User:Zhenra-Khal/Realms Of Beyond/Character Options
Character Options
Feats
Feats are something a character can learn and accomplish, such as learning to follow through with an attack to hit another foe or give a new use for a skill.
Rather than gaining new feats using the normal progression, the characters can spend time, gold and XP training to accomplish the feat. They can have a number of feat levels up to twice their character level, not counting bonus feats. Feat Level corresponds to the feat's balance point - Low: 1; Moderate: 2; High: 3; Very High: 4. All character start with 1 bonus feat at 1st level and may start with up to two Flaws; Each Flaw grants an additional bonus feat. The character must qualify for these special bonus feats.
When training feats, refer to the table below. "ML" refers to Minimum Level, the lowest character level at which the feat can be obtained, as referred to in the feat's prerequisites. Just like making a magic item, training a feat cannot be done if the XP cost would reduce your level.
A VH feat with a minimum level of 20 would cast 20,000 GP, 15,000 XP and 200 days. Needless to say, Epic-level feats are costly.
Balance Level | Gold Cost | XP Cost | Time Cost |
---|---|---|---|
Low | 100GP/ML | 75XP/ML | 1 Day/ML |
Moderate | 300GP/ML | 225XP/ML | 3 Days/ML |
High | 500GP/ML | 375XP/ML | 5 Days/ML |
Very High | 1,000GP/ML | 750XP/ML | 10 Days/ML |
Skills
These skills are the same as normal D&D 3.5e skills, but with some changes, as described below.
Skill | Ability Score |
---|---|
Acrobatics | Agility |
Arcana | Logic |
Athletics | Stamina |
Calligraphy | Logic |
Combat | Accuracy |
Concentration | Willpower |
Craftsmanship | Memory |
Deception | Guile |
Dungeoneering | Logic |
Etiquette | Memory |
Handle Animal | Guile |
Heal | Intuition |
History | Memory |
Nature | Intuition |
Perception | Intuition |
Perform | Guile |
Persuasion | Guile |
Planar Lore | Memory |
Religion | Intuition |
Spellcraft | See below. |
Stealth | Accuracy |
Tamper | Accuracy |
Truespeak | Memory |
Use Magic Device | Command |
Skill Descriptions
Acrobatics: Acrobatics performs all the functions of the Balance, Jump and Tumble skills.
Arcana: Arcana performs all the functions of the Knowledge (Arcana) and Craft (Alchemy) skills.
Athletics: Athletics performs all the functions of the Climb and Swim skills.
Calligraphy: Calligraphy performs all the functions of the Forgery, Decipher Script and Craft (Calligraphy) skills.
Combat: This skill functions as the Attack skill, in place of Base Attack Bonus. It also acts as the Martial Lore skill.
Concentration: Concentration performs all the functions of the Concentration, Autohypnosis and Control Shape skills.
Craftsmanship: Craftsmanship performs all the functions of the Knowledge (Architecture and Engineering), Craft (Except Alchemy and Calligraphy) and Appraise skills.
Deception: Deception performs all the functions of the Bluff, Disguise and Sleight of Hand skills.
Dungeoneering: Dungeoneering performs all the functions of the Knowledge (Dungeoneering) and Use Rope skills.
Etiquette: Etiquette performs all the functions of the Knowledge (Local) skill and some of the functions of the Knowledge (Nobility and Royalty) skill.
Handle Animal: Handle Animal performs all the functions of the Handle Animal and Ride skills.
Heal: Heal performs all the functions of the Heal skill.
History: History performs all the functions of the Knowledge (History) and (Nobility and Royalty) skills.
Nature: Nature performs all the functions of the Knowledge (Nature) and (Geography), and Survival skills.
Perception: Perception performs all the functions of the Spot, Listen, Search and Sense Motive skills.
Perform: This skill performs all the functions of the Perform skill.
Persuasion: Persuasion performs all the functions of the Diplomacy, Intimidate and Gather Information skills.
Planar Lore: Planar Lore performs all the functions of the Knowledge (The Planes) skill.
Religion: Religion performs all the functions of the Knowledge (Religion) skill.
Spellcraft: Spellcraft performs all the functions of the Spellcraft and Psicraft skills, in addition to the uses listed in the Magic section.
Stealth: Stealth performs all the functions of the Balance and Jump skills.
Tamper: Tamper performs all the functions of the Disable Device, Open Lock and Escape Artist skills.
Truespeak: Truespeak performs all the functions of the Truespeak skill.
Use Magic Device: Use Magic Device performs all the functions of the Use Magic Device and Use Psionic Device skills.