| |||||||||
Rate this article Discuss this article |
Bioweapon [Xenotheric]
By altering your own genetic structure, you have gained a powerful special attack.
Prerequisite
Con 13 (+4 for every subsequent instance of this feat). The same prerequisites apply to Intelligence if the desired bioweapon is psionic.
Benefit
You gain a special biological weapon. Bioweapons can originate from any predetermined part of your body, such as the mouth, a limb or some other extremity or organ. Most bioweapons are offensive extraordinary abilities, although a certain few are psionic in nature.
Bioweapons require no attack rolls, but they are projected in either a 20-foot line or a 10-foot cone. The range of the bioweapon increases by 10 feet (line) or 5 feet (cone) for every 5 HD you have. Using a bioweapon is a standard action that does not provoke attacks of opportunity.
Bioweapons have a number of charges equal to 3 plus your Constitution modifier. Every use of the bioweapon expends one charge, and charges are regained at a rate of 1 per minute. If you have multiple bioweapons, all of them use the same pool of charges.
Damage dealing bioweapons are measured in damage dice (dX), starting out at 3dX at 1 HD, and increasing by dX at every odd HD after the first. (4dX at 3rd, 5dX at 5th, to a maximum of 12dX at 19th). The particular damage die type for any such bioweapon is listed between parentheses in the effect column in the table below.
A bioweapon save DC is Constitution-based if extraordinary, or Intelligence-based if psionic.
Bioweapon | Type | Area | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|
Primary | Secondary | ||||||||
Acid | Ex | Line | Acid (d4) | Lingering damage (1d3 rounds) | |||||
Electricity | Ex | Line | Electricity (d8) | — | |||||
Fire | Ex | Cone | Fire (d8) | — | |||||
Spine1 | Ex | Fire (d8) | — |
|
Lingering Damage: Bioweapons with this trait deal damage equal to half the bioweapon's base damage for a specified number of subsequent rounds. Lingering damage does not stack. Any additional rounds of lingering damage incurred through a recent use of the bioweapon overlap with any previous rounds remaining.
Special
This feat may be taken multiple times. Every time it is taken, a different bioweapon is chosen from the table.
Back to Main Page → Dungeons and Dragons → Character Options → Feats → Xenotheric Feats