especially at a "moderate" balance range, are out of the question.) --Ghostwheel (talk) 22:33, 31 May 2016 (UTC)
I don't want to get into this too deep, since Span is doing fine on his own, but nitpick. Picking Improved Deflect Arrows won't help you. Improved Deflect Arrows is just that, Deflect Arrows. You can deflect a bunch of arrows, but still only one ray with your shield.
Anyway, proceed. -- Eiji-kun (talk) 22:47, 31 May 2016 (UTC)
Lol edit conflicts abound. Ok but if we're going to cherry-pick examples where this shield would be really powerful, I'm not gonna feel bad about listing off the top of my head a few things which could defeat this shield, like invisibility, blinking, a slew of maneuvers that let you treat your opponent as flat-footed, feinting, ranged flanking, having someone else in your party force this dude to use his once/round deflection before using your one-shot-one-kill sniper, any ray spell that fires more than one ray, blindness, twin spell, quicken spell, or hell even a successful Hide check. But even if this shield was this impenetrable defensive bulwark, there's a whole lot of somethings that shut down other somethings in the game, which is why your party isn't usually all composed of the same character archetype. Yeah it can suck to have your specific build shut down against a particular antagonist, but that's gonna happen sometimes in the course of a game. Spanambula (talk) 22:58, 31 May 2016 (UTC)