Bioweapon (3.5e Feat)
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Prerequisites: Con 13 or Int if the desired bioweapon is psionic (+4 for every subsequent instance of this feat)Benefit: You gain a special biological weapon. See below.
Special: This feat may be taken multiple times. Every time it is taken, a different bioweapon is chosen from the table.
Bioweapons can originate from any predetermined part of your body, such as the mouth, a limb or some other extremity or organ. Most bioweapons are offensive extraordinary abilities, although a certain few are psionic in nature.
Bioweapons require no attack rolls, but they are projected in either a 20-foot line or a 10-foot cone. The range of the bioweapon increases by 10 feet (line) or 5 feet (cone) for every 5 HD you have. Using a bioweapon is a standard action that does not provoke attacks of opportunity. If your bioweapon produces a substance like acid, gas or poison, you are immune to its effects.
Bioweapons draw upon your bio-energy. Every use of the bioweapon expends 1 charge.
Bioweapon damage is measured in damage dice (dX), starting out at 2dX at 1 HD, becoming 3dX at 2 HD, and increasing by +1dX at every odd HD after 1st. (4dX at 3rd, 5dX at 5th, to a maximum of 12dX at 19th). The particular damage die type for any such bioweapon is listed between parentheses in the 'Damage Type' column in Table: Bioweapons.
|Bioweapon||Type||Area||Damage Type (dX)||Secondary Effects|
|Acid spray||Ex||Line||Acid (d6)||Nauseated1 1 round, sickened 1d3 rounds.|
|Corrosive gas||Ex||Cone||Acid (d8)||Corrosion|
|Cryonic burst||Ex||Cone||Cold (d8)||Slow1 1 round|
|Electricity bolt||Ex||Line||Electricity (d10)||Stunned1 1 round|
|Flame breath||Ex||Cone||Fire (d8)||Burn 1d3 rounds|
|Mind tremor||Ps||Cone||Untyped (d6)||Sickened for 1 round, ignores line of effect|
|Shooting spines||Ex||Line||Piercing (d6)||Poison1 on injury (1d6 Dex/1d6 Dex)|
|Sound burst||Ex||Cone||Sonic (d6)||Deafened1 1d6 rounds|
Burn: A bioweapon with this secondary effect sets fire to combustibles and unattended objects within its area of effect.
Corrosion: A bioweapon with this secondary effect deals double damage against any objects and creatures made of corrodable metals (such as iron golems).
|Article Balance||High +|
|Identifier||3.5e Feat +|
|Prerequisite||Con 13 or Int if the desired bioweapon is psionic (+4 for every subsequent instance of this feat) +|
|Summary||By altering your own genetic structure, you have gained a powerful special attack. +|