Dark Blade (3.5e Class)
Incomplete Article |
---|
This page was tagged as incomplete and may not be useable in its current form. The article must remain under active development until it is completed. If it is left without edits for 3 days or more, it will be deleted in accordance with our policies. The following areas must be completed or removed for the article to be considered complete, at which point this template may be removed:
General incompleteness, or no specific area was indicated. If you feel this article does not deserve the incomplete notice and that no changes need to be made, please discuss the issues further on the talk page. See our Homebrew Content Requirements and our Deletion Policies for additional information. |
| |||||||||
| |||||||||
Rate this article Discuss this article |
<-class name->
<-general description->.
Making a Mystic Swordsman
Abilities: As a melee combatant, Strength and Constitution are both valuable to aid in the mystic blade's survival. Depending upon his preferred armament, Dexterity could be equally as important. But Intelligence is perhaps his most pivotal stat because it defines the mystic swordsman's strengths and limitations as an arcane spellcaster.
Races: any
Alignment: nuetral or good
Starting Gold: 2d8
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 1st | 2nd | 3rd | 4th | |||||||||||||||||||||||||||||||||||
1st | +1 | +1 | +2 | +0 | Summoned Sword 1/D, Ancestral Weaponry, Armored Caster (medium) | 2 | — | — | — | ||||||||||||||||||||||||||||||||
2nd | +2 | +1 | +3 | +0 | Horde Breaker | 2 | — | — | — | ||||||||||||||||||||||||||||||||
3rd | +3 | +2 | +3 | +1 | Parry Magic | 2 | 1 | — | — | ||||||||||||||||||||||||||||||||
4th | +4 | +2 | +4 | +1 | Summoned Sword 2/D | 3 | 1 | — | — | ||||||||||||||||||||||||||||||||
5th | +5 | +3 | +4 | +1 | Ancestral Guidance | 3 | 1 | — | — | ||||||||||||||||||||||||||||||||
6th | +6/+1 | +3 | +5 | +2 | Blindfighting | 3 | 1 | — | — | ||||||||||||||||||||||||||||||||
7th | +7/+2 | +4 | +5 | +2 | Summoned Sword 3/D | 4 | 1 | — | — | ||||||||||||||||||||||||||||||||
8th | +8/+3 | +4 | +6 | +2 | 4 | 2 | — | — | |||||||||||||||||||||||||||||||||
9th | +9/+4 | +5 | +6 | +3 | Iaijutsu | 4 | 2 | — | — | ||||||||||||||||||||||||||||||||
10th | +10/+5 | +5 | +7 | +3 | Summoned Sword 4/D | 4 | 2 | 1 | — | ||||||||||||||||||||||||||||||||
11th | +11/+6/+1 | +6 | +7 | +3 | Subtle Cut | 4 | 2 | 1 | — | ||||||||||||||||||||||||||||||||
12th | +12/+7/+2 | +6 | +8 | +4 | Blade of Devastation | 4 | 2 | 1 | — | ||||||||||||||||||||||||||||||||
13th | +13/+8/+3 | +7 | +8 | +4 | Summoned Sword 5/D | 4 | 3 | 2 | 1 | ||||||||||||||||||||||||||||||||
14th | +14/+9/+4 | +7 | +9 | +4 | 4 | 3 | 3 | 1 | |||||||||||||||||||||||||||||||||
15th | +15/+10/+5 | +8 | +9 | +5 | Reflect Magic | 4 | 4 | 3 | 1 | ||||||||||||||||||||||||||||||||
16th | +16/+11/+6/+1 | +8 | +10 | +5 | Summoned Sword 6/D | 4 | 4 | 3 | 2 | ||||||||||||||||||||||||||||||||
17th | +17/+12/+7/+2 | +9 | +10 | +5 | Deny Armor | 4 | 4 | 3 | 2 | ||||||||||||||||||||||||||||||||
18th | +18/+13/+8/+3 | +9 | +11 | +6 | 4 | 4 | 3 | 3 | |||||||||||||||||||||||||||||||||
19th | +19/+14/+9/+4 | +10 | +11 | +6 | Scrolls of Wisdom | 4 | 4 | 4 | 3 | ||||||||||||||||||||||||||||||||
20th | +20/+15/+10/+5 | +10 | +12 | +6 | Summoned Sword 7/D | 4 | 4 | 4 | 4 | ||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) Class FeaturesAll of the following are class features of the Mystic Swordsman. Weapon and Armor Proficiency: mystic swordsman are proficient with all simple and martial weapons, as well as a single exotic weapon appropriate to the Samurai's tradition. mystic swordsman are proficient with light and medium Armor, but not with shields of any kind. Armored Caster: Normally, armor of any type interferes with an arcane spellcaster’s gestures, which can cause spells to fail if those spells have a somatic component. A mystic swordsman limited focus and specialized training, however, allows you to avoid arcane spell failure so long as you stick to medium armor. Summoned Sword: Mystic Swordsman can summon a magic levitating blade it becomes a ranged weapon that 1d6 damage. When summoned by this spell gains a +1 enchantment bonus for every 2 caster levels, to a maximum of +5. This spell is considered magic for the purposes of overcoming damage reduction. Casting this spell does not grant you proficiency with magic if you do not already possess it. At the end of the spell’s duration, or if the items leave your possession for more than 2 rounds, the items summoned disappear. As he progresses he can summon more per day either all at once or one at a time Ancestral Weaponry: Every culture with a mystic swordsman tradition has a signature weapon that Samurai from that culture use. Whether it is the Spiked Chain of the Hobgoblin Khanate of Khadun or the Katana of the Human Empire of Rokugan, the weapon serves as a symbol of the office and prowess of the mystic swordsman. A mystic swordsman can only have one weapon designated as his Ancestral Weapon at a time, and this weapon must be a masterwork weapon exalted by the samurai warrior culture. He must perform a 24 hour ritual to call his ancestral spirits into the weapon and designate it as his Ancestral Weapon. This ritual costs 100 gp in incense and offerings, and once performed grants the following abilities:
Horde Breaker: A mystic swordsman gains Horde Breaker as a bonus feat at 2nd level. If the mystic swordsman already has this feat, he may choose a Combat Feat instead, but only if he meets the prerequisites of that feat. Parry Magic (Su): At 3rd level, a mystic swordsman may use his Ancestral Weapon to parry magic targeted at him. When the mystic swordsman is targeted by a spell or supernatural ability, he may take an Attack of Opportunity against the targeted effect. If he can make an attack roll against an AC equal to the spell or effect's DC with this Attack of Opportunity, the effect does not affect him. Ancestral Guidance (Sp): At 5th level, a mystic swordsman may seek guidance from his ancestors. This counts as a commune effect that can be used once a day. A mystic swordsman can also seek guidance from other peoples' ancestors if they are available. This works like a speak with dead effect that may be used once per day. Blindfighting: A mystic swordsman gains Blind Fighting as a bonus feat at 6th level. If the mystic swordsman already has this feat, he may choose a Combat Feat instead, but only if he meets the prerequisites of that feat. Iaijutsu (Ex): When a 7th level mystic swordsman has the Edge on an opponent, he may take an Attack of Opportunity against that opponent as an immediate action at any time, once per day. Subtle Cut: A mystic swordsman gains Subtle Cut as a bonus feat at 11th level. If the mystic swordsman already has this feat, he may choose another Combat Feat instead, but only if he meets the prerequisites of that feat. Blade of Devastation (Su): At 12th level, the mystic swordsman may attack enemies within his reach through objects and walls, his Ancestral Weapon automatically destroying any unattended object or wall in the way with a Hardness less than 20. As a result, enemies do not gain cover bonuses against an attacking Samurai. This effect can also pierce force effects. Reflect Magic (Su): At 15th level, an spell effect that would be dispelled by a successful use of the mystic swordsman's Parry Magic ability can instead be reflected back on the caster, as per a spell turning effect Deny Armor (Su): At 17th level, a mystic swordsman attacking with his Ancestral Weapon ignores any AC bonuses on his targets that come from armor or natural armor. Scrolls of Wisdom: At 19th level, the mystic swordsman has reached the pinnacle of his art, and he may compose a treatise of his collected wisdom. If he spends one month composing this treatise, he may distribute it and spread his wisdom. Anyone who reads this treatise gains a +2 competence bonus to attack characters with mystic swordsman levels, but a -8 penalty to attack the writer of the treatise.
A mystic blade prepares and regains spells in the same fashion as a wizard. Because he possesses a spellbook like a wizard does, the mystic blade may take the Spell Mastery feat as though he were a wizard.
2nd— Arcane Lock, Bear's Endurance, Blindness/Deafness, Bull's Strength, Cat's Grace, Continual Flame, Cure Moderate Wounds, Darkvision, Eagle's Splendor, False Life, Find Traps, Fox's Cunning, Inflict Moderate Wounds, Invisibility, Lesser Restoration, Levitate, Make Whole, Owl's Wisdom, Resist Energy, See Invisibility, Spider Climb 3rd— Blink, Cure Serious Wounds, Dispel Magic, Explosive Runes, Fireball, Greater Magic Weapon, Haste, Inflict Serious Wounds, Keen Edge, Neutralize Poison, Poison, Protection from Energy, Rage, Remove Curse, Remove Disease, Slow, Suggestion, Water Breathing 4th— Bestow Curse, Cure Critical Wounds, Death Ward, Dimensional Anchor, Fire Shield, Fire Trap, Freedom of Movement, Greater Invisibility, Inflict Critical Wounds, Restoration, Stoneskin . Back to Main Page → 3.5e Homebrew → Classes → Base Classes |