User:Zhenra-Khal/Realms Of Beyond

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Author: Zhenra-Khal (talk)
Date Created: 5/23/2017
Status: Work In Progress
Editing: Clarity edits only please
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Realms Of Beyond[edit]

Realms of Beyond is a new d20 game (Effectively), introducing new mechanics and altering old ones, complete with a campaign setting.


Welcome to the Realms of Beyond, a pen-and-paper tabletop RPG. Based on other similar systems like D&D 3.5e and 5e, Pathfinder, Shadowrun and others, this is a gritty modern fantasy game set in a world ravaged by the reawakening of magic and the return of the gods after millenia of absence. Most of the world is a hostile wilderness, known as The Beyond, filled with wild magic, twisted beasts, and other bizarre phenomena that threaten life as you know it. The few cities that survived The Awakening have become much like fortress-kingdoms, training warriors to combat the forces outside their walls and protect their citizens from both the threats of The Beyond and the other kingdoms. Realms of Beyond has an emphasis on survival, intrigue and gritty realism over hack-and-slash gameplay; Attacks land in specific areas, critical hits are devastating, magic can go awry when you try to cast it, and even the greatest warriors can be felled by a poison, disease or curse.

Eventually intended to be its own game, this is where I'll be posting my things for now. Based on many campaign settings - Forgotten realms mostly, with touches of Dragonlance and Eberron thrown in - And other games, such as Shadowrun, as well as some books I've read, like the Green Rider series by Kristen Britain, or the Enchanted Forest chronicles by Patricia C. Wrede, and shows like RWBY, the Shannara Chronicles, and The Magicians.


Contents[edit]

Introduction
Mechanics
The Setting
Chapter 1: Character Creation
The Run-Down
Ability Scores
Experience and Levels
Chapter 2: Races
Bloodtouches
Chapter 3: Classes
Archetypes
Non-Class Advancement
Chapter 4: Character Options
Flaws
Traits
Mutations
Skills
Feats
Talents
Character Backgrounds
Chapter 5: Gear and Equipment
Gear
Vehicles and Mounts
Magic Items
Chapter 6: Magic
The Astral Realm
The Dark Mirror
Ritual Magic
Magic Items
Chapter 7: Combat
Basics
Offense and Defense
Action Types
Chapter 8: Class Ability Components
Spells
Powers
Maneuvers
Soulbinds
Chapter 9: Bestiary
Types and Subtypes
Chapter 10: The Realms
The Gods
Locations
Historic Events
People of Interest
Cosmology



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