Matrix Caster (3.5e Class)

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Author: Nuthenry2 (talk)
Date Created: 19/4/2022
Status: outline done, needs formating
Editing: Clarity edits only please
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A cast thats cast with a premade Matrix

20 levels
"levels" can not be assigned to a declared number type with value 20.

0

Poor Poor Good Spontaneous Arcane Spellcasting, Spontaneous Divine Spellcasting, Alternate Magic, Psionics



Matrix Caster

<-general description->.

Making a Matrix Caster>

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-Description of most important attributes for this class->.

Races: Any race can become a metrics caster But it's more common in those with strong knowledge on mathematics, geometry and calligraphy.

Alignment: crafting Matrices requires precise work, those of a chaotic alignment will have a hard time crafting all of the needed Matrices to be effective.

Starting Gold: 5d4×10 gp

Starting Age: Complex

Table: The Matrix Caster

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special -
Fort Ref Will Spell Level Spells Points Pool Gain Pool Total
1st +0 +0 +0 +2 Craft Spell Matrix, Crafting Reserve, Engram Matrix 1 2 500gp/20xp 500gp/20xp
2nd +1 +0 +0 +3 1 4 500gp / 20xp 1,000gp / 40xp
3rd +1 +1 +1 +3 2 7 2,000gp / 80xp 3,000gp / 120xp
4th +2 +1 +1 +4 2 11 2,000gp / 80xp 5,000gp / 200xp
5th +2 +1 +1 +4 3 16 4,500gp / 180xp 9,500gp / 380xp
6th +3 +2 +2 +5 3 24 4,500gp / 180xp 14,000gp / 560xp
7th +3 +2 +2 +5 4 33 8,000gp / 320xp 22,000gp / 880xp
8th +4 +2 +2 +6 4 44 8,000gp / 320xp 30,000gp / 1,200xp
9th +4 +3 +3 +6 5 56 12,500gp / 500xp 42,500gp / 1,700xp
10th +5 +3 +3 +7 Matrix Conversion 5 72 12,500gp / 500xp 55,000gp / 2,200xp
11th +5 +3 +3 +7 6 88 0,000gp / 0,000xp 0,000gp / 0,000xp
12th +6/+1 +4 +4 +8 6 104 0,000gp / 0,000xp 0,000gp / 0,000xp
13th +6/+1 +4 +4 +8 7 120 0,000gp / 0,000xp 0,000gp / 0,000xp
14th +7/+2 +4 +4 +9 7 136 0,000gp / 0,000xp 0,000gp / 0,000xp
15th +7/+2 +5 +5 +9 8 152 0,000gp / 0,000xp 0,000gp / 0,000xp
16th +8/+3 +5 +5 +10 8 168 0,000gp / 0,000xp 0,000gp / 0,000xp
17th +8/+3 +5 +5 +10 9 184 0,000gp / 0,000xp 0,000gp / 0,000xp
18th +9/+4 +6 +6 +11 9 200 0,000gp / 0,000xp 0,000gp / 0,000xp
19th +9/+4 +6 +6 +11 9 216 0,000gp / 0,000xp 0,000gp / 0,000xp
20th +10/+5 +6 +6 +12 Living Matrix 9 232 0,000gp / 0,000xp 0,000gp / 0,000xp

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (Int), Speak Language (None), Spellcraft (Int), Use Magic Device (Cha).

Class Features

All of the following are class features of the Matrix Caster.


Weapon and Armor Proficiency: Matrix Casters are proficient with all simple weapons. They are not proficient with any type of armor or shield.

Spells: A Matrix Caster casts arcane spells which are drawn primarily from the sorcerer/wizard spell list.

Like other spellcasters, a Matrix Caster can cast only a certain number of spells per day. His base spell points are given on Table: The Matrix Caster. In addition, he receives bonus spell points per day if he has a high Intelligence score.

A Matrix Caster has no known spells, instead he uses matrices (see below) but he counts as a spontaneous caster.

Matrix Casters use the Spell Points System and may copy and Inscribe spells into spell books.

Craft Spell Matrix: A Matrix Caster can craft spell matrices, these are often in the form of a page that is covered with densely-worded arcane or divine magical runes. It contains the knowledge of a single arcane spell (chosen by the creator when the item is crafted). The bearer may use her spell slots or Spell points to cast that spell as if it were one of her spells known. Spells cast this way do not require any Verbal, Somatic or Material under 1gp.

The cost to craft a Matrix is 500gp x (spell level squared, cantrips are x0.5) and (cost in gold Divided by 25) XP. in a day's work he can craft 1000gp + (Matrix Caster level and Intelligence bonus squared x10) gp. A Matrix Caster may craft a batch of matrices together. Spell matrices require a source of the spell to craft, this can be obtained by a spell book, scrolls, wands, starves, other matrices or research using Researching Spells (3.5e Variant Rule), this will record the spell to a spell book which then can be used to make a Spell matrix.

Matrices may be crafted with metamagic if the crafter has the required metamagic feat, the cost is the total spell level after the metamagic is applied. Matrices may also be crafting in different forms if they possess the correct feats or crafting skill. For example somebody skilled in glassblowing may create matrices in the form of glass beads, a shrine maiden with calligraphy could form them into charms or if things like smartphones exist within the setting, they may make matrices in the form of programs or microchips. The cost to craft them is still the same and it's up to the DM whether such things make sense or can fit and work in the sitting.

Crafting Reserve: A Matrix Caster receives a pool of resources with each level, this pool can only be used for crafting matrices and engrams. This pool can be stocked to help craft higher level matrices. Lvl 1 = 500gp & 20xp

Battle Book: A Matrix Caster can use a Battle Book (3.5e Equipment) as a binder for all of their spell matrices. Can hold up to 100 spell levels. They are proficient with battle books.

Engram Matrix: A Matrix Caster can permanently burn a matrix into their mind, this acts the same as a spell matrix, apart from it cannot be lost, stolen or destroyed. Crafting an engram is similar to crafting a spell matrix (having the same crafting time) except it costs 4x more then an matrix of the same time, engrams can be ‘Uncrafted’ and removed at the cost of 1/10th of the original engram cost. A Matrix Caster is limited to (Matrix Caster level + Intelligence) spell levels. A Matrix Caster starts with an engram of ‘Read Magic’ already installed.

Matrix Conversion: At level 10 a Matrix Caster figures out how to convert spells from any other spell list into the arcane sorcerer/wizard, Unfortunately this process is inefficient with arcane spells will cost a spell level higher to cast, divine spells costing two levels higher and psionic spell and anything else costing three levels higher. Spells converted this way must be researched with the cost equal to the end result of the spell level.

Living Matrix: At level 20 a Matrix Caster figures out how to encode their soul and mind into a living matrix, as such they are immune to any effect which would displace or trap their soul and mind control effects. Upon death of their physical body their soul and mind will be released and become a self-sustaining magic phenomenon, while in this state the Matrix Caster are limited to being able to only move at 5ft, cast engrams and move through non-magical obstacles. should a living matrix be located in an anti magic they will be rendered unconscious, should they be hit with the spell SRD:Mage's Disjunction or similar and fail the saving throw they will Parish. ### to add: how to get new body###


Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-# of levels-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. Remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.





Back to Main Page3.5e HomebrewClassesBase Classes

AuthorNuthenry2 +
Class AbilitySpontaneous Arcane Spellcasting +, Spontaneous Divine Spellcasting +, Alternate Magic + and Psionics +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Minimum Level0 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillAppraise +, Concentration +, Craft +, Decipher Script +, Heal +, Knowledge +, Speak Language +, Spellcraft + and Use Magic Device +
Skill Points2 +
SummaryA cast thats cast with a premade Matrix +
TitleMatrix Caster +
Will Save ProgressionGood +